Merchant Archive

Thread: exploits... bug abuse...

Xieflow
Thu Apr 22, 2004 4:42 pm
#1

When a smuggler double slices, and the CSRs find out, the smuggler is often given a warning, and then banned if it happens again.

When a weaponsmith makes a weapon with minimum damage greater than the maximum damage, that weapon is taken away, with no compensation, no matter how much the WS paid for the loot used to make such weapon.

When a merchant places vendors, and then drops the skills that allowed them to place the vendor... what happens? NOTHING

Because the devs obviously don't care about making it where it isn't possible to do this, why not at least give warnings to players who exploit this bug, and take away their vendors?

What's the point of a "throw away" profession anyways?
Haruspex77
Thu Apr 22, 2004 5:03 pm
#2

The Mikado now works for Sony, prepare for some innocent merriment.
MasterGuiJan
Thu Apr 22, 2004 6:04 pm
#3

Xieflow,


Thunderheart addressed this in his post today. Although they won't be doing anything about this yet, it is on their radar to correct this in the future.





_________________________________________

Gui-Jan Itor
Senate President - Avian Technology and Trade
Master Architect
Master Merchant
Master ShipWright
Dark Lord of the Quiche
Balkstar
Thu Apr 22, 2004 6:49 pm
#4






Xieflow wrote:
When a smuggler double slices, and the CSRs find out, the smuggler is often given a warning, and then banned if it happens again.

When a weaponsmith makes a weapon with minimum damage greater than the maximum damage, that weapon is taken away, with no compensation, no matter how much the WS paid for the loot used to make such weapon.

When a merchant places vendors, and then drops the skills that allowed them to place the vendor... what happens? NOTHING

Because the devs obviously don't care about making it where it isn't possible to do this, why not at least give warnings to players who exploit this bug, and take away their vendors?

What's the point of a "throw away" profession anyways?




When a player leaves his vehicle out while he transports to a different location to eploit a bug that repairs the vehicle, what happens? Nothing.. But whats going to happen to them when they try it after SOE puts out the next build? The bug goes away, and the players can't exploit any more.


That bug is just a prevelant in the game as the vendor bug. It's just that we've been living with it for a heck of a lot longer than a vehicle repair bug. Right now SOE is trying to eliminate the bug whail not alienating the player base entirely. But it is a bug, and it needs to be fixed. End of story.





Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

Xieflow
Thu Apr 22, 2004 6:52 pm
#5

Xieflow,

Thunderheart addressed this in his post today. Although they won't be doing anything about this yet, it is on their radar to correct this in the future.


I believe this was listed as something that would be addressed in Publish 8 back in january or so... unfortunately, it's not in publish 8, and TH saying "Yeah... we'll fix that eventually" doesn't mean jack squat

Saying "just wait" sounds like whenever someone is talking about combat : "I feel this is way overpowered!" "Wait for the combat rebalance that they really haven't told us much about except it's coming eventually and it will rebalance... combat!"
DocSavag
Thu Apr 22, 2004 7:00 pm
#6






Xieflow wrote:
Xieflow,

Thunderheart addressed this in his post today. Although they won't be doing anything about this yet, it is on their radar to correct this in the future.


I believe this was listed as something that would be addressed in Publish 8 back in january or so... unfortunately, it's not in publish 8, and TH saying "Yeah... we'll fix that eventually" doesn't mean jack squat

Saying "just wait" sounds like whenever someone is talking about combat : "I feel this is way overpowered!" "Wait for the combat rebalance that they really haven't told us much about except it's coming eventually and it will rebalance... combat!"




Its a little farther along than "we'll fix that eventually..."


As for publish 8..a lot of things got bumped around for the Crackdown publish..this was one of them.







----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Polished
Sat Apr 24, 2004 7:50 am
#7

I thought SOE were trying to create an economy on each server? When they do fix this "bug" and most vendors from each server is removed then all most of us are left with is the bazaar with it's 6k credit cap.


That'll work.



__________________________________________________________
Polished Serendipity (Died 3rd November 2005)
Plucky Swift (Died 3rd Novemeber 2005)

Hats off to SOE. Not many companies could take the best MMO on the market and fu*k it up completely, that takes real skill.
Xieflow
Sat Apr 24, 2004 8:11 pm
#8

I thought SOE were trying to create an economy on each server? When they do fix this "bug" and most vendors from each server is removed then all most of us are left with is the bazaar with it's 6k credit cap.

That'll work.


Why, 'cause you are too lazy to use the trade window, get a merchant to sell your stuff, or... god forbid... pick up business 3 yourself?

That's like saying "All those critters that are killed by people without scouting is wasting resources! Let everyone harvest resources like a scout... as long as they have picked up scouting previously and dropped the skills"
Polished
Mon Apr 26, 2004 5:03 pm
#9

No I'm not too lazy but lets be honest, having vendors shouldn't be a skill, it should just cost money. As has been said in another thread on this forum, if loads of crafters lose their vendors then what will happen when people start dropping crafting skills? Well I'd guess we'd see fewer crafters and those few will inflate their prices even more.


Maybe a good idea would be something along the lines of every character has 2 vendors available to them and if they want more then they need to go business 3 and above. But with my template I can't have business 3 and since we can't set admin rights on vendors theres only a couple of people in this game I'd trust enough to run a vendor for me and none of them are merchants.


And how can you saying "All those critters that are killed by people without scouting is wasting resources! Let everyone harvest resources like a scout... as long as they have picked up scouting previously and dropped the skills" when people kill critters (always seemed like a word kids would use, I'd say creatures) they tend to do it for exp so no I don't subscribe to that.


Simple fact is i need vendors to sell my buffpacks and armour. I have 2 already and if I wanted them could have 5. When I need to place them I will and then drop the merchant skill. If SOE decide to change how it works atm, and I can't see how its a bug as they must've known about it at least in beta, then I'll have to rethink how I do it but there's no other way. It'll have to be drop all crafting skills like a lot of other craters and let the few remaining rip us all off.



__________________________________________________________
Polished Serendipity (Died 3rd November 2005)
Plucky Swift (Died 3rd Novemeber 2005)

Hats off to SOE. Not many companies could take the best MMO on the market and fu*k it up completely, that takes real skill.
royalewitcheez
Tue Apr 27, 2004 10:44 am
#10

Or you could sell your stuff to a distributer who pays the skill point cost to have the benefit of a vendor.



Armor by Rooyal
900m Directly west EAST of the Theed Spaceport -3980, 4080 Naboo (Ahazi)
Balkstar
Tue Apr 27, 2004 1:04 pm
#11






Polished wrote:

No I'm not too lazy but lets be honest, having vendors shouldn't be a skill, it should just cost money. As has been said in another thread on this forum, if loads of crafters lose their vendors then what will happen when people start dropping crafting skills? Well I'd guess we'd see fewer crafters and those few will inflate their prices even more.


Maybe a good idea would be something along the lines of every character has 2 vendors available to them and if they want more then they need to go business 3 and above. But with my template I can't have business 3 and since we can't set admin rights on vendors theres only a couple of people in this game I'd trust enough to run a vendor for me and none of them are merchants.


And how can you saying "All those critters that are killed by people without scouting is wasting resources! Let everyone harvest resources like a scout... as long as they have picked up scouting previously and dropped the skills" when people kill critters (always seemed like a word kids would use, I'd say creatures) they tend to do it for exp so no I don't subscribe to that.


Simple fact is i need vendors to sell my buffpacks and armour. I have 2 already and if I wanted them could have 5. When I need to place them I will and then drop the merchant skill. If SOE decide to change how it works atm, and I can't see how its a bug as they must've known about it at least in beta, then I'll have to rethink how I do it but there's no other way. It'll have to be drop all crafting skills like a lot of other craters and let the few remaining rip us all off.





God forbid you actually have to get a working relationshipgoing with another player in aMMORPG. Do you like making enemies when you steal their profession's skills? There is no need to drop any skills to be a successful crafter. The fact is now you have made of a whole profession by simply saying you are placing a Merchant-only vendor then dropping the skills.


Many of us merchants have very few skills outside the crafting and low-end fighting business. We don't get the luxury of being your uber PvP players or Master Scouts that have a true place in any hunting party. Why take away a skill that we sorely need in order to be a viable profession.


I've heard from morons that vendor poaching is the one saving grace of the profession. If that is the case, why aren't they Merchants full time? Sounds like the neighborhood bully using intimidation to get something for nothing, leaving the broken in their wake.




Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

Polished
Tue Apr 27, 2004 3:39 pm
#12

Balkstar you certainly have a flair for the dramatic. I doubt SOE will fix this "bug" because they know it's far too late. Sorry if it ruins your beloved profession but tough.



__________________________________________________________
Polished Serendipity (Died 3rd November 2005)
Plucky Swift (Died 3rd Novemeber 2005)

Hats off to SOE. Not many companies could take the best MMO on the market and fu*k it up completely, that takes real skill.
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