Merchant Archive

Thread: New Droid Structure Maintenance Module misses the mark?

KaiRan
Tue Apr 27, 2004 11:40 am
#1


Just got a confirmation that the new Structure Maintenance Module does not include the ability to remotely manage Vendor maintenance. Does this strike anyone else as a strong oversight? Vendors are the only other item in game requireing a continuing flow of credits to them. Seeing as they operate in exactly the same way as structures, I was simply assuming they would be covered by this new module.


I feel like I'm looking at a beautiful face with one tooth knocked out: Would look great, but thatbig black gapit kind of ruins the whole thing.



jnoh | master smuggler + master pilot | starsider
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Faellyn
Tue Apr 27, 2004 2:39 pm
#2


But,



  • The maintenance rate for vendors is much lower than harvesters.

  • Unlike harvesters, we can withdraw maintenance from vendors, so there's no reason lot to keep plenty of maintenance in them.


Which gets me to wondering just how useful these things are anyway. I've never seen a harvester with a hopper that won't fill up within 8-10 days on any good concentration, so you've got to visit them anyway once a week, right? And a week's maintenance on a large harvie is only 10K. Load 'em up and forget about them for a week. What is it these droids are doing for me?




Message Edited by Faellyn on 04-27-2004 04:43 PM



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DocSavag
Tue Apr 27, 2004 9:58 pm
#3

I have factories and houses that I don't visit every often (used by my guild/city ) I can set them up to be paid by the droid and not have to physically go to every structure.


The only other reason I can see would be to respond to a "decay" warning from your structure that you forgot to take care of. (And you're far away and don't want to forget.


I can make them pretty cheaply so it isn't like a major investment for one. I think the model I make is under 12k.




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KaiRan
Wed Apr 28, 2004 5:56 am
#4

I don't run harvestors at all, but I do have several Merchant tents with a merchant in each, and a few factories, plus admin rights on a few more structures. All are used by my smuggler alt, and there is often 40 crates+ of each spice on my vendors for extended periods. As it stands now, I rotate stock and controll prices from a central location, and barely ever visit the vendors, housing enourmous stocks on each.


When restocking the vendor (offeringcrates at 1 cr each), my smuggler can pay maintenance to the structure as an administrator, but cannot pay into the vendor. Currently the only reason I have to visit my vendors with my merchantis to check and pay their maintenance! I try to place these vendors in areas that are both hard to reach and popularin an effort to be a unique resource, but it makes it difficult and dangerous for my non-combat merchant to visit. I was hoping to controll all aspects of my business, inventory/pricing and maintenance, from a central location.




jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
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