Merchant Archive

Thread: Way to decrees vendor database size.

Tarnak_Archvold
Sat Jan 10, 2004 1:31 pm
#1

I hold no illusion that my post will be read by any dev on any board other board. It will simply be droned out by a lot of unconstructive complaints about maintaining status quo, cheers for thoughts unaffected, and general flaming. Even on this board the chance is slim.
But SOE have stated that they wand the vendor database size decreased, and so that will happen. Oyr best bet is to come up with alternatives to what they propose and have DocSavag hand deliver them to the devs on the one board where the masses can not se or post on.
So Here is a few ways I could come up with on short notice.

Unit price sale.
Allow us to place a crate for sale on a vendor, but in a way so that only one item will be sold at the time.
This would reduce a list of 20 laser rifles, or 20 black gunman's dusters to only one item in the vendor database. Or 100 stacks of 1000 power to one stack of 100,000 power.
I know it would take some time to write and test the code. Nevertheless, if we were promised this then the already proposed vendor limits would only be a temporary problem.
Also is the option to allow the buyer to by stacks of a item it would reduce the number of items in genera in the game, as well as making vendors more easy to view for the buyers.

Increase crate size.
The stack size of all crates should be increased to 1000. This might increase the amount of items in the game, but would decrees the number of stacks, both on vendors and in the game in general.
This would be even more useful with the "Unit price sale". For examble A doctor could make a run of 1000 stim-b's, and place them up on his vendor. instead of having 20 crates of 50 (the current max for stim-b crates)

Remove "illegal" vendors.
This could be done fast, but would only be a temporary fix or have small effects. The affected people would either 1) regain the needed skills, there by earning the right to use the database space 2) put thair items up for sale some other way, using up other people unused space 3) get a 2nd account, witch increase SOE income and pay for more server to handle vendors.

Reduce the max price on bazaar sales.
The bazaar should ideally be a place for low-be items like crafting stations, CDEF guns, and the like. This would both help new player find the stuff they need and diverse the number of items for sale. It will however be unpopular among none merchants.

Reduce number of bazaar sales.
Properly the most efficient and easy way across the board (and most unpopular way).


I am sure other will have more ideas. Lets all put them here, so then can be collected by and send to the devs.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Draznar
Mon Jan 12, 2004 10:00 am
#2

Several of us have asked for unit sale price. This would work great for all except taylors. I would love if my customers could choose what type of power-up they want and what qauntity. I make 1,000 in each run anyways. If they would all come out in 1 crate and I could setunit price and then it would spit the stack/crate to match what they want to buy. This would be great. I want them to change crate size and increase stacks on resources. This would work great with resources also. I could just set cpu and let them choose the ammount. No more breaking int stack.




~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

donnah42
Mon Jan 12, 2004 2:25 pm
#3

Yep, unit price sales are a great idea for everyone but tailors. Our shops are judged on variety, so people won't care that we have 25 black dusters in stock if they're looking for a white one.



Kara Vasa
----------------
Radiant Master Tailor
Mayor of Barsoom, Rori
Draznar
Mon Jan 12, 2004 2:27 pm
#4

Though the well stocked taylor could mass produce them then...



~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

Shadow-Light
Mon Jan 12, 2004 2:45 pm
#5



donnah42 wrote:
Yep, unit price sales are a great idea for everyone but tailors. Our shops are judged on variety, so people won't care that we have 25 black dusters in stock if they're looking for a white one.


Well, have 2 crates, one of 10 black and one of 10 white. You still show that you have variety and now have stock too.

Unit price would be useful to any of us that sell anything. The only issues I can see is that the serial numbers would have to be identical for each stack. So even if you hand crafted 10 identical blasters, that would still have to be posted as 10 sales. (Honestly, not a big deal). For resources it would simply be based on the name and type of resource. I think that the combo of those 2 is guarenteed to be unique.




Need a great lot management tool? v2.1 is at http://swg.medievalweapons.net
donnah42
Mon Jan 12, 2004 3:04 pm
#6

Of course unit price would be useful, but some people seem to keep proposing it as a way to deal with the item limits. Many posts suggest that the vendor limit wouldn't be that big of a deal if we could sell from crates. But even if that were the case, it would still be disasterous for my profession.

The idea for selling from crates in itself is a good one. But it can't be asked for simply as a way around the vendor limit idea.



Kara Vasa
----------------
Radiant Master Tailor
Mayor of Barsoom, Rori
Katmer
Mon Jan 12, 2004 5:05 pm
#7






donnah42 wrote:
Of course unit price would be useful, but some people seem to keep proposing it as a way to deal with the item limits. Many posts suggest that the vendor limit wouldn't be that big of a deal if we could sell from crates. But even if that were the case, it would still be disasterous for my profession.

The idea for selling from crates in itself is a good one. But it can't be asked for simply as a way around the vendor limit idea.





I've held for some time that the "unit price" or "consolidated listing" would quite likely eliminate the NEED for a vendor cap... so I've been saying that this change should TAKE THE PLACE OF limits on vendors.


This one change would quite likely take a HUGE load off of the database servers, which is almost certainly what is meant by the "technical issues" noted by the Devs.

ideas
Mon Jan 12, 2004 6:53 pm
#8

Your suggestions are pretty good ones.


The game unfortunately, REQUIRES people to produce product, and does not provide great reasons todestroy what is made. Crafters must produce in order to gain XP, and also to make money. Yes, they can use Practice mode and often do, but the incentive is so small that many don't bother -- especially if what they are crafting is difficult or expensive to make. Junk dealers are very picky about what they accept and their offers are so small that few bother. Other than that, most people only voluntarily delete items when they want to free up a little bit of inventory space somewhere.


I think we as a communityneed to encourage SOEto provide incentives for players to let items go out of the game. This one I've mentioned before is nice for merchants:


* NPCs (aka the game) occasionally buy items off of the bazaar or vendors. The item disappears into the void, and the seller gets the money. This of course requires them to have some sense of what a reasonable price for the item is, lest people put junk up for thousands of credits hoping an NPC will buy it. If the NPC-buyers are smart enough to recognize a really good deal (a 3000 credit house, for example), that also benefits the crafters who are being out-priced by holocron grinders. The under-priced goods disappear, and the true architects sell at a more reasonable price. SWG can also use this process to remove old "pre-nerf" items from the game, get rid of small-stack resources, etc.


Many other incentives are possible, but until SWG provides some, players will continue to find ways to store and hoardtheir items.










So, let me get this straight: To advance my character, I have to give up my current abilities?

Flurry: Ikeya Ibye (Master Droid Engineer, Master Artisan, Master Merchant)

IKEYA Grand Mall - Naboo, Moenia - Waypoint 5000 -4000



Radiant-Sharpie
Mon Jan 12, 2004 7:21 pm
#9

When I first became merchant, I couldn't figure out why this unit price thing was not in the game.. It seems like something obvious..

Make the crate size 1000, make 1000 stims in 1 single crate, put it on your vendor and let people buy as many stims they want.. And when they retrieve the items, it shouldnt be 50 single stims, they should get a crate with whatever amount they perchased. This would save A LOT of space in the database.
Tarnak_Archvold
Tue Jan 13, 2004 8:33 am
#10

I know that tailors bear the brunt off this nerf, unfortunately. I say unfortunately because non-be clothing is one of the few items in this game that have on purpose beyond creating an atmosphere.
But tailors would benefit from unit sale as I assume you carry more then one black gunman's duster.

As for these ideas being mentioned before... well perhaps if we write them on these boards enough time a dev might se them, and the idea might stick somewhere in the devs head. Then, hopefully, when they find out that the increase in bazaar prices had the opposite effect on the database then the vendor nerf, and that the database problem still exist, this dev might remember our good ideas and bring them up as a possible solution. Yes I know it is a long shot... like winning the lottery with out playing... or being struck by lighting while being underground.

In the end, the only thing we can do about our profession is 1) give up and just use this board to complain about it 2) keep coming up with new ideas and keep posting variations of old one, just written differently.
Personally, I choose nr 2. And when I reach the point where I choose 1, I will have stayed to long is this game.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
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