Merchant Archive

Thread: Warehouse Vendors

Ockale_MDE
Sun Jul 06, 2003 12:05 pm
#1






donnah42 wrote:
The large number of folks using vendors as some kind of warehouse are putting extra strain on the database by trying to get around the item limit caps. And now the database problem is at the point where they're considering nerfing all merchants. This will not really hurt the storage people, since it will just force them to prioritize their items and clean out their extra junk from time to time. But it will have a devestating impact on those of us who actually use vendors to sell our items.

So on behalf of all of us that are getting screwed over in part because of all of you... thanks a lot.





As a person who uses vendors for sales AND storage I'd just like to ask you if you feel the people who gain Merchant skills, plant their vendors and then drop the Merchant skills aren't a little more of an issue then those of us who need to keep product/components on hand?


Perhaps if the Devs had thought through the concept of the Merchant class and not allowed people to give up the skills without losing the benefits they we may not have the issues with the db that they're having now.




Ockale Akdan
Master Droid Engineer
Master Artisan
KoRTech Industries
(Tarquinas)
Flamingdeath
Wed Jan 14, 2004 10:06 am
#2

Your probably thinking. Huh, is this a new vendor? The answer is no.


With the new proposed vendor cap at 150 would really limit the space I use on my vendor as a warehouse. This vendor I place crates of part and resources totalling well over 150 items. I use it to easily find what I'm looking for and retrieve it for what I'm making. I already carry roughy 70 different resources on me for speeder crafting. With the serious lack of storage space this game provides the only thing that works well for me is by using a vendor. Now if they put a cap on the vendor this will insure that cities will grow and landscapes will be covered by even more of "Server Trade Lot Warehouses".


Although I don't think 150 cap is that bad of an idea, but coming up with a way to store items in one house as apposed to several is more important. Once they did that, then that would make 150 cap on vendors more viable. I realize not everyone uses vendors as a warehouse, but I have talked with many crafters that do use them this way.


I say come up with a storage solution, this would get rid of all of the warehouses plaguing the landscape and provide more hunting area for eveyone. How many of you live in a city where you have say 70 residents but over 200 buildings in the city? Just think how much room the city would have to bring in other guilds and new residents if we could have a better way to store items.


I don't know, how bout putting those locked containers to use after thier unlocked. Maybe make it a Merchant based skill to use them but also include a maintenance or not.


Just my lil rant. I fear if they do change the vendor/bazzaar it will only get bugged again causing us to loose more items and gain another headache.




Cyrus/Cynister -- no intentions of ever logging in again
jbeck
Wed Jan 14, 2004 11:54 am
#3

You are in effect exploiting by using a vendor as a wherehouse.


And why are you carrying around so many resources for speeders? They only take 2 types. Just build the speeders, you will reduce you storage by 1/2.




--
Obie Castle
Master Weaponsmith
Come and visit my store located SE of Coronet, Corellia
Location 652 -5452
Flurry Server
DragonFire7
Wed Jan 14, 2004 4:16 pm
#4

With the new proposed vendor cap at 150 would really limit the space I use on my vendor as a warehouse. This vendor I place crates of part and resources totalling well over 150 items. I use it to easily find what I'm looking for and retrieve it for what I'm making. I already carry roughy 70 different resources on me for speeder crafting. With the serious lack of storage space this game provides the only thing that works well for me is by using a vendor. Now if they put a cap on the vendor this will insure that cities will grow and landscapes will be covered by even more of "Server Trade Lot Warehouses".


Although I don't think 150 cap is that bad of an idea, but coming up with a way to store items in one house as apposed to several is more important. Once they did that, then that would make 150 cap on vendors more viable. I realize not everyone uses vendors as a warehouse, but I have talked with many crafters that do use them this way.


-----------------------------------------------


People like you are the ones who push the devs into thinking they need to limit vendors. The DB has many problems...they try to limit the number of Items you can store because they have DB problems...There is plently of ways to get storage room in this game. By using ur vendor as some kind of storage area for ur personal things and thus add more items to the DB... So yea ur using an Exploit that unfortunitly we all will be punished because people like you just don't know what the hell you accually should be keeping...and carrying 70 resources for speeders...wow u have alot to learn about the game




Ryric Krael- Master Armorsmith
Emissive Technologies
an Armor Crafting Company
Avian City, Talus -6055 377
Coronet, Corellia: -411, -5508
MasterJian
Wed Jan 14, 2004 11:17 pm
#5



Flamingdeath wrote:

Your probably thinking. Huh, is this a new vendor? The answer is no.

With the new proposed vendor cap at 150 would really limit the space I use on my vendor as a warehouse. This vendor I place crates of part and resources totalling well over 150 items. I use it to easily find what I'm looking for and retrieve it for what I'm making. I already carry roughy 70 different resources on me for speeder crafting. With the serious lack of storage space this game provides the only thing that works well for me is by using a vendor. Now if they put a cap on the vendor this will insure that cities will grow and landscapes will be covered by even more of "Server Trade Lot Warehouses".

Although I don't think 150 cap is that bad of an idea, but coming up with a way to store items in one house as apposed to several is more important. Once they did that, then that would make 150 cap on vendors more viable. I realize not everyone uses vendors as a warehouse, but I have talked with many crafters that do use them this way.

I say come up with a storage solution, this would get rid of all of the warehouses plaguing the landscape and provide more hunting area for eveyone. How many of you live in a city where you have say 70 residents but over 200 buildings in the city? Just think how much room the city would have to bring in other guilds and new residents if we could have a better way to store items.

I don't know, how bout putting those locked containers to use after thier unlocked. Maybe make it a Merchant based skill to use them but also include a maintenance or not.

Just my lil rant. I fear if they do change the vendor/bazzaar it will only get bugged again causing us to loose more items and gain another headache.





Ok let me make sure I understand this correctly.. You are saying that it's perfectly ok to impose a 150 item cap to merchants who actually "sell" stuff on their vendors, but it's not ok as long as it prevents your use of them as storage (exploit)?? Hmm for some reason I find myself disagreeing..



*--*--*--seki---*--*--*---Master Tailor---*--*--*---Master Merchant---*--*--*---Master Artisan--*--*--* -- Valcyln
Fashions by seki-*-Officially Closed -*-
-Hanging out on the forums until I see enough improvement to make me want to play again, or I get pissed off enough to cancel-//Thunderheart said: So for the cost of two skill trees, players are getting full pet access. That bargain is too good to be true and it demeans the CH profession because they work through the whole tree without being rewarded much of an advantage.BLAH! TELL IT TO THE MERCHANTS!






donnah42
Thu Jan 15, 2004 12:28 am
#6

The large number of folks using vendors as some kind of warehouse are putting extra strain on the database by trying to get around the item limit caps. And now the database problem is at the point where they're considering nerfing all merchants. This will not really hurt the storage people, since it will just force them to prioritize their items and clean out their extra junk from time to time. But it will have a devestating impact on those of us who actually use vendors to sell our items.

So on behalf of all of us that are getting screwed over in part because of all of you... thanks a lot.



Kara Vasa
----------------
Radiant Master Tailor
Mayor of Barsoom, Rori
GraySeven
Thu Jan 15, 2004 1:26 am
#7

Exploiting? How is that using a bug to gain an advantage? That isn't exploiting at all. The term exploiting gets used far too often nowadays.


IF there was a cap AND he found away around the cap AND he used it without reporting it THEN its an exploit.


I have used a vendor for storage since they nerfed the medium and large houses. I require so many resources, many of them very specific, to craft that I have 3 houses and STILL don't have enough room to decorate them.


My storage vendor is accessible if you pay a fee to my house and if you want to pay way too much money for what I have on it. I have followed all of the rules and not once exploited anything, so stop throwing that "exploit" crap around. If they add a cap to vendors I will still have my storage vendor, though I may need to add a second one and consolidate my sales vendors to cover the cap, but regardless I will continue to use them for storage until such a time as the Dev's stop nerfing the crafters because they can't get a functional database!




Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

Ockale_MDE
Thu Jan 15, 2004 1:05 pm
#8






donnah42 wrote:
The large number of folks using vendors as some kind of warehouse are putting extra strain on the database by trying to get around the item limit caps. And now the database problem is at the point where they're considering nerfing all merchants. This will not really hurt the storage people, since it will just force them to prioritize their items and clean out their extra junk from time to time. But it will have a devestating impact on those of us who actually use vendors to sell our items.

So on behalf of all of us that are getting screwed over in part because of all of you... thanks a lot.





As a person who uses vendors for sales AND storage I'd just like to ask you if you feel the people who gain Merchant skills, plant their vendors and then drop the Merchant skills aren't a little more of an issue then those of us who need to keep product/components on hand?


Perhaps if the Devs had thought through the concept of the Merchant class and not allowed people to give up the skills without losing the benefits they we may not have the issues with the db that they're having now.




Ockale Akdan
Master Droid Engineer
Master Artisan
KoRTech Industries
(Tarquinas)
donnah42
Thu Jan 15, 2004 1:17 pm
#9

Yes, those who dropped the skills but keep the vendors are a huge problem. But vendors-as-storage are a large part of it too. I'm not going to make a guess on which is the worst issue, since they're both extremely widespread.

No one will argue that the item limits in houses need to be increased. I have just as many storage problems as the next merchant/crafter. But many of us deal with that problem in ways other than using our vendors for a function they aren't meant for. The devs have stated multiple times that they feel that using vendors as unlimited storage is a problem, yet people continued to do it anyway. I don't consider it an exploit, but it is clearly a case of using an in-game system in a way other than how it was meant to be used. And I think it's sad that because of this widespread storage abuse, those of us who don't store on our vendors are having our sales tool nerfed.



Kara Vasa
----------------
Radiant Master Tailor
Mayor of Barsoom, Rori
Flamingdeath
Thu Jan 15, 2004 5:02 pm
#10

I probably should have checked back for feedback sooner. First off to answer one question, "speeder" was misspelled and should be "speedier".


So now that leaves one more question, Why do I have so many different resources? I harvest several different resources for my profession, and all of my friends professions(Architect, Armorsmith, Tailor,Bio Engineer and Smuggler), plus I sell resources to customers.


As far as using a vendor for storage, I don't see how it is an exploit. If I have 100 items on a vendor that would be no different then having 100 items in a house used as a warehouse except the vendor allows formore realestate available on the planet for other things. So why don't I just make them store the resources? I use their lots to place harvesters on different planets, so their storage capacity is limited. I guess what I'll have to do is a server trade for lots like most people do and just plague the landscape with warehouses.


The only real way to reduce the amount of items a person has is to do the 150 item vendor cap and to limit 10 lots per account. Then you would see a serious reduction of items stored on the database. I for one don't support that idea.


And as for using the vendor as a warehouse being an exploit, relax George, I wasn't the one who made vendors with unlimited storage capacity. I simply just used something that was there.


Now if I misspelled anything and you can't figure out what I meant by reading more carefully(Example: Speeder = Speedier), if you would have looked at my Sig you would have noticed I'm a Master Weaponsmith not a Master Artisan. I guess the Spelling Bee Police missed that one.




Cyrus/Cynister -- no intentions of ever logging in again
DingoBoi
Fri Jan 16, 2004 2:20 am
#11

As a businessperson, I dislike using them as storage. I have a pa hall for my store.. one vendor (other issues involved in that decision) but i am a master merchant by earning it.


As mayor, I found the storage limitations unbearable.. so yes, i do use a vendor as storage.


I don't see that as the problem though. I see resources that should be in one agregate lots as being the culprit.. instead of selling 400 lots of the same item, I could sell one.. and you know what.. each one of my lots has a 200 character description.


Let resources be posted in unlimited quantities on the vendor and let people buy the quantity they want.


Let us set one custom description to link to each sale.


That would go much father than limiting vendors. (essentially crate all duplicate items, even for non resources and let people buy the quantity they want)




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