Merchant Archive
Thread: Need Input on Resources and their Prices cpu
Ok, as a merchant myself I sell Resources to make money (as alot do im sure). I have a series of questions if you all could help answer from experience that would aid me in my business.
1) What resources sell best?
2) What stats on specific resources are more important than the others? *i.e. is OQ better stat for like iron and maybe another stat better for like gas or fiberplast?*
3) How do Ifigure cpu for a resource I sell? *NOTE: atm I sell grindable for 2.5 cpu and high end OQ and 900+ in other stats for 7.5-8 cpu)*
These are the 3 pending questions I have. #2 is a pretty long answer im sure as there are alot of different types of resources but it would be good to know if im going to find lets say fiberplast or a reactive gas the stat that I should be looking for. Ive seen people sell some resources that have LOW OQ but higher other stats for like 10 cpu and dont understand why.
Any help here would be greatly appreciated. Thanks.
For important stats, it really depends on what the specific resource is used in.
For example, in medicines only OQ, UTand PE really matter forresources (generic organics, dolovite iron, tat fiberplast, dantooine berries, lokian wild wheat, etc.). The people that buy it won't care about the other stats. For example, a lokian wild wheat with 999 in DR and Flavor and 250 in OQand PE is completely worthless to a doc/medic despite having some really good stats.
I would say go to swgcraft.com or other site and look up what schematic the resource goes into and find out the stats that are important. That will give you a good idea of the items value. If the specific resource isn't called for in a schematic, it's generally of lower value than a "named" one of the same quality but it can still be valuable.
2500c
3000c
3500c
4000c
5000c
6000c
7000c
8000c
10k of Ostrine went for 6.2 million on Naritus less than a month ago.
6,200,000 / 10,000 = 620 cpu, if my math adds up.
2) I find if it has 2 900+ stats it will sell no matter what else. I've not seen many trends, but here are the ones I can think of. Copper need to have a high conductivity. Decay Resistance doesn't really matter on organics used in foods. Heat Resist, Shock Resist, and Unit Toughness are needed for making decent harvesters (I know that's a bit specific
3) Personally, I sell everything I harvest for about 2 credits per unit. I still make a very good profit at those prices. I use my Lot Management Spreadsheet to do all the math to determine what my costs per unit are for every harvester I operate. If you have Excel, you can use it. Get it at http://swg.medievalweapons.net.
Hope that helps some.