Merchant Archive

Thread: Need Input on Resources and their Prices cpu

Talzok
Wed Jan 14, 2004 11:44 am
#1

Ok, as a merchant myself I sell Resources to make money (as alot do im sure). I have a series of questions if you all could help answer from experience that would aid me in my business.


1) What resources sell best?


2) What stats on specific resources are more important than the others? *i.e. is OQ better stat for like iron and maybe another stat better for like gas or fiberplast?*


3) How do Ifigure cpu for a resource I sell? *NOTE: atm I sell grindable for 2.5 cpu and high end OQ and 900+ in other stats for 7.5-8 cpu)*


These are the 3 pending questions I have. #2 is a pretty long answer im sure as there are alot of different types of resources but it would be good to know if im going to find lets say fiberplast or a reactive gas the stat that I should be looking for. Ive seen people sell some resources that have LOW OQ but higher other stats for like 10 cpu and dont understand why.


Any help here would be greatly appreciated. Thanks.




Klutch Doles
Master Merchant - Ahazi Server

Talzok Zauviir
Master Bounty Hunter - Radiant Server
bpeter3
Wed Jan 14, 2004 2:13 pm
#2

For important stats, it really depends on what the specific resource is used in.


For example, in medicines only OQ, UTand PE really matter forresources (generic organics, dolovite iron, tat fiberplast, dantooine berries, lokian wild wheat, etc.). The people that buy it won't care about the other stats. For example, a lokian wild wheat with 999 in DR and Flavor and 250 in OQand PE is completely worthless to a doc/medic despite having some really good stats.


I would say go to swgcraft.com or other site and look up what schematic the resource goes into and find out the stats that are important. That will give you a good idea of the items value. If the specific resource isn't called for in a schematic, it's generally of lower value than a "named" one of the same quality but it can still be valuable.

Arrya
Wed Jan 14, 2004 2:32 pm
#3

If your not real positive on the price for something, try a variable approach. Do a test run of it at different prices:


like 1k units for
2500c
3000c
3500c
4000c
5000c
6000c
7000c
8000c


Let those sit there for a couple days and see how far up the list you sell. So if you are left with the 6000c and up lots, you probably want to charge 4-5cpu depending on how fast you want to move the materials.



_______________________________________________________
Arsenal
The little green Napoleon
_______________________________________________________
hawke2
Wed Jan 14, 2004 3:19 pm
#4

BTW, another thing to take into consideration is how rare is the resource? For instance, on Gorath, Ostrine Carb ore can go for as much as 200cpu (insane, huh? But what are we to do when the Ostrine Goddess forsakes us?).



=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Cukani The Mad Miner and Hawkestar
Member of Nexus Syndicate, The Se7en
Hawkestar Mercantile located at -4163, 2379 in Nexodus on Naboo, 308, -3356 on Corellia, Coronet and -5181 -178 on Dant

Thorizan
Wed Jan 14, 2004 4:15 pm
#5

10k of Ostrine went for 6.2 million on Naritus less than a month ago.


6,200,000 / 10,000 = 620 cpu, if my math adds up.




-------------------------------------------
Jezrael Nightbringer
Power Up Maker & Resource Trader

"Death and power are close cousins."
"Each to his fate."
Talzok
Wed Jan 14, 2004 6:21 pm
#6

This is all great input guys. Much thanks. Im on Ahazi and I have no idea whats rare on my server. But the swgcraft.com seems to tell most of that. Im using all these suggestions if you got more post em . Thanks again.



Klutch Doles
Master Merchant - Ahazi Server

Talzok Zauviir
Master Bounty Hunter - Radiant Server
Shadow-Light
Thu Jan 15, 2004 1:00 am
#7

1) I find that Steel, Copper, and Fiberplast sell the best for me.

2) I find if it has 2 900+ stats it will sell no matter what else. I've not seen many trends, but here are the ones I can think of. Copper need to have a high conductivity. Decay Resistance doesn't really matter on organics used in foods. Heat Resist, Shock Resist, and Unit Toughness are needed for making decent harvesters (I know that's a bit specific ) Oh, Overall Quality is a REALLY bad name for resources and actually has NOTHING to do with the actual "Quality" of a resource. I've used resources with sub 100 stats in OQ to make really nice harvesters.

3) Personally, I sell everything I harvest for about 2 credits per unit. I still make a very good profit at those prices. I use my Lot Management Spreadsheet to do all the math to determine what my costs per unit are for every harvester I operate. If you have Excel, you can use it. Get it at http://swg.medievalweapons.net.

Hope that helps some.




Need a great lot management tool? v2.1 is at http://swg.medievalweapons.net
Mistahveli
Fri Jan 16, 2004 11:17 am
#8

/tag



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