Merchant Archive
Thread: vendor idea
Heres an upgrade to vendors being offered items.
Perhaps merchants (maybe only masters) couldmaintaina list ofplayerson each vendor that would be permitted to add items to that vendor. In this case the payout would go directly to the crafter, except for a commission fee of a certain percentage settable by the merchant prior to the vendors initialization.
In this case, a merchant would handle all advertising and maintenance, but still give the crafters control over their items pricing and such. Merchants would of course still be able to reject items that werent of the correct type or quality. This would enable the master merchants to maintain a mall or mega-store.
This would basicly make a merchants vendor a personal bazaar.. maybe then all of a merchants bazaar-like vendors could be networked like the public bazaar.
Yes, its 4am and I havent slept yet, so if im rambling im sorry ![]()
Good idea, but ?
How would you handle vendor maintenance ?? - Unless they change maintenance to a flat over time fee, and not base it on item slaes costs, then I don't see this working. Whats to stop the artisan putting his wares up at a rediculous cost "just in case" - that would kill the merchant in vendor fees...
Don't get me wrong I would love to see this work, but unless they are going to change the way maintenance is calculated - I can't see it working.
I could be wrong, but from what I got out of the post... It seems to me it'd work pretty much like the "make an offer" except the crafter would get the money when the item sold minus whatever percentage the merchant charges for the service. Thus, the item wouldn't go on the vendor officially until the merchant accepts the item being offered...
I think it's a decent idea but if what I say is true, it wouldn't be all that different than if the crafter made an offer on the vendor for an aggreed upon price and then the merchant goes and marks it up for sale. The only thing that would be different is if the merchant had a way to view the item and accept or decline remotely.
I suppose in essence this is renting a vendor to someone. You could also stick that kind of a skill in one of the lines and start with a flat rate and add percentage pricing higher up the tree.
I'd like to see a lot of options like that. I'd also like to see flat rate and percentage fees for allowing a vendor to be placed in your house--UO is doing this with vendor contracts.
KruppeRift wrote:
How would you handle vendor maintenance ?? - Unless they change maintenance to a flat over time fee, and not base it on item slaes costs, then I don't see this working. Whats to stop the artisan putting his wares up at a rediculous cost "just in case" - that would kill the merchant in vendor fees...
Well, the point of the 'list' I was speaking about would be to only allow people that you have selected to be able to post items. If someone was messing with you by posting extremely high priced or crap items, you could remove them from the list, automatically removing all of their items currently listed, kind of like the "reject" feature on vendors now.
My line of thinking was that any person on the listcould post objects publicly, with the merchant being somewhat of a "moderator" for the vendor. Maybe merchants could have an option to alter a sales price, with the poster being able to accept or reject the change, if it was rejected, it would be removed from the vendor.
I didn't think of the problem with maintenance rates, perhaps a merchant could set his/her own price cap to prevent obscenely high priced objects creating maintenance for you.. Of course, the way I hear it, vendor maintenance isnt much of a problem at master merchant ![]()
Wow, you think 6 vendors is a joke? I guess it could be taken that way. However, I am wishing for another vendor now that all six have been used up. Yes, I outsourced my vendors to extremely busy retailers.
1 for things that go boom
1 for furniture and deeds to houses, factories, and harvesters
1 in a player cantina full of drink, food, & souvineers
1 full of droids
1 full of stims and med supplies
and one full of scout supplies
Yes, I am extremely busy stocking wares and sending thank you notes. But, I really think this is how SWG meant for Merchant to be played. And, I am enjoyingit. I have made a couple million in a month...just in my cut of the proceeds.
Alt (Miaa Mkinnley, Master Merchant, Novice Architect, Novice Rifleman)