Merchant Archive
Thread: Dropping Master Merchant Question
If you have two merchants on the same server then I would drop one and sell everything through your merchant character, if you can trust them, lol. Another option is to look at your stock and consolidate your items onto less vendors or onto one. If you are placing multiple vendors for different types of items in the same store then consolidation will be easy. If you have your vendors spread out around the galaxy, then it gets tricky, but you might have to close one of your least productive shops. Closing shops is really not that big of a deal. As a master merchant you probably have 80k of merchant xp floating around to spend on getting some skills back and merchat xp is really not that hard to get.
Basically, do what you have to do to have fun. If you want to be a TKM/ M. Armorsmith then do it, dont just wish it. I keep management I-IV to keep six vendors up. I only stock 3 of them and one of those never sells anything, so I will probably be dropping my vendors and Management pretty quick. And really management I-IV ties up only 20 SP on top of business, sure you cant dress up your vendors or do ad barking, but just set all of that now and keep management. 9SP=1 vendor, 20SP=2 vendors, 25SP=3, 29SP=4, 32SP=5, and 34SP=6 (including Business I-IV), those really aren't huge SP commitments.
I have a question for Balkstar though, since I have dropped ad barking and all but management I-IV, is it an exploit that my vendor still ad barks and wears theclothes I put on them? Just a question, not a flame.
Also you could master TK, armorsmith and still leave you 66 SP to dump into merchant, 20 into business I-IV and novice merchant, and then you 46 SP left to spend, thats 3 trees and some change.
Message Edited by Redondo on 05-05-2004 01:06 PM
Redondo wrote:
I have a question for Balkstar though, since I have dropped ad barking and all but management I-IV, is it an exploit that my vendor still ad barks and wears theclothes I put on them? Just a question, not a flame.