Merchant Archive

Thread: Merchant Nerf ain't gonna work.

Lecivius
Fri Aug 13, 2004 1:37 pm
#1

IF the idea is to reduce player inventories who use Vendors as additional storage, it won't work. There are at least 2 ways around that I tried on TC2. Admittidly, I am a might biased, but all I can seethe item limitsreally hurting are the crafting proffesionals.


IF the idea is to accomplish another goal, it would be most welcome if we as a community could hear about it before monday of next week earliest 8 DAYS BEFORE GOING LIVE.


/stomps off the soapbox



Vendor at 3054 2811 Naboo, East of Keren
Beladona
Fri Aug 13, 2004 2:23 pm
#2

... actually the vendor nerf WILL reduce the inventory across all servers.

Those of us crafters who need 500-1000+ inventorys will quit and find something more enjoyable... our vendors will poof in 37 days, and our houses in a few months when the maintinance runs out. Then they'll have a whole lot of database space for the combat types that are left.

I already burned out on the whole "combat" thing. I WAS having some fun as a MBE/ MTailor. I could play for an hour here or there when i had time... fill my orders, stock the vendor, and get back to RL. Now it sounds like that won't be possible anymore.

With MBE/MT I have enough points left to hold a single line of merchant if i sunder off everything else (surveying and exploration). 400 items doesn't even cover half of what i need to have offered to my customers, which isn't even considering the materials i need to keep stocked in order to craft them.

What do they expect us to do with all our supplys/ stock? We can't turn our supplys into items because we're already full to our limit. Personally i find it much easier to hit the "cancel account" button than to go through deleting 1k items that i worked to stock/ craft..

About the only crafter that might appreciate this are low-mid level architects (they're going to be selling lots of small houses to the few crafters who want to stick around and try to recover themselves from this latest blow).

Bela
Lecivius
Fri Aug 13, 2004 2:28 pm
#3

Agreed, and perhaps I was not clear on where I was going. I was talking about those who use Vendors simply as storage tools, not selling tools. Storage Vendors will still be available.


My understanding, and I could be incorrect here, was that this was in part an attempt to reduce Vendors having things loaded on them at a price of a jillion credits, simply to reduce storage space. If that is indeed on of the goals here, it will fail.



Vendor at 3054 2811 Naboo, East of Keren
DesktopSaki
Fri Aug 13, 2004 6:57 pm
#4

As I see it, the intentions of SOE are to make Master Merchant more attractive while easing their database.


Instead, they are messing with the whole economy and about every Master crafter I know.


They're burning down a forest because they need to mow the grass.



Once a Ranger... Always a Ranger.
IGN: Stof - Parsec Armor, Mos Omenos, Tatooine, 23 Jump Street -2929 -6677
Home of the Amazin' Flamin' Bothan Crotch
- /salute Phe'nix, Eclipse's only real life Bothan Marine Ranger. Oorah!
Master Ranger and proud of it.
That which does not kill me... Will make someone a really nice coat.

BBCIden
Sat Aug 14, 2004 3:00 am
#5

nice analogy


SOE likes people being interdependant on each other ingame. the CHEF/BEs, Tailor/BEs kinda templates. Basically if you wanna design clothes then cool, but if you want to sell something you gotta figure if u want to sell BE supplements/additives or be the one to BUY those BE items from another crafter to enhance your stuff for sale.




______________________________
Helina ErdayR
Resident of Corrbian Bay, Corellia
"She's one of the hot AND nice girls."


DesktopSaki
Sat Aug 14, 2004 3:30 am
#6

I'm all for interdependant, but this will be forcing a change on the entire player system of buying and selling.


I'm a Ranger. That's my chosen profession, and I make my living largely off of what I harvest. In order to harvest I must hunt, and in order to hunt I need combat skills. (That or a lot of people who don't mind me constantly tagging along, harvesting their corpses while contributing nothing else but the occasional camp.) Thus, I went up a range profession, now I'm going up TKA instead.


By going partly up Merchant before TKA, I was able to get myself some vendors. I love it. I no longer have to destroy stacks of hide, meat, bone or mined resources to make room in my inventory. I'm not stuck at the 25 item limit of offers anymore, which I used to constantly hit by making offers to vendors I had relationships with, dropping off orders, and placing resources up for sale on the Bazaar.


Now I am being forced to be dependent on a Merchant who will no longer be able to accept offers as they come in. She'll have to evaluate not if she can sell the item, but if she has room for it--and if she doesn't, it will likely be destroyed or sold on the bazaar for pennies.


I'm sure there's other ways to make Merchant a more attractive profession than vendors. And if they really want to free up their database, make Junk Vendors live up to their names or get rid of all the darn Rebel/Imperial transmissions and negative-stat attachments floating around, stop dropping crappy weapons and warm hats off of humanoids, and if you can't have something decent in a treasure chest, have it just drop a nice little bundle of cash.



Once a Ranger... Always a Ranger.
IGN: Stof - Parsec Armor, Mos Omenos, Tatooine, 23 Jump Street -2929 -6677
Home of the Amazin' Flamin' Bothan Crotch
- /salute Phe'nix, Eclipse's only real life Bothan Marine Ranger. Oorah!
Master Ranger and proud of it.
That which does not kill me... Will make someone a really nice coat.

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