Merchant Archive

Thread: Required Merchant Skills?

MistressHaley
Sun Aug 15, 2004 2:31 pm
#1

With all these new changes being made to the profession, I've been left with one unanswered question. Since we are required to have certain skills to have vendors, are we also required to have Efficiency IV to maintain our merchant tents? As of right now I can drop it and still keep my tent....will that change with patch 10?

I currently have Efficiency IV, but if I don't need it to keep my tent I would rather use the skill points for more vendors.

Unfortunately I am unable to master merchant due to my other professions, so I can only have bits and pieces =0(

If someone could answer this for me.... I would really appreciate it! Thanks!!


*~Nonea Euban~*
Barris
Sun Aug 15, 2004 3:43 pm
#2

I don't think that will change after patch 10, but Doc may be working to make it that way. This is a horrible thing really because of how it gimps templates for people like you and myself... Have to make sacrafices. Something these hardcore merchants that only craft wouldn't know about.
DocSavag
Sun Aug 15, 2004 3:58 pm
#3



Barris wrote:
I don't think that will change after patch 10, but Doc may be working to make it that way. This is a horrible thing really because of how it gimps templates for people like you and myself... Have to make sacrafices. Something these hardcore merchants that only craft wouldn't know about.





I haven't actually asked about that in a long time but many merchants feel it isn't right that you can continue to maintain your merchant tent as if you were a merchant if you aren't one any longer. This subverts the whole reason for the tent in the first place since it is supposed to indicate that the owner is a merchant of considerable skill.

My personal wish is that they would raise the maintenance on a merchant tent owned by someone who doestn' have the skill to have it by a factor of at least 100.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Barris
Sun Aug 15, 2004 4:00 pm
#4


Sorry BTW Doc, wasn't meant as a bash at you, I re-read it and realized how it sounded.

Message Edited by Barris on 08-15-2004 04:00 PM

Aeja
Sun Aug 15, 2004 5:20 pm
#5






Barris wrote:

I don't think that will change after patch 10, but Doc may be working to make it that way. This is a horrible thing really because of how it gimps templates for people like you and myself... Have to make sacrafices. Something these hardcore merchants that only craft wouldn't know about.






Yes I understand your pain about these templates, I really wished I couldve kept all my combat skills after I droped them as well because it plays havac with my crafting template wich Im sure you know nothing about..
Barris
Sun Aug 15, 2004 5:30 pm
#6






Aeja wrote:





Barris wrote:

I don't think that will change after patch 10, but Doc may be working to make it that way. This is a horrible thing really because of how it gimps templates for people like you and myself... Have to make sacrafices. Something these hardcore merchants that only craft wouldn't know about.






Yes I understand your pain about these templates, I really wished I couldve kept all my combat skills after I droped them as well because it plays havac with my crafting template wich Im sure you know nothing about..





Combat skills and merchant skills are totally different. One runs the economy. The other is for killing. Keeping merchant skills doesn't make an imbalance that's game breaking, doing that with combat skills does.
Aeja
Sun Aug 15, 2004 6:39 pm
#7






Barris wrote:





Aeja wrote:





Barris wrote:

I don't think that will change after patch 10, but Doc may be working to make it that way. This is a horrible thing really because of how it gimps templates for people like you and myself... Have to make sacrafices. Something these hardcore merchants that only craft wouldn't know about.






Yes I understand your pain about these templates, I really wished I couldve kept all my combat skills after I droped them as well because it plays havac with my crafting template wich Im sure you know nothing about..





Combat skills and merchant skills are totally different. One runs the economy. The other is for killing. Keeping merchant skills doesn't make an imbalance that's game breaking, doing that with combat skills does.






Yes Merchants are suposed to run the economy thru selling items for those who dont wish to spend the SP. The game is already imbalance due to the fact of these combat templates NOBODY can just dable in combat (ie Master <Crafting Class> and compete with the "total combat template" especially in PvP. Me personally I do beleive the total combat class should be given a bonus, but as is a "dabler" doesnt stand a chance. Perhaps everyone should be given a small sales vendor some drastic limitations and not visable on the world map would still get you a way to sell items to guildies or word of mouth marketing. But as to keeping full abilities after you drop the skill it is the same thing we are just looking at it from oppisite perspectives.
MistressHaley
Sun Aug 15, 2004 6:53 pm
#8

Well I have nothing to do with combat. I'm just a crafter and musician. Though by the sounds of it, I will have to drop Musician (against a few people's wishes) just to maintain my tent.
And yes I know I can place vendors in a house, but that takes away from location....location is key. I have a prime spot right near the shuttleport...player see me first as soon as they arrive in our city.
I'm a merchat.... maybe not a master merchant but still a merchant. Atleast they can give those of us that can't have MASTER a break. I did my time and got up to that level and am still an active merchant. Should mean something.
So if anyone knows for sure, please let me know. I would hate to drop Eff and pick up more hiring again and turn around and lose my tent and everything in it includig the vendors and all my merchandise.

Thanks to those of you that have taken time to answer my question!! =0)
Brilyn
Sun Aug 15, 2004 7:44 pm
#9

< Atleast they can give those of us that can't have MASTER a break. I did my time and got up to that level and am still an active merchant. Should mean something. >


Hell yeah.


< I would hate to drop Eff and pick up more hiring again and turn around and lose my tent and everything in it includig the vendors and all my merchandise. >


"Wait and see" is my policy for the time being. I'm dropping nothing until I see what the final decisions are.



Besides, you should have some Merchant XP stockpiled (probably capped, seeing as it's oh *so* hard to get. /rolleyes), so once you find out what you need you can easily chop and change as appropriate.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
GraySeven
Sun Aug 15, 2004 8:28 pm
#10

Gee, when I decided to drop all of my combat skills for crafting skills, not being able to defend myself while surveying for my needed resources really became a problem. I should still be able to use my DX-2 and BodyShot 3 even though I no longer have any combat skills because I'm unable to get the skill tapes I need to be a 12 pt crafter....


Sounds stupid that way, doesn't it? Why then do you continue to insist that keeping crafting skills after dropping the boxes is any different? If you don't have the skill, you can't use the abilities granted by that skill. Thats the way the skill system was designed, and being able to keep vendors or tents after dropping the skills that gave you those abilities is wrong and needs to be stopped. The only damage to the economy is from you exploiting a bug in the system.




Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

Barris
Sun Aug 15, 2004 9:29 pm
#11

Gray, hate to tell you, but the more venders we had, the more trade, the better the economy. There is no bug in the system that lets you use these venders. It's a lack of thought out programming. The skill is placing, not using or mantaining.
MaDuece
Sun Aug 15, 2004 9:56 pm
#12






Barris wrote:

Gray, hate to tell you, but the more venders we had, the more trade, the better the economy. There is no bug in the system that lets you use these venders. It's a lack of thought out programming. The skill is placing, not using or mantaining.







Barris, hate to tell you this AGAIN, but combatants can still participate in the PC economy. You will simply have to sacrafice a few points. You're arguement that it would "gimp" your template is simply pathetic. After we had discussed this in another thread you simply still can't see the futility of your arguement. What you want is another profession's skills and abilities without any cost and risk to yourself. Like another person posted in this thread, when I gave up all my combat skills to become purely a crafter/merchant simply the placement of harvesters in areas full of lairs and high level creatures became a serious "gimp" to my profession. I dare say you don't find any crafter/merchants on the rifleman or TKA forums whining that they should be able to keep their combat skills after they dropped them. That simple fact of dropping combat "gimped" our need to gather the resources required for crafting and selling. And this is just one example.


Its persistant arguements without any sensibility or respect to someone else's profession like this that only make me, the "hardcore merchant" more adament in my position that if people don't want to surrender a few measly skill points to have a basic vendor then its just too damm bad. Get over it.

MistressHaley
Mon Aug 16, 2004 5:15 am
#13

Okay, I did not post this for discussion as to if we should or should not be able to keep this skill. All I want to know is the facts. I have my own opinions on this whole nerf, but those are for other threads.



I think some people misunderstood the reason behind my post. All I wanted was information... no BS....no off-topic crap. As for this wholediscussion about the dropping of skills and still being able to use them..... if you're going to complain about losing the skills once you drop them.... then don't drop them... no one wants to hear you whining about it. As for me.. I have dropped lots..... miss it but I had to do it. With this whole merchant thing... well I'll live with it and work with it, since I can't drop AS. lol would make having merchant pointless.



So instead of dragging this on any further, I won't ask the question for a third time. I'll just wait and see what happens at patch 10 like someone suggested (Thank You). Or better yet I'll get rid of my tent completely.


Oh well thanks all!
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