Merchant Archive

Thread: Merchant of the future.

Nimhnoid
Tue Aug 17, 2004 11:19 am
#1


This is what I would like to see for the merchant class in the future. Will it happen? No it wont, but this would make my life that much easier.


Merchant is about keeping your customers happy, and making them want to comback to your vendors to buy your items. I feel these ideas would help not only the customers, but the merchants, and possibly the swg data base too.



1) A way to stock multiple items at once. The only way I can see this happening is by having a Slide bar (best way I could explain this is like the bar on the schematics that moves to show how many items it want it to be for). This way you can click Sale an Item, and then you just slide the bar, or manually type how many of this item you would like to stock. This idea could also save vendor space (game space), by only listing one named item, with a number next to it of how many are in stock. Then if people wish to purchase this item, they can buy 1 or 5 or even all you have stocked at 1 time, with one sale. This would be great for the merchants and for the customers too.


2) Vendor item limit. Everyone has their own ideas abou this, but as the game stands right now, I would like to see at least a 500 item limit for for each vendor.


3) A searchable data base for customers. This consept is pretty much a venor map that is searchable for all of the different crafting items. Example: Player Character is looking for a T21 rifle. He can open his merchant map, and click on weapons, then ranged then T21. Now he can see a list of waypoints where these guns are stocked. Not only would this be great for the customers, but it would also help out people that are just starting a crafting class, and dont quite have there name out in the public yet.


4) The vendors listed on the global map. A color codeing system for these would be great. Could you imagine driving down the road, and seeing a geen vendor title on your overhead map stating the vendor is stocked,a yellow name saying that the venodor is running lowon items anda red name stating that it is unstocked. This could also be used for actual vendor titles in the shops. This idea would save players tons of time while riding around looking for items, and also let the merchants know how their total stock is with out having to look at each vendor.


5) Vendors still seem to stay up and searchable by players even if maint on the vendor is down. I would like to see these loan lost vendors destroyed after a certain period of time. It is not good for empty forgotten vendors to be lingering around active shops. Not only is this a pain for players looking for items, but it is also a pain for merchants trying to keep a shop up and running when players quit. This could also save some game space.


6) Allowing a master merchant to rent vendors to other players. The master merchant makes a vendor, places it, transfers it to a player, sets a % of the sales to go to his bank, and gets a weekly fee. All stocking, vendor sales and offers go to the player that rents the Merchant.


These are just a few things that could be added to the merchant class.


Thanks for your time,

nimh

Message Edited by Nimhnoid on 08-17-2004 11:39 PM



<Nimhnoid is Back>
Cry More NOOB
And buy my product while doing so
-5500 5500 Theed Naboo, Ketflair Industries FTW


Nimhnoid
Tue Aug 17, 2004 11:39 pm
#2

updated



<Nimhnoid is Back>
Cry More NOOB
And buy my product while doing so
-5500 5500 Theed Naboo, Ketflair Industries FTW


Be0Wulfe
Wed Aug 18, 2004 12:24 am
#3

/sign

/bump

You turning blue NiMH?



Ackepawa Ackepawi (AA Kriegswerk)
At the Old Masters Hall of Vendors - Weapons, Armor, Droids, BE Clothes, Vehicles, Resources & more!
Bestine, Tatooine -1260 -2990

Tarnak_Archvold
Wed Aug 18, 2004 1:46 am
#4

Enough wit all the vendor item limits, we have gotten more then enough with the latest changes.

And as long as we are dreaming up thing that would be nice to have and that would make merchant really interesting... Well I have a few ones my self:

Free or close to free travel at master merchant. So we can go all over the galaxies looking for good deals with out having to add huge travel expenses to our profit margin. Note I do not wand this pert to be tradable to others as a cheaper tickets would be.

Reversed sale, especially on resources... imagine uploading 900,000 cr on the bazaar attached to a resource type by specific name (have to have one unit) and a CPU, and then anyone could instantaneously sell meat of that type to you until you uploaded credit ran out... It would create a real resource market.

Reference business cards. A card (limited use) that when used on someone would give a set discount(say 10%)until server down on all wares on a vendor, and a cut of any sale to the one using the card (say 5%). The person targeted would get the waypoint.
Now you can have people recommend you shop for you.. .say a tailor could have a dancer recommend a clothing shop, and the dancer would get paid according to how much business the person directed... I think this could be a very good advertisement form.

Other types of businesses, player like casinos. Say a structure that take 5 lots and 5 vendors. Then we could fill it with gambling machines with fun and interactive games of chance. Or what about mini games like holo chess,[Incert credit to play]. And it would become an arcade And why not hire a band to play and a few dancers to perform while you are at it...

For merchant to become a really fun profession in and of it self we need more kinds of business different to the simple selling of goods.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Page 1 of 1
Previous Next