Merchant Archive
Thread: EQ2 Merchant > SWG Merchant
Sevardos wrote:
Merchant is not a profession on EQ2
Fine. The EQ2 functionality is better. It's something that our infinitely incompetent devs whine that they cannot possibly accomplish. Yet here it comes, in another SOE game.
Sevardos wrote:
Merchant being a profession is PART of the economic dynamic of THIS particular game. The fact that it's not in another has no bearing here.
Erm... go read the aritcle. It's not very long.
Players can put stuff up for sale that becomes searchable and purchaseable across the entire game.
Get the point yet? No? Then give up. ![]()
The first way was with the House market system. Setup much like the bazaar, you are able to put your item up for sale in an interface that other players can search. You do this all inside of your home and while this is active, anyone wanting to buy the item can come in your house (dont worry they cant steal your megahurtz while they are there).
The second way to sell your wares is in the city market. The only downfall to this is that you can only see things for sale inside your city.
The last way is much like the city market. In every city there is a black market. These black markets are well hidden but by using this system you can buy and sell items in both Qeynos and Freeport.
The implication is clear--in method 1, you must travel to the seller's house to pick it up, even though you bought it a continent away, and neither 2 nor 3 involve global search options. That's no different than an SWG bazaar without the 6k limit, or a player city.
Nothing is said about a limit on the number of items you can have for sale, but in an article that brief, I'd not expect to see a mention. In EQ I, the limit is a mere 80 itemsper character. For that type of economy (based on loot, not crafting), it's not (much of) a problem.
Crimsonsplat wrote:
Er, Siggy, you read it again:
The first way was with the House market system. Setup much like the bazaar, you are able to put your item up for sale in an interface that other players can search. You do this all inside of your home and while this is active, anyone wanting to buy the item can come in your house (dont worry they cant steal your megahurtz while they are there).
The second way to sell your wares is in the city market. The only downfall to this is that you can only see things for sale inside your city.
The last way is much like the city market. In every city there is a black market. These black markets are well hidden but by using this system you can buy and sell items in both Qeynos and Freeport.
The implication is clear--in method 1, you must travel to the seller's house to pick it up, even though you bought it a continent away, and neither 2 nor 3 involve global search options. That's no different than an SWG bazaar without the 6k limit, or a player city.
Nothing is said about a limit on the number of items you can have for sale, but in an article that brief, I'd not expect to see a mention. In EQ I, the limit is a mere 80 itemsper character. For that type of economy (based on loot, not crafting), it's not (much of) a problem.