Merchant Archive

Thread: Aug 13 patch....

ImperialPilot21
Wed Aug 13, 2003 6:26 am
#1

A brief recap of the patch notes on August 13 reguarding Merchants:


Merchant


  • Fixed an exploit where you could steal things from vendors
  • Fixed the max sale price on vendors being the same as the bazaar.
  • You now have to select "init vendor" from the vendor options after you place your vendor to activate it.

  • Line two has me confused...
    Does this mean that 'ALL' vendors have a max selling price of 3000 credits?
    or does this mean that they fixed the vendors that resembled Bazaar vendors so that they can sell
    items Above the 3000 credit limit?


    Can someone please explain this to me... cause this is slightly confusing and possibly upsetting for
    those of us that sell our own goods, or sell others goods...






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    Elaandra - Eclipse - Master Armorsmith/Pistoleer/Scout (deceased)
    Thrembode - Eclipse - Master Smuggler/Pistoleer/CH (inactive)
    Thrembode - Corbantis - Master Doctor/Fenser (Grinding away his life)

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    Numtini
    Wed Aug 13, 2003 6:43 am
    #2

    I refer the right honorable gentleman to the answer I gave some time ago.


    (Can I scream?)




    Karai Li-ig
    Master Tailor & Droid Engineer
    Dantooine Mining Outpost
    marqie
    Wed Aug 13, 2003 6:45 am
    #3

    Please stop, and re-read it a few time, note the "ed" here and the tence of some words.


    You can also refer to the counless other post




    Marqui - Former SWG Correspondant - ][IooCam
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    Ghartan
    Wed Aug 13, 2003 7:00 am
    #4

    I'm trying to be nice by assuming that most of the people that keep asking this same question are not native English speaking as their native language since it is obvious that reading comprehension is not 100%


    Maryokutai
    Wed Aug 13, 2003 2:45 pm
    #5

    Hmm since I'm Obiously not American why dont you english masters explain what it means then . Or more likely you have no idea what your talking about. Seems to me, but then again i am a stupid FOB, that it reads that vendors ( which you can place at buisness 3) have been fix"ed" so their max sale price is 3000. If thats not the case please explain how you came to your assumtions.
    Alciril
    Wed Aug 13, 2003 3:24 pm
    #6

    I can't count how many times people have already tried to explain this, but here goes:


    "Fixed the max sale price on vendors being the same as the bazaar. "


    can be reworded as:


    "The max sale price on vendors being the same as the bazaar was fixed."


    Please note that some vendorshad a maximum sale price of 3000 credits.Also note that the bazaar has a maximum sale price of 3000 credits. This means that some vendorshad a maximum sale price that was the same as the bazaar's maximum sale price.This is a bug. Whenthey say that this problem wasfixed, it means that vendorsno longer have a maximum sale price of 3000 credits. Vendors now have an unlimited maximum sale price. The bazaar still has a maximum sale price of 3000 credits.


    I hope that was a little more clear for you.




    Alciril, Master Tailor
    "Alciril's Clothing Creations is located south of Coronet, Corellia at (-315, -5780)
    "Tailoring-related components (fiber panels, synthetic cloth, trim) always in stock!
    "Custom orders welcome! Please see me for any of your tailoring needs!

    daver
    Wed Aug 13, 2003 3:40 pm
    #7

    Let me be even more clear:


    There was a problem where some private vendors acted like they were the bazaar terminals, and capped your sale price at 3k. That's fixed.


    One more fix that went unnoted: customized ad barking FINALLY WORKS!!!! Hooray!





    Kadd Arran (Sr.and Jr.), Medical Squids of Fine Reputation
    (Corbantis and TC)
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