Merchant Archive
Thread: Holo identifies the original Merchant intent
In:
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=307479
Holo says:
"No one but merchants was supposed to have the ability to have more than one house. This was buggy, and we allowed everyone to have multiple structures. As a result, the budgets for the amounto fstorage per player were blown. The result is less storage available for the average player."
So the way I read it, the house inventory nerf is the first step to making us the powerful class we should be. Artisans of all kinds will have to pay us to store their product, and probably their inventory of unfinished goods!
Hoorah!
This is the first time I've seen the word "merchant" in a forum not from a DEV...I feel like I got my name in the paper!
Sorry, I don't read it that way at all.
Merchants were supposed to be the only ones that could place multiple houses, but they couldn't get that working.
So now, everyone can have multiple houses. That's going to stay.
Because of that, everyone takes a bite on storage space, because that's the only way they can keep total items within their "budget".
We're reduced to the same level as everyone else. But goods on the vendor no longer count against our total. So in the end it's kind of a draw.