Merchant Archive

Thread: PLEASE Fix NPC Resource Vendors!

Trollmiir
Thu Aug 14, 2003 10:25 am
#1

This bug where split resource stacks become stuck in NPC type vendors is ridiculous, it's been in forever and CSR's and Devs are obviously aware of it yet have done nothing. All other vendor types work fine for this, one would think it would be a simple fix to base it upon working vendor Types.

People, please speak up... this causes us resource merchants to be forced to use terminal type vendors, with massive maintenance costs (I personally pay well over 10,000 credits per day!) to sell our wares. This in turn is going to start causing us to raise the prices on our raw materials to compensate. I have always sold my materials at 3-4 creds per unit, but I may have to start raising prices soon to justify the cost of even staying in business!

This is Unacceptable IMO.
XodeC
Thu Aug 14, 2003 11:45 am
#2

I agree 100%.


I want to run a business where people who need resources can come buy them off my vendors. Seems like a very simple thing, but it is impossible.


- The terminal vendors charge exorbitant rates when you place fairly priced resources on them. Rates that are simply unaffordable for anyone charging affordable prices for resources. The rate they charge is simply too much. It must be made something far more reasonable. I realize you (the devs) are simply trying to prevent people from using database space, and all I have to say to that is unprintable.


- The NPC vendors and the resource bug is and has been a "known" issue for weeks. Tell us you are fixing it now and fix it now. Simple enough.


I have a limited amount of time to play this game, and anything that you do or don't do that gets in the way of that is a waste of my time, and ultimately, my financial investment in SWG.


Fix the issues now, please.




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Illiam
Thu Aug 14, 2003 11:47 am
#3

I agree. I have resources that I drop off for friends on my vendor for the merchant exp. The getting stuck thing is obnoxious.
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