Merchant Archive
Thread: Shopping Mall Brainstorm
Ideas for a shopping mall.... please generate more....
1. This would not be a PA, It would be a shopping mall that looks like a PA.
2. There would be one on every planet, and they would all start with the same word... or whatever, to create the effect of real life chain malls.
3. This would be a free service, anyone would be allowed to enter and put their vendor in a spot.
4. People could rent rooms for their own special purposes.
5. There would be a crafting station in the big basement room.
6. There would be resource vendors in the smaller basement rooms.
7. The upper floors would be everything that is not resource vendors.
8. This would NOT be a city (when the expansion comes out) this is still a shopping mall.
Requirements for this kinda thing
1. A good strong leader
2. Coordinator
3. A sponsor (to buy the PA hall and be paid back with the money we earn from people renting rooms)
4. An all rounder (someone who can do it all and be flexible)
Jethai Wavinglighter, Valcyn.
I've actually got this in the works... The Tisiphone Mall on the Valcyn server. We have 4 vendors for categories of items, the PA is working very well with me to keeping the offers pages full for me. We were thinking of getting a crafting area for customers, my next vendor will be nothing but a door greeter to welcome new customers. I actually spend time in the Mall doing customer service myself. It's been doing real well, and I can't wait to develop it more. Great brainstorming on what you did come up with.
Too- Proprietor of the Tisiphone Mall located behind the Moenia Starport, Valcyn Server
Going to be tricky maintaining the mall ... by that I mean with any "open" system, it is inevitable that some folks will abandon their vendor and either disappear or just not keep the vendor stocked.
And near as I know ... there is no way to eject a vendor that someone has been allowed to place in a building. So unless you know all the merchants (like you would in a PA), you will eventually fill up the building with a certain percentage of deadwood.
But the mall as a PA concept works great ... my PA does this to great success.
I run a mall very much like this out of a medium Naboo house (which is actually very well suited to the task.)
We have 15+ vendors.
Yeah, there IS a problem with people not stocking vendors, quiting the game etc. We have 2 or 3 of those now. And as far as I know there's only one way to get rid of them, which is to redeed the structure.
I came up with a similar idea, but decided not to post it after my mining class idea. My idea was to use one of the corelian skysrcapers "the small one" and put about 4-5 floors +basement (Main Lobby, Upper floors Player rooms with up to 50-75 item storage. The rooms may be as small as 1 room in the naboo square house. In addition the owner will not have the rights to use these upper floors because they act like there own house. The basement is the size of a medium house 150 item storage with same house controls. The roof will of course assesable by all via a stair case, but the rest off the structure requires elevator.)
Once this thread has sunk to the bottom ill bring it back up with more details. This would make a nice addition to player cities. Does anyone know what building type they are using for city hall, In the picture it looks like the staircase for a PA hall but instead of guild controls you have the city management Term?