Merchant Archive
Thread: Did they do anything to merchant xp?
Ziran Nariz
The merchant XP system is horribly bugged.
You can go days (weeks) with minimal XP and then BOOM ... it flows like normal ... then a day or two later ... BOOM .. it breaks again.
My pet theory is that the merch XP algorythm resets itself every time the servers are taken down for a patch. And when the server comes back up, the XP software has a chance (if minimal) to work ... otherwise it continues it's broken state till the next time the server is patched.
The only way to force fast XP gain is to set up an entry fee of 1 credit for your shop. This gives you 50 XP for every visitor to the shop. I don't do this as I worry that it would irratate my customers ... so I just live with the hit and miss XP.
Yeah, to get the xp moving, make a terminal or robo vendor and list some things on it. If you are paying maintenence, you will start getting xp.
I love how my 6 vendors with hundreds of thousands of credits listed on them, all globally advertised cost me zero credits per day to run ![]()
Any indications on whether this bug applies to only old (pre-patch)NPC vendors or the new ones also?
I know someone who runs 4 new NPC vendors and has the entire eff discipline and gets 70-80k xp per week.
I run 6 old NPCs with the entire eff discipline and get about 25k per week.