Merchant Archive

Thread: Did they do anything to merchant xp?

HenrikStyrer
Fri Sep 19, 2003 10:43 am
#1

I feel like they did something...i got 6 vendors but still only got 5k merchant xp in 12 hours



Fisk

Fisk's Medical Shop.
For all your medical supplies.
-5467, 3411. Theed, Naboo
ZiranNariz
Fri Sep 19, 2003 10:51 am
#2

There is a bug that once you train efficiency2 the NPC vendors stop giving you xp. Their pay rate goes below 1cr/hour and they no longer give xp (other then the 50 per customer). Put some robo-vendors with 10k worth of stuff on each (so you have >3-4cr/hour rate) and you will still get xp for those.

Ziran Nariz
HenrikStyrer
Fri Sep 19, 2003 10:52 am
#3

i only got management 4



Fisk

Fisk's Medical Shop.
For all your medical supplies.
-5467, 3411. Theed, Naboo
ChaoticJelly
Fri Sep 19, 2003 10:54 am
#4

I just got Management II and put up my 3rd vendor... Only got like 3k xp in 16 hours or so...



Colonel Jellee - Master Lover - Wannabe PvPer
www.chaoticjelly.com
Ghartan
Fri Sep 19, 2003 11:31 am
#5

The merchant XP system is horribly bugged.


You can go days (weeks) with minimal XP and then BOOM ... it flows like normal ... then a day or two later ... BOOM .. it breaks again.


My pet theory is that the merch XP algorythm resets itself every time the servers are taken down for a patch. And when the server comes back up, the XP software has a chance (if minimal) to work ... otherwise it continues it's broken state till the next time the server is patched.


The only way to force fast XP gain is to set up an entry fee of 1 credit for your shop. This gives you 50 XP for every visitor to the shop. I don't do this as I worry that it would irratate my customers ... so I just live with the hit and miss XP.

Arrya
Fri Sep 19, 2003 11:35 am
#6

Yeah, to get the xp moving, make a terminal or robo vendor and list some things on it. If you are paying maintenence, you will start getting xp.


I love how my 6 vendors with hundreds of thousands of credits listed on them, all globally advertised cost me zero credits per day to run




_______________________________________________________
Arsenal
The little green Napoleon
_______________________________________________________
Perie
Fri Sep 19, 2003 1:24 pm
#7

Actually, I set up dummy robo vendors and just initialize them and pay some maintenance. I don't put anything for sale on them, and get xp just fine =)



Suck gas, Evil Doer!! ~ Darkwing Duck
Ehecu
Sat Sep 20, 2003 12:46 pm
#8

same here. I'm working my way up to manager just so I can set up fake shops to gain XP faster. With that, climbing the other three ladders should be a lot faster and easier...



Ehecu
Rebel Alliance
Warrant Officer Second Class


"Yes I know my enemies, they're the teachers who taught me to fight me."
Jedorin
Mon Sep 22, 2003 2:52 pm
#9

Any indications on whether this bug applies to only old (pre-patch)NPC vendors or the new ones also?


I know someone who runs 4 new NPC vendors and has the entire eff discipline and gets 70-80k xp per week.


I run 6 old NPCs with the entire eff discipline and get about 25k per week.




Jedorin Auj <OZ>
Order of Z Malls:
Toxic Tavern, Sanctuary, Dantooine -2660 5150
Theed, Naboo -5370 3420

Polenth
Mon Sep 22, 2003 2:59 pm
#10

I have a mix of new and old NPCs, and none give experience. My droid, and the terminals I used to have, tend to give experience with only a few no-experience times. I don't think it's anything to do with when NPCs were created... more just the issue that NPCs are generally more buggy with experience, and more likely to break down. Terminals and droids do stop giving experience too, but seem generally more reliable. It's not much of a surprise when you review all the other bugs we've had. NPCs seem to have the lion's share of the bugs.



--
Jazirah

Fernvale Tailor Shop
-1375 -95 [Alacio Island, nr. Keren, Naboo, Bria]
Alacio Island City Planner
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