Merchant Archive

Thread: Just to play devil's advocate...

Clackdor
Sat Aug 07, 2004 6:14 am
#1

...but, don't you think this change will be good news for the casual crafter?


Just a couple points:


1. Now, there is a goal for the casual crafter: keep your vendor fully stocked. Since the item limits are pretty low, its a very attainable goal and the casual crafter won't have to spend all that much time crafting to reach it and might be more motivated because of that.


2. The day of the one-stop hardcore shops are gone. Everybody has a favorite weaponsmith on their server that they know will be stocked with what they are looking for. Now, people might have to shop around a bit more. This will get the casual crafter's vendor's more traffic. There won't be a "Wal-mart" taking over the mom-and-pop stores if you will pardon the parallel.



Clackdor
Pax Imperius
DarkDeathDude
Sat Aug 07, 2004 6:18 am
#2

yup thats true, people get punished for being good at business in RL, (microsoft raise a hand!) and now in fantasy worlds.


People like Malls, why the hell do you think they exist in the first place?





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AudioOrgana
Sat Aug 07, 2004 7:14 am
#3

Yeah, sure, tune the game down to play to the lowest-common-denomenator.

Ignore those people that have kept this game going with weapons, droids, armor, food, tools, medical supplies, buildings, furnature, clothing, and every other player-crafted item in this game so people who aren't willing to put in the commitment can have an easier time competing.

That makes a lot of sense.

AO
Manndingo
Sat Aug 07, 2004 7:24 am
#4

hehe its the small shops who are going to pay for this one.. no worries on that.. the malls will find a workaround.. and be even MORE of a one stop shop.. what it does is virtually destory the casual crafter and his modest home ran biz.. think about it .. it will come to you..



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mattygb
Sat Aug 07, 2004 7:27 am
#5






Manndingo wrote:

hehe its the small shops who are going to pay for this one.. no worries on that.. the malls will find a workaround.. and be even MORE of a one stop shop.. what it does is virtually destory the casual crafter and his modest home ran biz.. think about it .. it will come to you..





This is true. Especially since malls are normally in PA halls. More storage. I feel at master merchant, the only thing I am concerned with is storage for all my supplies.



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DirthNader
Sat Aug 07, 2004 7:53 am
#6






Clackdor wrote:


2. The day of the one-stop hardcore shops are gone. Everybody has a favorite weaponsmith on their server that they know will be stocked with what they are looking for. Now, people might have to shop around a bit more. This will get the casual crafter's vendor's more traffic. There won't be a "Wal-mart" taking over the mom-and-pop stores if you will pardon the parallel.





Does this game really need more timesinks? Would you really enjoy going from vendor to vendor, city to city, planet to planet hunting through "mom-and-pop" vendors praying you can find what you need? Personally, I'd rather be out using the goods, not shopping for them.


The "Wal-Mart" stores suceed becuase people feel there's a good chance they'll find what they need when they go to one. They're lining the pockets of the arch-crafters for more than the quality of the items - they're paying for the availability and selection as well.





The artist formerly known as Ittov
Rippen208
Sat Aug 07, 2004 8:45 am
#7



AudioOrgana wrote:
Yeah, sure, tune the game down to play to the lowest-common-denomenator.

Ignore those people that have kept this game going with weapons, droids, armor, food, tools, medical supplies, buildings, furnature, clothing, and every other player-crafted item in this game so people who aren't willing to put in the commitment can have an easier time competing.

That makes a lot of sense.

AO




Very true, and I'm really amazed at the parallels to real life: Government (SOE) punishes and restrains successful businesses (dedicated, full-time crafters) so that smaller businesses (lazy/casual players) don't have to work so hard.


Rippen
Clackdor
Sat Aug 07, 2004 9:15 am
#8






Very true, and I'm really amazed at the parallels to real life: Government (SOE) punishes and restrains successful businesses (dedicated, full-time crafters) so that smaller businesses (lazy/casual players) don't have to work so hard.


Rippen





Not to get too political, but I think it isimportant in the RL to have these laws and trivial in a game. Why don't you go tell an owner of a small business that he is lazy or isn't dedicated?






Does this game really need more timesinks? Would you really enjoy going from vendor to vendor, city to city, planet to planet hunting through "mom-and-pop" vendors praying you can find what you need? Personally, I'd rather be out using the goods, not shopping for them.

The "Wal-Mart" stores suceed becuase people feel there's a good chance they'll find what they need when they go to one. They're lining the pockets of the arch-crafters for more than the quality of the items - they're paying for the availability and selection as well.





Yes, it is a pain in the ass for players. I was gonna point that out and forgot to. I am personally not a shopper, but I know some people who can spend hours in the few big merchant cities we have on Scylla. What makes the situation different from "Wal-Mart" is that most of the really big shops are also the ones with the best quality items. It's the opposite from what you would expect in RL. This change might bring about the specialty shops and reverse that in the game. It would be kinda interesting to see a Weaponsmith that only sells carbines. Add the crafting bonuses for FS in Pub 10 and its a definite possibility.




Clackdor
Pax Imperius
theoden-flurry
Sat Aug 07, 2004 9:26 am
#9


its not going to help small shoips in my weapons shop i make about 25 of each item so even on master merchant i could only fir 4 weapons types on a vendor now if i stick to just ws weapon and melee thats 6 1 handed 5 2 handed and 4 polearms and the vkso 16 weapon all together at 4 per vendor it would take 4 vendors just to get my melee weapons up (at masterat novice it would take 8)and there are more guns than there are melee weapons so basicaly its gona compleatly screw up any1 espesaily the droid smiths and armour smiths with all the diferant items they make. its basicaly gona become on vendors is only the top of the range most exspensive items and the new players or people on a low budget will be screwed compleatly.

Message Edited by theoden-flurry on 08-07-2004 09:27 AM



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ArthurDentOnBria
Sat Aug 07, 2004 9:29 am
#10

So what is the message? Don't play this game too much or you'll be driven away? Work hard on your shop and business and suddenly you are an undesired element?



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theoden-flurry
Sat Aug 07, 2004 9:33 am
#11

no it looks like its a case of we dont want you hunting npc's we want you hunting a a resorce under 100k units or that weapons for under a few hundred thou all it will do is push up prices and make it alot harder to find what your looking for.



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DirthNader
Sat Aug 07, 2004 9:33 am
#12







Clackdor wrote:


...What makes the situation different from "Wal-Mart" is that most of the really big shops are also the ones with the best quality items. It's the opposite from what you would expect in RL. This change might bring about the specialty shops and reverse that in the game. It would be kinda interesting to see a Weaponsmith that only sells carbines...




That would work for weaponsmiths due to the large variety of weapons they sell, but for the other crafting classes it probably wouldn't.


I think what you would see instead is a reduction in the variety of goods offered, as the crafters start to trim away offerings that don't have the highest profits/ demand.




The artist formerly known as Ittov
Zuldjin
Sat Aug 07, 2004 9:56 am
#13



"1. Now, there is a goal for the casual crafter: keep your vendor fully stocked. Since the item limits are pretty low, its a very attainable goal and the casual crafter won't have to spend all that much time crafting to reach it and might be more motivated because of that."


Wrong answer:

I am a casual crafter , as an Arch that only sells furniture there are 80+ different items to stock, the reason people come to my shop is the fact that i try to keep several of each in stock. At the proposed limits I could not keep even 2 of each on my vendor. I struggle to keep a decent selection and my vendor has 250-300 items on it on avg. If this patch goes into effect unchanged, my shop will close period. Not due to my lack of desire to sell items, or bieng too lazy to make them, Simply because the selection of items I can stock will be so low it wont be worth the trip for most players to come look at it.


"2. The day of the one-stop hardcore shops are gone. Everybody has a favorite weaponsmith on their server that they know will be stocked with what they are looking for. Now, people might have to shop around a bit more. This will get the casual crafter's vendor's more traffic. There won't be a "Wal-mart" taking over the mom-and-pop stores if you will pardon the parallel."


Wrong agian,

These type of places will be the only ones that will survive simply because in order to find a stocked vendor, you will need to find a shop with 4-5 that stock the same thing to have a resonable chance of finding one with what you want on it.





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