Merchant Archive

Thread: Post your disgust about the merchant nerf right here, the more the better. (TH read before nerf

Ace2
Sat Aug 07, 2004 5:48 pm
#1

No spamming plz.





Ravenn Warrior
Master Shipwright
Coronet: 710 -5100
+20 Weapons/Engines/Chassis Exp
GForce Industries for all your component needs
illovich
Sat Aug 07, 2004 6:00 pm
#2

I hate it. I hate the idea of the merchant profession.




illovich
aka Opo'lo Lux & Anjada Lux
==Former Master TKA, some CH, plus some points & Former Master Artisan/Armorsmith, now A Structures Trader (why not?) ==
Now I guess I'll be a jedi that's unable to call his beloved pets from his datapad.
Make it so we can trade our pets in for callable ones, or at least deeds so we can put them in our houses and /cry! (lol)
Alandin
Sat Aug 07, 2004 6:18 pm
#3

what a joke! that's all I can say.. don't bother listening to us the players.. what do we know! you guys are idiots if you keep this planned cap.. period!
Gruug
Sat Aug 07, 2004 6:33 pm
#4

Ok....was thinking about this and why this change is being considered. The only thing I can see (and correct me if you think I am wrong) is that the devs want more pure merchants in game. By this I mean Mechants would not need to be DE, MW orMA. Instead, this elite professions could drop merchant and sell "through" Master Merchants. The elite crafters would have to sell to the elites sellers. This would make room for either elite class to take up other professions...say Shipwright. Now this is just an idea so go easy........





Have a nice day!

Mikivaup Gruug
Elder Jedi/Master Pilot/
Alt is a Bounty Hunter/
3rd Character is a Shipwright/

Time has come to start on SWG 2! Will be here myself till SWG 2 or Star Trek Online...whichever comes first!

http://www.myspace.com/gruug
Indene
Sat Aug 07, 2004 6:35 pm
#5



Kebron wrote:
No mater what merchant are saying you don't really need more then 110 items on a vendor. the only real reasons they want 110 items is to use vendors as storage.
I've been a merchant for more then a year. I've sold anything from Tailor, Armorsmiths and Droid Engineer's goods. I've always made a good living and I've never needed so many items on one vendor.
Vendors should be used as storage
Nuff' Said





Proof by bald assertion. Very impressive. What do you know of need. You don't need a vendor. Use the Bazaar. Those of us however that play the merchant class have found more than a little value in having more than a few items on a vendor at any one time. The question is not and never has been about "need" However to presume that you know that all merchants wanting 110 items on a vendor is for storage is the height of hubrus(sp?)

In part because of implimentation my Resource vendor needs many hundereds of items to handle the wide varity of quanities of each of the resources I carry. That alone is enough of a reason for more than 109 items.

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
Indene
Sat Aug 07, 2004 6:49 pm
#6



Gruug wrote:
Ok....was thinking about this and why this change is being considered. The only thing I can see (and correct me if you think I am wrong) is that the devs want more pure merchants in game. By this I mean Mechants would not need to be DE, MW or MA. Instead, this elite professions could drop merchant and sell "through" Master Merchants. The elite crafters would have to sell to the elites sellers. This would make room for either elite class to take up other professions...say Shipwright. Now this is just an idea so go easy........





Well the problem with this plan is that as a merchant I need space on my vendor to sell the items from an elite crafter. Assuming that variety is needed I would need lots of vendor space to handle each crafter professions products. With these limits that isn't going to happen so who would the elite crafter sell thru?

-Indene- (which reminds me 3 of my 6 vedors are being used as guides to people in our mall. I guess I better stick some very expensive but worthless stuff on them to prevent them from being eaten.)



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
Ace2
Sun Aug 08, 2004 2:11 am
#7


People pease ignore posts from guys like kebron, if he says he really doesnt needmore then 110 items he is either not much of a crafter or just another troll.


Every real merchants knows that we need atleast 4 times as much storage room, atleastthat's what i will need in order to not destroy most of my salesware.





Ravenn Warrior
Master Shipwright
Coronet: 710 -5100
+20 Weapons/Engines/Chassis Exp
GForce Industries for all your component needs
Ace2
Sun Aug 08, 2004 2:17 am
#8






Gruug wrote:

Ok....was thinking about this and why this change is being considered. The only thing I can see (and correct me if you think I am wrong) is that the devs want more pure merchants in game. By this I mean Mechants would not need to be DE, MW orMA. Instead, this elite professions could drop merchant and sell "through" Master Merchants. The elite crafters would have to sell to the elites sellers. This would make room for either elite class to take up other professions...say Shipwright. Now this is just an idea so go easy........





First would you trust all your stuff to a another player? Sure we all have a few players we trust but those i know arent merchant. And there have been allot of cases where players scam eachother already, i cant imagine how much worse that will be if players work together in order to sell their items.


And it would just suck, you dont know when you sell an item unless that merchant friend sends all that mail to you and you would have to hold all those items untill he comes online so you can give it to them so he can put it for sale for you. That isnt the idea what most people have in mind when they want to set up their own shop.







Ravenn Warrior
Master Shipwright
Coronet: 710 -5100
+20 Weapons/Engines/Chassis Exp
GForce Industries for all your component needs
Sengis
Sun Aug 08, 2004 2:20 am
#9

/disgusted



ex Colonel Sengis Ghean NVA
Founder, Arroyo, Dantooine and NVA - I²D²
Master Smuggler since 01/04 | | Spice for sale PST
"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres
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