Merchant Archive
Thread: Draznar's Mini-Guide for Merchants v 1.3
Draznar's Mini-Guide for Merchants v 1.3
Suggestions and corrections are always encourage. This guide is the fruits of all the Merchant Forums posters. Thanks for all the help.
How to become a Merchant: You must complete Business 4, have 5000 Merchant XP, and train Novice Merchant with a Merchant Trainers.
Merchant XP (comes in lumps, sometimes broken):
- 150 XP per hour per vendor (Can place first at Bus 3)
- 50 XP per view of vendor by person (Can get every 10 minutes)
- 50 XP per visitor if you charge an Entry Fee (Can place at house terminal at Bus 1)
- NO XP for purchases ... none ... zip
- Suggestion: Go up management first to get per vendor xp
Placing a Vendor: Once you have Business 3 completed you can place a vendor by using the “Create Vendor” option of the house menu of a house you own or on the admin list. the vendor will be added to your inventory. Simple drop it where you want it. Vendors and their contents do not
Moving Vendors: Terminal vendors can be moved prior to being initialized. All others can only be rotated.
- /move forward 10 (will move object 10 spaces the direction you are looking
- /move back 10 (will move object 10 spaces the opisite direction you are looking
- /rotate left 30 (will rotate the object left 30 degrees)
- /rotate right 30 (will rotate the object right 30 degrees)
Number of Vendors: Maximum of 6 (total in all locations) at Management 4
- 1 at Business 3
- 1 at Novice Merchant
- 1 at each level of Management
Vendor Maintenance:
- NPC – Maintenance rate bugged at 1.
- Terminal/Droid – Maintenance rate equals price of all items on vendor/1000
Available Vendor Types: (will be adding link to pictures) Under Construction
- Business 3: Bulky Terminal
- Business 4: Robo Bartender Droid
- Novice Vendor: Bazaar Terminal, Random NPC (Random Player Race, Selectable Male/Female)
- Hiring 1: Power Droid, Player Character NPCs (selectable now)
- Hiring 2: Bank Terminal, Treadwell Droid, Additional NPC (devaronian, ishi tib, nikto, weequay) (Race list to be added)
- Hiring 3:
- Hiring 4: Surgical Droid
- Master Merchant: Protocal Droid (C3PO type)
AD Barking: Available at Advertising 1. Under Vedndor controls select Ad Barking, then sellect one of the categories.
Custom Ad Barking: Available at Advertising 2. You now have a category called custom (at end of list) that allows you to create your own phrase.
Planetary Ad Campaign: Available at Advertising 3. You can now register you vendor on the planet map. Since your vendors name is listed on the planetary map, you should name your vendor in such a way to identify the store and what it sells. (i.e. Draznar's Adventure Outfiters or Draznar's Power Supplier)
Word of Mouth: They never added the feature to have an NPC in cities to advertise their wares and vendors.
House Signs: A new sign is available at each level of Management. Must be the onwer or on admin lis to select.
Merchant Tiltes:
- Advertising IV = Propagandist
- Effeciency IV = Businessman (same as Artisan/Business tree)
- Hiring IV = Foreman (same as Architect/Construction tree)
- Management IV = Manager
Cut, Copy, & Paste:
- Ctrl-O (options), Controls, Map Keys, Chat Controls
- Remap Cut (Ctrl-Shift-X), Copy (Ctrl-Shift-C) & Paste (Ctrl-Shift-V)
Using Color:
- Signs: \#FF0000\ (may use several times to change color)
- Shouts: '\#FF0000\ (may only use once)
- Macro: #FF0000 (may only use once per command)
- (where FF0000 is the hex color for red) Hex Color Link
Multiple Line on house sign or harvesters: Create color text in macro or email editor, copy and paste to name field.
Ideas for signs in house: change the name (use color) of a packs and drop it.
Vendor on Planetary Map: Option available on Vendor after getting Advertising 3, Register then select category.
Dressing a vendor: Requires Hiring 4, just drag cloths, armor, or weapons onto vendor.
Length of sale: Items remain for sale for seven days, just like on the bazaar. They drop to the stockroom. Items in the stockroom are deleted after 72 hours. DO NOT Store items in the stockroom.
Offers to Vendor: Items offered to a vendor count against the person 25 limit on bazaar sales.
Misc. FAQ:
- Can someone else manage/share a vendor? A: Only the owner of a vendor can manage that vendor.
- Why do I see the items from my other vendor? A: You are looking at the Region view on your vendor. The merchant has a unique view, where we can see Univers, Region, or the specific vendor. Customers can only see what is on that specific vendor.
- What was the price I had on this item in my stockroom? A: If you double click icon the item you will see the previous price and description.
- How do I create and reuse a standard advertising email? A: Email the message to yourself, then you can forward it to others.
- How can I copy my descriptions? A: Map keys for cut, copy, and paste (see above). Create macros or messages with the descriptions. Cut and paste to the description field.
- How do I manage vendors on other planets. A: Select stock room. Click the button for the whole galaxy. You'll see ALL your items on EVERY vendor that didn't sell. Now you can re-sell those items and they'll go back on the vendor they're at.
- How do I rename a vendor? A: You can't rename a Vendor. You will need to create a new on and transfer your inventory.
- How can I hire an NPC to bark in a city? A: You Can't. This feature was canceled in Beta.
Known Bugs:
- Ad barking and Planet map registration need to be reset after every server reboot (every morning).
- Experience per vendor overtime does not accrue on NPC vendors after gaining Eff 2 (Reduced maint rate to zero), unless they are registered for planetary map. Place some droid or terminal vendors with a few items.
- Surendering skill does not get rid of vendors.
- Pre-patch vendors (9/??/03) will not wear clothes.
- Humans are all bald
- Vendors disappear and reappear. This may be tied to the house being on a server boundary. Can be fixed by CSR or by moving house.
- Merchant Signs on some house are not placed correctly.
- Failed to create vendor. Your inventory may be full. The volume of the female Aqualishes are bugged such that it takes up more space in your inventory than you have available.
- Giving cloths to a vendor that are meant for the opposite gender, may result in a naked vendor.
- NPC Vendors Maintenance is bugged at 1 or 0.
- Some are still having problems with Ad Barking dropping after a few times.
Links:
- Skill Tree
- Trainers
- Replacing Hiring to Firing Post - A humorous must read
Draznar wrote:
Ideas for signs in house: change the name (use color) of a packs and drop it.
I like to create bone armor plates using my message as the 'item name' during crafting. I think the bone armor plates are more visually appealing and have more of a 'signish' look than backpacks. These can't be remaned, of course, but they cost next to nothing to make. /shrug
What kevel do they drop at? Are they on the ground?
I actually have this on my personal notes. I ussuallyuse packs, because they are easy to change and can also store stuff for me.
There is no limit. Just keep in mind how long items stay up for sale.
Will add to next revisions FAQs.
As for the Holocron users. Let them figure out how to master merchant on their own. (Even though merchant is the easiest class to master.
Hey, Draznar:
Quick addition--Hiring III gives you the Travel Terminal (I think it comes up as "fancy terminal"). It's the only thing it gives you. ![]()
Each level of efficiency grants a 20% discount, so at efficiency 3 we have a massive 40% discount on bazaar fees.
Surefoot-SOK wrote:
Effeciency IV table would be nice. List all structures and harvesters and show the different maint rates. Or just post a formula.
As for the Holocron users. Let them figure out how to master merchant on their own. (Even though merchant is the easiest class to master.