Merchant Archive

Thread: New maintenance for Merchants

Draznar
Mon Nov 03, 2003 7:56 am
#1

Currently on Test their is a flat maintenance rate of 400 credits per day. Now this is in testing and subject to change, but I thought I would pass it on.



~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

ZahrIna
Mon Nov 03, 2003 12:52 pm
#2

Thank you so much! I was here searching for this exact information!


Take care and thank you for being one of our testers. I'm so tired if hearing you guys get bashed. Hell, I couldn't do what you do.






Zahr'Ina :::: Formerly of Everquest~7th Hammer (4yrs), Everquest II~Steamfont (launch) and Starwars Galaxies~Eclipse (Launch). Choosing to ENJOY my playtime. :::: I wish nothing but happiness to all who remain. Ran out of patience: 6/15/05. Husband and wife team. Four accounts and two station passes, terminated.
DocSavag
Mon Nov 03, 2003 12:57 pm
#3






Draznar wrote:
Currently on Test their is a flat maintenance rate of 400 credits per day. Now this is in testing and subject to change, but I thought I would pass it on.





Draznar is there a sales tax? Aside from a player city levied one?





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Haruspex77
Mon Nov 03, 2003 3:33 pm
#4

About what I expected, there had been a Dev statement that it was going to be 15/day that I thought was a typo for per hour. That would have been 360/day. 400 isn't evenly divisable by 24 hours (or 48 half hours for that matter) so it would come out to an odd number per hour. I wouldn't be suprised if it turned out to actually be 384 or 408 per day.


It sure is a lot better than the % charge by asking price proposed! It allows both Chefs and Architects to persue their business, and should restore experience from empty vendors. The price is high enough to discourage leaving vendors empty long, and to drive out those that do no business.


I like it.

DialloTarq
Mon Nov 03, 2003 4:35 pm
#5

Still think those that dont have the merchant skill should pay the flat rate and a % based off what they have aon vendor...if not what is the purpose of being a merhcant.
Polenth
Mon Nov 03, 2003 4:42 pm
#6

Do we have any idea how this scales by level? Are the reduce maintence fees in efficiency working, does it work for terminals too, etc?



--
Jazirah

Fernvale Tailor Shop
-1375 -95 [Alacio Island, nr. Keren, Naboo, Bria]
Alacio Island City Planner
DocSavag
Mon Nov 03, 2003 8:02 pm
#7






Haruspex77 wrote:

About what I expected, there had been a Dev statement that it was going to be 15/day that I thought was a typo for per hour. That would have been 360/day. 400 isn't evenly divisable by 24 hours (or 48 half hours for that matter) so it would come out to an odd number per hour. I wouldn't be suprised if it turned out to actually be 384 or 408 per day.


It sure is a lot better than the % charge by asking price proposed! It allows both Chefs and Architects to persue their business, and should restore experience from empty vendors. The price is high enough to discourage leaving vendors empty long, and to drive out those that do no business.


I like it.






Patch notes on Test Center have the actual maint rate at 15/hr


/mailsave - Save Email to disk


30 day sales on vendors


MULTIPLE SELECT for retrieve and withdraw!!!!


Fixed Adbark/Global Advertising reset


woot! A good patch if all of this stuff works.






----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Zanholo
Tue Nov 04, 2003 1:44 am
#8

&%&$%*^(&%^#!!!! As if it weren't already tough enough for a young merchant/architect to maintain any semblence of positive cashflow....





(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
DocSavag
Tue Nov 04, 2003 1:49 am
#9






Zanholo wrote:

&%&$%*^(&%^#!!!! As if it weren't already tough enough for a young merchant/architect to maintain any semblence of positive cashflow....








Calm down. We knew this was comeing for a while now. Having NPC vendors that don't charge anything wasn't right either. And the horrible costs of Droid and Terminal vendors was a serious problem.





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Kav
Tue Nov 04, 2003 10:47 am
#10






DocSavag wrote:


...

MULTIPLE SELECT for retrieve and withdraw!!!!


Fixed Adbark/Global Advertising reset






HALLALULA !!!






Kav::Master Smuggler::
Beul::Engineer::
"Credibility is like virginity, you can only lose it once."
Draznar
Tue Nov 04, 2003 10:57 am
#11






DocSavag wrote:


Draznar is there a sales tax? Aside from a player city levied one?






No word yet. I have not been able to find a house to put my vendor in yet. I am probably moving to Corellia on test. I have a friend in Liberty that might be able to help out. No one in Unity replies to my questions. If anyone is on Test Center please send me a tell or message.


Draznar (future CH on TC, shared with my son)


Reba (future Merchant/Entertainer on TC, shared with my daughter)




~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

Eshren_Jandl
Tue Nov 04, 2003 2:58 pm
#12

Is there a cost reduction for beinga master merchant?


I haven't done much with my character on TC, but I've had some pleasant dealings with the folks in New Unity. You may find them to be of more help. Their sales tax seems to be about 9% judging from the prices I've seen (i.e. I bought an extractor for 340cr which was probably put up for sale at 300cr).


I'm trying to figure out why a merchant shouldn't set up shop about 500m from the nearest city hall, reap most of the advantages to being near a city yet not have to pay the taxes. I think it would be more fun to be a resident and work with others to build something, but from a practical standpoint there's more profit in being a lone trademan.




Eshren Jandl
Master Artisan / Master Weaponsmith / Merchant
Incanus, Dantooine (-5900 5900)
Eshren_Jandl
Tue Nov 04, 2003 5:00 pm
#13

I made a math error in that previous post: the sales tax figures out to be 13%.




Eshren Jandl
Master Artisan / Master Weaponsmith / Merchant
Incanus, Dantooine (-5900 5900)
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