Merchant Archive
Thread: Merchant friends, another post that needs your feedback
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=742039
Another, remove the bazaar cap post. Some people want the power to do all things, no matter whom suffers
A COPY OF MY POST
I am a master merchant on Bloodfin and I agree that some changes need to be made to the bazaar terms. What I would change however is that at a level of advertising for merchant your vendor items are listed on the bazaar. There is a problem with this though. How many times have you mistakenly bought something in another city because you were focusing on saving 100c only to have to buy a 110c shuttle ticket to get there and another one to get back? If you could see the listing you would have to run out to get them. If you don’t mind traveling for your perfect item at the perfect price all is good. Once player cities are up then a shuttle might be available. This would at least give visibility to items over 3k so that u as commandos and doctors etc. can find them. I understand your frustration at finding them.. After all we want to be able to get our goods to market and make it easier for you to buy them!
The next time u need to sell something over 3k contact a merchant if u don’t want to spam the city.
The crafters that use my services have a lot to gain from it. Especially if they are grinding? How else are they going to sell those 4 cases of control units or air cakes as soon as they are finished? Am I paying full retail for them? Of course not I have to make a living and I take all the risk by buying them, the risk that I can sell them and make enough profit to support my shop and vendors. The crafter gets immediate cash for resources. Because I deal in a lot of markets I also give my favored crafters DISCOUNTS on RESOURCES I can supply. So you see this is a WIN WIN arrangement for them.
Let the merchant class work for you the next time you need something sold. Go to a vendor and offer it for sale.. or message the owner of the shop and see what they will do for you.
One other thing.. I imagine that SOE had envisioned players having to go to shops to find goods was intended to spread people out. To get them to travel. To give them a reason to get out of the cities and find all that neat stuff between here and there.
i still do 100X more business off the bazaar than any of my vendors.....especially now that the holocron craze has started and most players are in the same 2-3 areas....
IMO there are just toooooooooooooo many shops and vendors period......
I like the idea of having merchant skills increase the maximum price you can sell things at.
You could also apply this skill to the number of things you sell maybe? (since there is a limit on the # of bazzare posts, especially for resources)
-Ragnoraq
Eclipse - Master Merchant/Master Architect
Merchant XP should dictate the max price and max items up for sell on the Bazaar.
Mechant XP should dictate how much "advertising" you can buy (needs added) on the bazaar terminalfor your shop/s.
my $.02