Merchant Archive
Thread: Selling Resources on NPC Vendors...Has this been completely fixed?
I know this was a major problem a little while back.
Has it been fixed?
I was about to add a second vendor to sell resources, but don't want to lose millions of credits to a bug, but as I understand it the terminal vendors still cost much more to run, so I don't want to go that route if I can avoid it.
Thanks!
This was fixed a long time ago. Heck my main income is from power.
I kept a terminal vendor for resources until recently because I did not believe this was fixed. After some 'controlled' testing I can confirm that this is now fixed. I have since retired my old terminal and now use a big lizard NPC.
Saving myself 15k a day actually starts to make a difference after a few weeks.
this was fixed a while back and resources are now safe on vendors...
Sweet, thanks for the quick responses.
Now if only terminals weren't so much more expensive to run than NPCs... ![]()
I'd like to use a bazaar-style terminal for my resources & an npc for my pets & stims, but it would cost way too much. Bug or no bug, I guess I'll be sticking with the NPCs for now.