Merchant Archive
Thread: New (NOT!) idea from a Merchant dabbler
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LaurnaRose
Fri Jan 14, 2005 3:57 pm
#1
the general idea is great, but i dont like it being tied to the bazaar. a Galactic Kiosk in the bank areas of NPCities has been suggested and implemented in the Merchant Revamp Community Vision Document . Look over there and see if this is what you are gearing towards.
darkmane
Sat Jan 15, 2005 1:00 am
#2
I'd love to either a 3xxx or 4xxx get the ability to have my products show up in the Vendors in big cities. Or maybe it would work better in the vendors branch (I think of it as advertising, but it'll be a PM or Dev who decides in the end).
For realism, we all know it would be possible to link up a world wide network of vendors and then advertise the content of the vendors.
Yes, better search capabilities would be necessary, but I think every merchant wants better search capabilities.
I saw another post about the devs removing this functionality before launch because it could be too deadly to run over and pick up your merchandise, with mounts, vehicles and player shuttleports this concern is a non-issue. I know it's not just a matter of "turning it on", but it should be doable by Publish 13 or 14.
Crustyfur
Sat Jan 15, 2005 1:59 am
#3
Got my vote. I always search 'Galaxy' when i use bazaar would be cool if vendors where on it too. Although Merchants who don't have the skill may never see a sale 
Praeses
Sun Jan 16, 2005 3:15 am
#4
LaurnaRose wrote:the general idea is great, but i dont like it being tied to the bazaar. a Galactic Kiosk in the bank areas of NPCities has been suggested and implemented in the Merchant Revamp Community Vision Document . Look over there and see if this is what you are gearing towards.
Just curious, whats wrong with tying it to the bazaar? Don't see the downside to it and probably more likely to get done since would require less work.
Ani_cul
Sun Jan 16, 2005 6:38 am
#5
I for one do not want it on Bazaar as it is crowded enough there as is.
AND as a Master merchant i would like for there to be something that is under our skills not just 'tied in' to what others can use without any merchanting skills
LaurnaRose
Sun Jan 16, 2005 8:35 am
#6
Tying it into the bazaar would ...
A. Take way too much memory, and I believe the devs have already given a resounding no on this issue.
B. Make vendors absolutely useless after the skill to "tie in" has been reached.
C. Pull away from PCity traffic.
D. Halt Customer/Crafter interation to a large degree
there are others, but these are some of the largest issues with it. the kiosk idea would allow ppl to see what was were and the shop owners to advertise what was available at their shops, price lists ect. so the buyer could see what was available from merchants who keep vendors stocked before they go waste their time vendor hopping ... who is going to advertise their empty vendor on a galactic kiosk? the customers would still need to go to the shop to purchase and pick up any items, but would have a better idea of what was at the shop before they went. the current ctrl+v function is nice, but it does not allow for certain items to be advertised properly ... s/a i have a tailoring components vendor that im not exactly sure where to place on the PAC. do i place it under equipment, clothing??? and as a customer how do i know what "Bagorgan's Big Deals" contains when it is listed under equipment ... is it a component store, a loot store, or did a crafter accidenty place it in the wrong area? with the kiosk i would be able to do this
Use Kiosk:
Clothing >>
>> Attachments
>> Modified
>> General
>> Specialty Items
>>Species Spacific
Yen Yan Imaging Solution http://lryz.tripod.com IDownload WP
I
This is what we have to offer on this vendor I
This is a price list for what we have to offer on this vendor.I
This is our return policy. I
These are items we buy. I
blah blah blah blah to 4k characters I
darkmane
Tue Jan 18, 2005 12:30 pm
#7
A: I don't know about the memory constraints.
B: I'm not suggesting raising the cap on the bazaar, so vendors would still be necessary if you want to sell things for over 6000 credits.
C: And players would have to travel to the vendor to retrieve thier item, just like they have to travel to Tyrena if that is where the item is, so PC CIties should not see a reduction in travel, some might see an increase.
D: I don't follow.. the presence of vendors removes the need for interaction anyway. Or are you talking about removing the need for people to be standing outside the starport shouting "uber leet armr 4 sale, go2 /wp -400 666"? I think that would be a good thing.
Our ideas aren't that different, it's just I have it using the existing Bazaar where as you have a new terminal type in mind.
LaurnaRose
Tue Jan 18, 2005 3:24 pm
#8
D. I basically stay in my shop working special orders for customers. Having them come to my shop to search my vendors gives me the opportunity to tell them ... Most of what is on the vendor is mismakes and unsold special orders. If you like, i can customize an outfit for you while you are here. If they bought an item off the bazaar and then came to my shop to pick it up, they would have already bought the item and then maybe not be quite as satisfied as they would be if i had customized the outfit for them from the beginning.
The kiosk system would work a lot better, as it would help to fine tune the vendor search and only active merchants would want to use it. i would even be willing to allow this along with the PAC option.
darkmane
Thu Jan 20, 2005 5:10 pm
#9
Having read more on your Kiosk suggestion I take back what I said about our ideas being similar.
The Kiosk idea is a Merchant-centric idea. It is geared to direct the traffic to an "Active" Merchants vendor. Whether or not this vendor has what the customer wants, yes I know that the Merchant specifies what category it goes into, but that is no guarantee that the merchandise is there.
My Bazaar idea is customer-centric. They will know that what they are looking for is there when they set out from the starport. If you are there and crafting you can talk to them when they arrive and try and convince them to upgrade.
Personally I think customer centric is better.
Cafa
Thu Jan 20, 2005 9:33 pm
#10
This thread has merit. But it also highlites the lack of anything distinctive for Master Merchants. The description states "known galaxy-wide". I read that and say, "What does that mean from a game mechanic?".
There should be game mechanics that support supposedly lofty descriptions. This could easily encompass Master Smugglers, Master Politicians, etc. Something truly spectacular from a galaxy-wide perception is needed. Your thread seems a start on achieving that status.
Fivo Asia
darkmane
Thu Jan 27, 2005 3:36 pm
#11
Thank you.
I would not be against intermediate abilities being available, allowing someone with advertising 3 to have thier wares appear on the planetary bazaar and then Master Merchant shows up on the Galactic, harder to code I'm sure, but it shouldn't be insurmountable with the new resources that they are bragging about 
I'm just suggesting a starting point that I hope would benefit merchants and customers alike.
Shadine
Sat Jan 29, 2005 10:14 am
#12
I got a kick butt idea for this. Instead of having it tie into the NPC bazaar.
Could the Devs create a City Bazaar Terninal?
Something that is only City wide, for PC's. it would cost a little extra to post on there but it could take the place of Advertising III, and then make planetary advertising IV.
So the new levels would be like this
Advertising III: City-Wide Advertising, which would post on a PC city bazaar terminal.
Advertising IV: Planetary Advertising, which would be like Advert III is now.
The Vendors can still get exposure, without cluttering up the overlay map, and all vendors would be able to be viewed in a city. Providing better sales coverage & commerce ability.
Also, a second thought would be like I've seen posted elsewhere. Where a vendor could sell units, not just do transactions. You give the vendor a crate of 50 powerups and tell him i want 100 per powerup. A person then selects what item they want and how many they want to purchase from that stock.
The same could be done with a stack of resources.
Message Edited by Shadine on 01-29-2005 08:16 AM
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