Merchant Archive
Thread: Just gettin novice merchant is too hard!
So I got myself a house with a vendor in it now... Selling some crates of muon gold and stim B's.
How do i get people to come? Just stand around and advertise? Or should I stand in my house and collect my hourly xp? Which do you think is faster? This is pretty rediculous.
-Mordane
How you can come here and say that getting XP just by existing is too hard is simply beyond me.
"Hey! I'm a rifleman - why don't I get XP just for cleaning my rifle!"
A jackass is the type that has no interest in a profession other than how to power through it with as little respect for those who play it legitimately as possible.
A jackass is also someone who jumps on another post just to call someone a jackass - unless I missed your answer to the original question.
But you had a point. I did not answer either - so in the interests of spreading nonjackasssedness and love throughout the known world...
Yes, it's hard. Be creative. Send customers emails with your vendor way point. Sell generic items on the bazaar that offer discounts for folks that visit your vendor. Give away small items. Offer the first item free to someone who is yelling for something at a starport and tell them there are plenty more on your vendor. Make sure your house sign tells folks there is a vendor. Get together with some of the cities on your planet and see if you can place a vendor in a bazaar in the city. Speak with folks and treat them and what they do with respect. You can't powergrind your way through merchant. Place vendors on other planets as soon as you are able. Work with an architect or doctor to place vendors for them so they can sell things in their location.
You can't drop a million credits on resources and grind it in a day. It's about relationships or it's about patience and that, dear poster,is the best advice about mastering merchant as you are likely toget.
"Hard"? I took up merchant because I had a house with a vendor and before I knew it I'd maxed out on Merchant xp. Figured I might as well spend it on something.
Merchant is my favorite of all my classes because it's the only one that doesn't require grinding.
You cannot gain xp unless your vendor is loaded in the world. That means someone needs to be in the room with it so it exist and you get xp. Put a 15min 1 credit fee on your house and auto stand and sit next to your vendor all day long when your not playing.
My armorsmith has merchant skills from early on when xp worked normal. My second character got a holo that said master merchant and I am not happy. I had no desire to do merchant with this character so dont hammer people who get the unlucky master merchant holo. I plan on setting up 1 small naboos and running in them every 15mins with my armorsmith who is a merchant.
I just cant believe the devs messed up merchant so bad. When I went up merchant with my armorsmith I earned xp for selling on the bazzar and just having my vendors up. Now you have to sit next to them to get xp and no xp on bazzar.
GG
WAAAAAAAAAAA! I get XP for doing nothing!
Put up as many vendors as you can.
Put a 1cr fee on your house(s).
Get all your friends to run in every 20 min and look at your vendors.
You get merchant XP from the bazaar as well. If you have a vendor operating, any sales on the bazaar give merchant XP. I used this to get past the Terminal Vendor Won't Initialize problem as the work-around didn't work for me.
Just put some good deals on the bazaar and you will see XP quickly.
Oipih
1. location, location, location - if you're not in some type of heavily traveled area, you're in the wrong place.
2. good wares and lots of them, reasonably priced and always in stock; people don't go back to or spread word about shops that have empty shelves or gouging prices...well, sometimes they come back for gouging prices...
3. more vendors = more xp (even just set up vendors with names like XP FARM and people will get that those vendors likely have no goods
4. IMHO do NOT put an access fee on your house - it pisses people off more than anything else and will cut down on return and casual traffic. Some disagree with me, but I never used one and am master in a month. I also know that I tend to avoid places that charge entry fees, mostly because of the very annoying knockback the code creates.
5. Item descriptions on anything you sell on the bazaar should contain you shop wp and indication that prices are cheaper there, not having transportation markup. Someone said this I think, but worth mentioning again.
6. Decorations do matter. If you're shop is very bland, it generates no excitement, no reason for someone to say to their friends, "hey, I saw this cool shop the other day..." (learn the /movefurniture commands, if you don't already know them; see the FAQ on this forum)
I started learning Engineering (for some reason) and when I came to make armour, I discovered I needed Domestic Arts I (to make Fiberplast panels). Anyway, I ground out a bit more experience and soon realised that DA was a better moneyspinner than Engineering goods. As I was making a load of stuff and had nowhere to put it, I ground out 3 levels of Business and set up my first vendor.
I went back to tailoring for a while and, as I was looking through the skill trees, I noticed I'd qualified for Novice Merchant. So after a quick grind of Business IV, I went and got Novice Merchant "for free."
I have no idea what this has to do with anything, though...
- Tyl