Merchant Archive
Thread: Give merchants ability to setup vendors in NPC cities.
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Andymantium
Mon Jul 05, 2004 1:24 pm
#1
A nice idea, but Idisagree with the Business III requirement, it should be a Master Merchant ability. As for the skill point costs, we all need to compromise...all combat, or all crafting, or a mix of both, can't have it all. Of course, a second account solves this problem most handily
jollyemu wrote:
There are soo many buildings in this game that you cannot enter. Why not open these abandoned buildings within real NPC cities and let us merchants open up a shop within? I heard that SOE said they might do something like this but I don't have ANY info on it. If someone could please fill me in, that would be great.
I don't think it would be fair to require a master merchant to do this either though. Because of skill credit costs. If you want to be a semi normal character being a master crafter and master merchant leaves you with almost nothing. So I think this ability should be granted at business III.
jollyemu
Tue Jul 06, 2004 12:59 am
#2
There are soo many buildings in this game that you cannot enter. Why not open these abandoned buildings within real NPC cities and let us merchants open up a shop within? I heard that SOE said they might do something like this but I don't have ANY info on it. If someone could please fill me in, that would be great.
I don't think it would be fair to require a master merchant to do this either though. Because of skill credit costs. If you want to be a semi normal character being a master crafter and master merchant leaves you with almost nothing. So I think this ability should be granted at business III.
czarnp
Tue Jul 06, 2004 7:40 am
#3
I agree with ANDYMANTIUM I would like to see it as a benefit to master merchants, or at least at a higher level than business III. Imagine a shop in Theed or Coronet close to tha cantina or starport, you would probably get a lot of traffic.
Mkappus
Tue Jul 06, 2004 7:54 am
#4
To answer the question about what the Devs have planned for the cities. They plan on putting in some content into NPC cities, since they are surprised how dead many cities are. For example they will have a tower that is taken over by meatlumps in Tyrena. You can get a mission to go in and clear out the building. They will be sort of mini-dungeons and hopefully kill 2 birds with 1 stone. First get people back in NPC cities, second create some mid-level content.
Ethalsar
Tue Jul 06, 2004 8:00 am
#5
How much do you suppose it should cost to rent a shop (floorsize the same as, say, a small house) for a month in Coronet? And how much on some obscure town with no spaceport on Rori?
[One thing I've always thought would be a good idea would be to rent out apartments in the static cities. Again, same sort of floorspace & storage as a small house, with slightly higher maintenance to compensate for the convenience of waking up in Bestine! Perhaps master merchants could buy long-term leaseholds to these and rent them out to players?]
Mkappus
Tue Jul 06, 2004 10:28 am
#6
I don't see this happening. How could the implement a fair system? First come first serve? If they did something open air where anyone could drop a vendor, think about how crowded it would be, and all the awful barking. Heck in big malls I can't have a conversation because of all the barking filling up my chat window.
Realistically, how many cities would anyone use? Maybe 1 per planet, 2 for the big 3?
What I think would be interesting is to allow master merchants, the ability to place items on the bazaar with no cap. Let us sell stuff on the bazaar like we would our own vendors. Keep the 20 item limit, but get rid of the price cap. Now that would be useful.
SystemJinx
Tue Jul 06, 2004 1:28 pm
#7
Mkappus wrote:
I don't see this happening. How could the implement a fair system? First come first serve? If they did something open air where anyone could drop a vendor, think about how crowded it would be, and all the awful barking. Heck in big malls I can't have a conversation because of all the barking filling up my chat window.
There could be predetermined "slots" withineach merchant building. Say only 30 merchants per buildingcould set upa vendor. When you choose to drop a vendor in the builing, it automatically defaults to the first available slot and it places your vendor there. That way people couldn't fight about vendor locations. If your vendor is empty for more than 48 hours, it is automatically removed from the store. Only master merchants could dropa vendor and they can only drop one. If they decide to drop the master merchant skill, they lose the vendor.
I don't think there would be a space issue. Coronet would probably be the mostused city for merchant buildings. If a total of10 buildings were used throughout Coronet, that would be 300 total vendor slots within the city. It could be first come first serve. With 300 slots in Coronet alone, and empty vendors automatically being removed, there would always be space opening up.
Emeraldkp
Tue Jul 06, 2004 10:42 pm
#8
First come first serve seems totally unfair. The slots will fill up in same day of that patch. It'd be unfair for anyone on a break, anyone who'sstriving forMerchant XP, new players, etc etc., just the few on top of my head.
Having said that, I agree vendors in NPC cities is a great idea. The question is what would be a fair system of allocation...
And the barking is a good point, but simple to solve. Just don't allow barking. *shrug* or only allow Pinky the Silent Protocol Droid to be placed, and since only Master Merchants get that, it'll kill two birds with one stone 
Although I cringe at the thought of Coronet filled with Pinkys
Anyway we should first think about "is player vendors in NPC cities a good idea?" Then discuss "how it would work" Because I'm sure if we wanted to, we can come up with a good system
czarnp
Thu Jul 08, 2004 9:14 am
#9
Hey, Mkappus I like the Bazaar idea, removing caps for master merchants. By keeping the limit at 20 items you also would encourage people to have vendors elsewhere with more stock. I wish you could buy advertising (besides the barkers) like instead of game info when I am waiting as my shuttle takes me between locations, have some vendor ads for the location you are headed to.
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