Merchant Archive
Thread: welcome to Nalein's how to save merhant 101 class !!! pls comment
Nalein wrote:
ok off with arrogoance
first off everybody gets a vendor but these freebie vendors can not be registered on the world map they can not acept offers and has an item limit such as 20-50 at a time and vendor takes up lots (2 ?) everyone should have the ability tos ell their warws and finds not just merchants
but merchants should have a big advantage compared to non merchants here is my take on that
Nope, not for me.. Everyone does have the ability to sell wares, they just need to free up enough skill points to invest them into a vendor, or you can sell them PtP. The main problem I can see here is if you give people an inch they will take about 1,205,232 miles.. All I can see happening over time would be a rise in the ammount of complaining about the functionality of low end vendors until the freebie vendors were upped to a level comprable to that of an invested artisan/merchant, which would mean we are in the position we are now, only worse.. The bazzar is there for people who do not want to invest SP.
now eveything stays the same except for fixes for stuff like named person sales on the sticky posts up on the merchant board the big change is merchant gets a new facility at novice level it takes less lots as merchant advances in his craft the function this facility will serve is to act as a distribution and storage center mercahnt will gain the ability of suppying all his/her vendors from the distribution center remotely
when the merchant places a vendor he links the vendor to the distrubution center and after that point he can send his stuff to that vendor from the distrubution center 8as long as that vendor stays)
I like that idea, the distribution center could have a much more intuative and informative interface than the standard one on the vendors.
scenario:
merchant has just finished producing 1000 weapons he picks them up from the factory (hmm maybe linking up factories to the distribution center could be good too) when they show on at the distribution centers menu he choses to send the weapon(s) (desired quantitiy, identical items crafted at a factory can be stacked while inside the distrubution center even if they can not bstacked when out of the center such as weapons or another function to get items out of the crates while in the center) to his vendors that has been linked to the dsitrubution center.
pays a minimal fee such as 100-200 credits per item that would be trasnported to vendors and in lets say 3 days time the items show up on the selected vendors inventory
why there is a timer couse i also have a role for smuggler in my mind related to this
when reading greenmarines posts it occured to me that a merchant may not want his/her stuff to transfer to his other vendors in 3 days and he she may not want to pay 100-200 credits per item (imperial transportation tax) so he may ask for a smugglers services as this would also constitute as one of the less severe or minor smuggling options
the item thatis to be transported by the smuggler can be stolen by the smuggler (smuggler can not know what he is stealing till he choses steal it to protect the merchant as everyone would at least try to steal a krayt t-21 but not many would bother for crates of cdef if the smuggler doesn't know what he or she is carrying the merchandise would be relatively safer) but if te smuggler choses to steal the cargo then the merchant can interact with the bounty terminals to enter a reward on the smugglers head
or both parties agree on a deposit that the smuggler would pay which would be returned after the cargo is transported
This is where your distribution center idea falls apart for me.. I have all my vendors in and around my city, I would like a central area like a warehouse for storage and be able to admin my network of vendors, tents and factories from there.. But if it cost me 100-200c per item, hada 3 day wait on the item reaching the vendor in which time a smuggler could steal all of my stock, I would simply do it all manually as I am now and not pay the additional setup costs, maint costs and risk losing everything I own (potentially)..
Nalein wrote:
ok off with arrogoance
first off everybody gets a vendor but these freebie vendors can not be registered on the world map they can not acept offers and has an item limit such as 20-50 at a time and vendor takes up lots (2 ?)
everyone should have the ability tos ell their warws and finds not just merchants
but merchants should have a big advantage compared to non merchants here is my take on that
The entire point of the merchant profession is to allow us to be the only ones to have the ability to sell and distribute our items effectively. To just give everyone the ability to drop a free limited ability vendor basically make us kinda useless since any joe shmoe can drop a vendor anywhere. I think if you want to be a seller of goods, do what we did, grind up to Business 3 or go up to novice merchant and expand yourself. The point of merchant is to run a business. Devs allowed "dabbling" by giving a player with Business 3 the ability todrop a standard no frills vendor, i think it should end there.
now eveything stays the same except for fixes for stuff like named person sales on the sticky posts up on the merchant board
the big change is merchant gets a new facility at novice level it takes less lots as merchant advances in his craft
Merchant tent...nuff said but i'll keep reading....
the function this facility will serve is to act as a distribution and storage center mercahnt will gain the ability of suppying all his/her vendors from the distribution center remotely
when the merchant places a vendor he links the vendor to the distrubution center and after that point he can send his stuff to that vendor from the distrubution center 8as long as that vendor stays)
....this breaks away from reality i'd say. Theres a reason why devs dont allow us to retrieve items that arent in our region since your basically asking for the ability to stock up a vendor that could very well be on another planet from another planet. Same goes for city to city stocking. It just doesnt seem real, yeah yeah we're not supposed to be sticklers on stuff when it comes to how they are really supposed to function in terms of reality but even though some kind of main vendor control panel which basically allows us to manage all our vendors at once, including restocks and retrieval of items, it just doesnt sound plausibe at all....
scenario:
merchant has just finished producing 1000 weapons he picks them up from the factory (hmm maybe linking up factories to the distribution center could be good too) when they show on at the distribution centers menu he choses to send the weapon(s) (desired quantitiy, identical items crafted at a factory can be stacked while inside the distrubution center even if they can not bstacked when out of the center such as weapons or another function to get items out of the crates while in the center) to his vendors that has been linked to the dsitrubution center.
pays a minimal fee such as 100-200 credits per item that would be trasnported to vendors and in lets say 3 days time the items show up on the selected vendors inventory
...Ok yeah see you thought of reality as well. For instance a guy who's vendor is on Corellia throws some items up from his distrubition center on Naboo, since he is on a different planet it takes 3 days to get listed on the vendor. Now lets say on day 2 a customer REALLY needs his items. We're supposed to say "sorry, i placed the stuff up to get on sale but it hasnt been 3 days yet. Oh no, there done, just waiting for them to show up on the vendor which takes 3 days. Yeah, i know i should have used FedEx but this is SWG ya know" Sorry, this doesnt work for me at all. If i can bloody travel to a planet in less than 10 minutes time to manually stock the vendor myself, why in hell would i go and be the most laziest player in the world by loading them up through my distrobution center and have it take 3 days cause i didnt want to leave the planet. Is my leg shackled to the terminal? Cause you have to give me a better reason as to why i didnt get my lazy butt on a shuttle and stock my vendor. And also why the heck am i paying 300 creds per item just to stock my own vendor? Lets say i load up an item for 100 to 300 creds and the loading cost is 100 to 300 creds. Arent i working for free? I can understand getting a city tax charge applied to the price ofmy itemsbut that cost is payedby thecustomer, not me. I dont see why whenI went through the trouble of crafting the items, doing the factory run and loading the bloody things, i have to pay some fee to this terminal just to load up items and wait 3 days to get them to show so i can see a profit? Please, this doesnt work at all. Theres no reason for it.
why there is a timer couse i also have a role for smuggler in my mind related to this
when reading greenmarines posts it occured to me that a merchant may not want his/her stuff to transfer to his other vendors in 3 days and he she may not want to pay 100-200 credits per item (imperial transportation tax) so he may ask for a smugglers services as this would also constitute as one of the less severe or minor smuggling options
the item thatis to be transported by the smuggler can be stolen by the smuggler (smuggler can not know what he is stealing till he choses steal it to protect the merchant as everyone would at least try to steal a krayt t-21 but not many would bother for crates of cdef if the smuggler doesn't know what he or she is carrying the merchandise would be relatively safer) but if te smuggler choses to steal the cargo then the merchant can interact with the bounty terminals to enter a reward on the smugglers head
or both parties agree on a deposit that the smuggler would pay which would be returned after the cargo is transported
LMAO i shouldn't even comment but you ask for us toNow why in the world would we do this? Let the Smugglers in this game play that stealing items crap with NPC's, not players. This opens so many doors for player griefing it's not even funny. And also, how is this smuggler transporting the goods? Shuttle port maybe? Hmmm, uh...cant we do this? And when he gets the goods to where they are going, uh...how do they get on the vendor? Is this smugglers accessing our vendor and loading it up for us? If so, why in bloody hell couldnt we do this ourselves?! You got a smuggler delivering items via a shuttle port. If i'm not mistaken, last i checked smugglers we'rent the only players who could hop on a shuttle. And when they get to my shop, how does it get from their hands onto the vendor. Are they gonna access it themselves (note: admin on vendors as we all know is not possible, just a remineder). You took a stab at intergrating more smugging type missions or interactivity to players that smuggers can have, granted, but my friend it just dont make sence. Let an NPC act special in the head and give goods to a smuggler to transport to so-and-so and pray they dont steal it, not us. Cause if i have a factoy run of 360 buff packs that need to get on my vendo pronto there aint no way in hell i'm gonna trust Joe Nobody to transport them to my vendor cause for some reason i forgot that i could use the star port. It just doesnt work at all. This is a kinda cool space feature for smugglers, actually the idea was posted by devs as a type of contriband smugger missions, but smuggers did these missions for NPC's not players cause when was the last time you seen a NPC at a star port asking you "crap, i dont have enough creds to buy a ticket off this rock". It just doesnt work for merchants i'm sorry.
Nalein wrote:
i think you don't understand what it is to be a merchant completely
being a merchant isn't popping 3-4 items on your vendor
think of an as or ws who has sometimes more than thousand items on their vendor and add to this fact that this crafter chose to put his vendors in 3 different locations. the real difficulty is keeping the vendors stocked up
instead of travelling to 3 different locations with crates of stuff isn't fun if you are transposting a composite set you need 10 slots off the bat (1 for the backpack) and you are crafting low ham composit, enhanced with loot composite, stun layered compsosit, etc etc .. and not every vendor needs to be restocked in the same manner ten there is ubese then wooike armor then padded then psg's
you will have to make a couple trips for 1 location sometimes
and you will have storage problems i do with my 2 accounts and i am only buying stuff from as and ws slice it then sell it because you will have to hoard resources
if stocking and restocking wasn't this time consuming being a merchant is a breeze
and about the smuggler not being the only ones who can hop on a shuttle you are completely correct but have you read greenmarine's posts about the smuggler revamp
I'm a crafter myself and if you look in my sig, i have3 differnet locations (four but my sig cant handle one more line, lol). I am a master doc and run a large buff pack business for doctors and also manage a resource enterprise solo. I know the pains of restocking and I know the troubles of invenory space and so forth but i would rather dump my entire inventory and leave 58 spaces for items and 2 spaces for my round trip tickets than load up a vendor from a distrubution center terminal and wait 3 bloody days for it to show up for sale. Of all the agony we have to face as merchants with restocking, waiting is not something we have patience for. We work in the now, not now + 3 days.
i read his post and i still dont see the logical reason, as stated in your post, to give a smuggler my goods to run to my shop/merchant tent and deliver it unharmed, it just doesnt make sence as to why i cant do it myself.