Merchant Archive

Thread: Loosing faith that the vendor nerf will come up with an acceptable solution

speardancer
Thu Aug 12, 2004 9:30 am
#1

OK, the silence from the dev's, short of TH's very vauge and not very helpful post, is causing me to loose faith that they're even considering turning the vendor limits around.

I'm serious that I will cancel my acounts over this, giving up a master AS and tailor with a successful business, because it will be impossible to maintain that successful business.

Just another one of tons of gripes here on the issue. Guess the voice of the community here isn't loud enough on the forums, we'll have to see if the shift in numbers of the canceled accounts will get their attention I guess.



Speardancer Master Artisian, Shipwright and 12pt Armorsmith *cancelation pending*
Garlyn, Master Tailor and 11pt Chef *Canceled, last day Apr. 24th*
Motas, Master Scout and Carbineer *Canceled, last day June 16th
*Waited 1 year for a combat fix, and all I got was this lousy T-Shirt*
Tmac-c
Thu Aug 12, 2004 10:40 am
#2

before you go...can i have your stuff




how can you have any pudding, if you dont eat your meat?
ResourceMonkey
Thu Aug 12, 2004 11:14 am
#3

"It is easier to beg for forgiveness than to ask for acceptance..." Old proverb.


If the Devs announced EXACTLY what their intentions were, complete with numbers, etc. They would get flamed about them until they were released, then flamed some more.


If they keep their yap closed until they do release it, then announce exactly what those changes are, people will flame for a couple of days but then drop the issue since it is live, it is running and it is done. Then they'll go flame something else.


By not stating exacts, the Devs avoid flames. It is a common practice amongst development in all MMO's.





FRUGA HAS LEFT THE GALAXY - Good luck all, I'm done with this game - Account Closed 9/10/2004
with a two month visit again from 6/05-7/05


Upon launch of JTL - An Empire Deserted (no one on planet) Coming in 2005! "Star Wars Galaxies: The Jedi Empire"
HalasterTheBlack
Thu Aug 12, 2004 11:19 am
#4

To continue along those lines...


When the devs announce decisions that lessen the fun of the game fora significant number of players, they get flamed.


Then those unhappy players go on to flame some more... until other players become unhappy either because they know about the (bad) changes or because the flamers just make them unhappy.


And then THEY, in turn, impact even more people.


Eventually one bad decision spreads into a whole host of unhappy players.


While that first bad decision might not cause people to leave in droves, what it *has* succeeded in doing is setting a lot of people up to leave in droves for the NEXT bad decision.


So I guess you have to ask yourself some questions:


  1. How long before thenext bad decision?

  2. How many people are leaving because of *this* bad decision?

  3. How many people did they affect that will leave because of the *next* bad decision?

  4. Why do devs make bad decisions?




Sif | Sigrún | Zondor | Gorgeth | -=Valkyrie Materials=- & [Valkyrie] Weapons
North Coronet Mall (244, -3540) - Weapons
South Coronet Mall (-100, -5760) - Resources

Theed, Naboo (-4370, 3425) - Powerups
Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer.

ResourceMonkey
Thu Aug 12, 2004 11:44 am
#5






HalasterTheBlack wrote:

To continue along those lines...


When the devs announce decisions that lessen the fun of the game fora significant number of players, they get flamed.


Then those unhappy players go on to flame some more... until other players become unhappy either because they know about the (bad) changes or because the flamers just make them unhappy.


And then THEY, in turn, impact even more people.


Eventually one bad decision spreads into a whole host of unhappy players.


While that first bad decision might not cause people to leave in droves, what it *has* succeeded in doing is setting a lot of people up to leave in droves for the NEXT bad decision.


So I guess you have to ask yourself some questions:


  1. How long before thenext bad decision?

  2. How many people are leaving because of *this* bad decision?

  3. How many people did they affect that will leave because of the *next* bad decision?

  4. Why do devs make bad decisions?







The focal point here is what constitutes a 'bad' decision. Yes, there are very many people here that are upset over it. But, will it improve the experiece as a whole for the rest of the community? In this case, I don't believe so, but without knowing the reasoning behind their decision to make this change, I can't say for sure. If it is literally an issue where the server itself cannot handle the number of items being sold on vendors (no matter how much disk space they have) - imagine how much fun the game would be if that crashed and ALL items EVERYWHERE on vendors and bazaars just ceased to be.


I don't believe that this is the issue but without them saying WHY, I cannot really formulate an opinion on the 'badness' of their decision.





FRUGA HAS LEFT THE GALAXY - Good luck all, I'm done with this game - Account Closed 9/10/2004
with a two month visit again from 6/05-7/05


Upon launch of JTL - An Empire Deserted (no one on planet) Coming in 2005! "Star Wars Galaxies: The Jedi Empire"
HalasterTheBlack
Fri Aug 13, 2004 12:04 am
#6

A "bad" decision in this context, I guess, is one that incenses a large portion of the players it affects.


If it is a"necessary" decision, then they should have led with the reasoning for it, because players who are nerfed are usually calmed about it if they understand a valid reason for that nerf exists.


But even if that is the case, it was still a "bad" decision to communicate the nerf without the valid reason for the nerf.




Sif | Sigrún | Zondor | Gorgeth | -=Valkyrie Materials=- & [Valkyrie] Weapons
North Coronet Mall (244, -3540) - Weapons
South Coronet Mall (-100, -5760) - Resources

Theed, Naboo (-4370, 3425) - Powerups
Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer.

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