Merchant Archive

Thread: Three Simple Fixes to Streamline SWG's Database

Mikhail24
Thu Aug 12, 2004 4:47 am
#1

Afterdoing a lot of reading & thinking on the upcoming changes to merchant, I came up with some ideas (or stole them from other threads, hehe) that would really help SWG's Database problems. Here they are..tell me if I am off base or not.


1) Increase resource stack size to 1 million units max. There is no reason to limit them to 100k that I can see....seems like a number was arbitrarily picked during design.


2) Increase crate sizes to 100 items across the board. This will turn four crates of 25 into one saving a significant amount of space.


3) Get rid of all the "Junk" drops in game. Datapads that do nothing, broken recorders, garbage weapons, etc. Many people are pack-rats and never delete anything.This is evidenced bybrowsing through people's vendors that are selling sandstats and recordingrods for 500cr each. No one buys this stuff. Get rid of them. There are millions of these useless items on every server that no one wants and no one will ever use. If you need proof, just go to any major city's bazaar and you'll see what I mean. Why is this stuff even in the game?



Mikhail - Master Swordsman / Master Doctor
Emeril - Master Mon Calamari Chef
Emeril's Bio Foods - Enhanced Food & Drink
Hyacinth City, Corellia 4620 2120
Vrond
Thu Aug 12, 2004 8:33 am
#2






Mikhail24 wrote:

Afterdoing a lot of reading & thinking on the upcoming changes to merchant, I came up with some ideas (or stole them from other threads, hehe) that would really help SWG's Database problems. Here they are..tell me if I am off base or not.


1) Increase resource stack size to 1 million units max. There is no reason to limit them to 100k that I can see....seems like a number was arbitrarily picked during design.


2) Increase crate sizes to 100 items across the board. This will turn four crates of 25 into one saving a significant amount of space.


3) Get rid of all the "Junk" drops in game. Datapads that do nothing, broken recorders, garbage weapons, etc. Many people are pack-rats and never delete anything.This is evidenced bybrowsing through people's vendors that are selling sandstats and recordingrods for 500cr each. No one buys this stuff. Get rid of them. There are millions of these useless items on every server that no one wants and no one will ever use. If you need proof, just go to any major city's bazaar and you'll see what I mean. Why is this stuff even in the game?




The reason its in the game is t make the rare loots rare you get a random chance to get any loot than a chance on a loot table to get a decent item based on what level the NPC killed is.




Vrond Novawolf
Get onboard the Falcon kid this game is gonna blow
HiroBlack
Thu Aug 12, 2004 9:27 am
#3








Mikhail24 wrote:


1) Increase resource stack size to 1 million units max. There is no reason to limit them to 100k that I can see....seems like a number was arbitrarily picked during design.


2) Increase crate sizes to 100 items across the board. This will turn four crates of 25 into one saving a significant amount of space.


3) Get rid of all the "Junk" drops in game. Datapads that do nothing, broken recorders, garbage weapons, etc. Many people are pack-rats and never delete anything.This is evidenced bybrowsing through people's vendors that are selling sandstats and recordingrods for 500cr each. No one buys this stuff. Get rid of them. There are millions of these useless items on every server that no one wants and no one will ever use. If you need proof, just go to any major city's bazaar and you'll see what I mean. Why is this stuff even in the game?






Like all brilliant ideas, it is simple and graceful. 5 stars for you.


For the record I am entirely skeptical of the database rationale for this nerf anyway. SOE will be deleting accounts that have been inactive for 6 months or more this October. You'd think that would clear up a *lot* of room in the database.


As to the rarity of loot on the table, I'd rather get a message that stated "you found loot on the corpse, but it is without value" and get nothing in my inventory, only actually receiving an item when it is of some value. Ditch the Junk Dealer ideas that pre-date the loot kits, because no one is going to go out of their way to return an item for 20cr. Or even 200cr.


- Acroyear




ACROYEAR
LEADER OF THE GUILD OF DESCENDANTS
-=Acroyear Starship Restoration of Talus=-
Rebel Ace Pilot =|= Master Shipwright (+2 Engine Experimentation, +2 Weapon Systems Experimentation, +1 Chassis Experimentation)=|= Merchant
/waypoint 1730 -4350 SE of Dearic, on Talus in TALUSIAN TRADE CENTER in Tal'Alderaan
Never argue with someone with a lightsaber in their sig. They'll just drag you down to their level and beat you with experience...
Cafa
Thu Aug 12, 2004 10:45 am
#4

I would have to take a week off RL work if this happen as the shock to my system that they actually implemented good solutions in this number would be a bit overwhelming.


Still elated that shuttle times dropped to 5 minutes!


As one of the primary people that survey my server DAILY this has changed my gameplay 100% for the better!


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Cafa
Thu Aug 12, 2004 1:34 pm
#5






GoGoGirl wrote:

Increasing the stack sizes just leads to more hoarding of resources, instead of having for example one small house of 150 x 100k; you now have 150 x 1000k which is way too much resources to have for anyone. Resource brokers would be happy, yes, but starting newbie crafters wouldn't have a chance to compete against aestablished names. This will glut the player market economy.


Cite me cognizant data to back up the "glut" comments. You really have none here. What it will do is allow me to organize my resources in ONE HOUSE. My claim is provable, your speculation is not.



Crate sizes are fine, realistically who sells items by the crate loads mainly? Chefs, Doctors and Medics. Since i'm a master chef, it's already hard enough that i get players asking me to break up a full crate of BEBrandy, Canape, Ahrisa or Synthasteak into mincrates of 5s since they feel they cant afford a full crate, and with the new vendorlimit coming up, i wouldn't be able to do that anyways if i wanted to. I can also imagine the factory run time for a hundred count crate, has anyone considered what a full run might involve off a factory?


Tempest's economy is far less inflated than most and I have RARELY seen brandy sold in anything less than FULL crates. If the crates were RESTACKABLE the problems created by splitting would be null issues. Also, quite frankly, why should you care what the factory time is on a run? Of what value is that to sales?



I've read somewhere that the time for Harvester certifications are needed, perhaps the developers need to review that option where anyone without surveying skills can drop a harvester and harvest whatever is there to sell even if it's low grade resources. This was a trend started by the holocron grinding and it wont go away. Review it for the database purposes of how much junky harvested resources are just sitting around selling for 5 cpu. I wouldn't pay that amount and i'm sure others wont either, so it just sits there cluttering up the database.


I think the person said:


- Survey level 1 - Increased surveying range

- Survey level 2 - Personal level harvester certification

- Survey level 3 - Medium level harvester certification

- Survey level 4 - Heavy level harvester certification


Ah, the real reason comes out. Didn't the two full correspondant sponsored polls that shot down any player support for harvestor certs like 10 to 1 teach you anything? Havestor certs are not a valid exercise unless the "miner" profession is reinstated. Artisan is a novice profession that is not going to get expanded into harvestor kings, and TH has stated such.


Fivo Asia










- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Aeja
Thu Aug 12, 2004 1:36 pm
#6






GoGoGirl wrote:

Increasing the stack sizes just leads to more hoarding of resources, instead of having for example one small house of 150 x 100k; you now have 150 x 1000k which is way too much resources to have for anyone. Resource brokers would be happy, yes, but starting newbie crafters wouldn't have a chance to compete against aestablished names. This will glut the player market economy.


I find this extremely troubling . What socialistic county are you from (not meant to be a flame at all just curious)? How much is the exact total are you wanting are you proposing people be allowed to have (please remember it takes about 20K of ore for 1 heavy harvester and about 1.5 times that for a GH, and almost 3 times that for a city hall)?


Crate sizes are fine, realistically who sells items by the crate loads mainly? Chefs, Doctors and Medics. Since i'm a master chef, it's already hard enough that i get players asking me to break up a full crate of BEBrandy, Canape, Ahrisa or Synthasteak into mincrates of 5s since they feel they cant afford a full crate, and with the new vendorlimit coming up, i wouldn't be able to do that anyways if i wanted to. I can also imagine the factory run time for a hundred count crate, has anyone considered what a full run might involve off a factory?


Agree with ya there if these limmits go through the only ones going to be hurt is the ones who already cant afford the items now.


I've read somewhere that the time for Harvester certifications are needed, perhaps the developers need to review that option where anyone without surveying skills can drop a harvester and harvest whatever is there to sell even if it's low grade resources. This was a trend started by the holocron grinding and it wont go away. Review it for the database purposes of how much junky harvested resources are just sitting around selling for 5 cpu. I wouldn't pay that amount and i'm sure others wont either, so it just sits there cluttering up the database.


I think the person said:


- Survey level 1 - Increased surveying range

- Survey level 2 - Personal level harvester certification

- Survey level 3 - Medium level harvester certification

- Survey level 4 - Heavy level harvester certification


Well I tend to buy 90% of my resources, but again this will hurt the small guy who wants to make some extra money. And it wont affect me all I havta do is transfer my factories to my combat acct and use my master artisan to mine. As to a timer issue if that person wants to waste alot of credits on keeping harvesters up on junk or some 30% spawn thats there business and 5cpu resourses are pretty much a thing of the past at least on Flurry.




Now B4 ya claim Im some uber crafter that is part of the problem. My crafting acct is Master AS/WS/Artisan And 3/0/44 Merchant. I has only recently gotten these 3mo for WS and 2mo for AS. Resources Quality are the only restraintbetweein High end items and Low end items. My stuff isnt near as good as the old timers so I charge a bit less. I do very VERY well, selling good items at a decent price will get you alot more business than just UBER weapons at UBER prices.


joined42904
Thu Aug 12, 2004 1:39 pm
#7

Cafa,


Please quote where TH has unambiguously addressed the harvester certification issue in clear terms.


I seem to recall folks citing some very ambiguous comments to demonstrate that the issue was "shot down" on the artisan boards.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
Cafa
Thu Aug 12, 2004 2:46 pm
#8





joined42904 wrote:
Cafa,


Please quote where TH has unambiguously addressed the harvester certification issue in clear terms.


I seem to recall folks citing some very ambiguous comments to demonstrate that the issue was "shot down" on the artisan boards.




Kindly


===============


http://forums.station.sony.com/swg/board/message?board.id=dev_archive&message.id=48398#M48398


Artisan

05-26-2004 12:29 PM


What steps are being taken to make Master Artisan a more valued and unique profession, whether it be through harvester bonus/certifications or through more valuable items (not including any items in the upcoming JTL expansion)?



There are no current plans to further enhance Master Artisans at this point.We gave Master Artisans the ability to craft vehicles and vehicle customization kits in the Vehicle Publish.Going forward, there are other master boxes that should be enhanced, but this is only a guideline.Whenever any opportunity comes up to improve a profession, we certainly will.The way this would happen is if during the course of development, a new object was made and we needed to place the cert, we’d look at the opportunity and put it in.Again, let me emphasize that with the GCW revamp, all professions will be touched and gameplay will be enhanced.I’ll be putting up some In Concept threads in early to mid June on this topic to get your feedback.


===============


Pretty clear I'd say. I remember it so well as this was the thread where they finally say NO to ever changing storage.


Fivo Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

joined42904
Thu Aug 12, 2004 2:55 pm
#9

This comment does not appear to exclude the possibility of new harvesters with higher bers and a cert on these coupled witha significant reduction in resource concentrations such that the current ones would be inferior to personals overall.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
Cafa
Thu Aug 12, 2004 3:33 pm
#10






joined42904 wrote:

This comment does not appear to exclude the possibility of new harvesters with higher bers and a cert on these coupled witha significant reduction in resource concentrations such that the current ones would be inferior to personals overall.






Yeah sure. Pass the crack pipe please.



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

GoGoGirl
Thu Aug 12, 2004 4:10 pm
#11






Aeja wrote:

What socialistic county are you from (not meant to be a flame at all just curious)?





Not a good sign. That statement islike pulling the trigger on a loaded gun and then makingthe disclaimer to everyone thatyou're not responsible for where the bullet flies.


As for what "socialist" country i'm from. I'm from a democratic one with free speech and free will.


Thank you.





Eva'ngelene AverLace
The Prancing Chef of Mos Eisley
Master Dancer / Master Chef
Mos Eisley "Jawa" Beer nite Hostess
Miss January Sunrunner 2005 Calendar
swg.deranda.com
rexan
Fri Aug 13, 2004 12:12 am
#12






Mikhail24 wrote:

Afterdoing a lot of reading & thinking on the upcoming changes to merchant, I came up with some ideas (or stole them from other threads, hehe) that would really help SWG's Database problems. Here they are..tell me if I am off base or not.


1) Increase resource stack size to 1 million units max. There is no reason to limit them to 100k that I can see....seems like a number was arbitrarily picked during design.


2) Increase crate sizes to 100 items across the board. This will turn four crates of 25 into one saving a significant amount of space.






1 and 2 have been proposed many times. The Developers say they do not plan to make any changes to these.




Rexan Ryu
Master Smuggler
Flurry Server
GoGoGirl
Fri Aug 13, 2004 12:34 am
#13

Increasing the stack sizes just leads to more hoarding of resources, instead of having for example one small house of 150 x 100k; you now have 150 x 1000k which is way too much resources to have for anyone. Resource brokers would be happy, yes, but starting newbie crafters wouldn't have a chance to compete against aestablished names. This will glut the player market economy.


Crate sizes are fine, realistically who sells items by the crate loads mainly? Chefs, Doctors and Medics. Since i'm a master chef, it's already hard enough that i get players asking me to break up a full crate of BEBrandy, Canape, Ahrisa or Synthasteak into mincrates of 5s since they feel they cant afford a full crate, and with the new vendorlimit coming up, i wouldn't be able to do that anyways if i wanted to. I can also imagine the factory run time for a hundred count crate, has anyone considered what a full run might involve off a factory?


I've read somewhere that the time for Harvester certifications are needed, perhaps the developers need to review that option where anyone without surveying skills can drop a harvester and harvest whatever is there to sell even if it's low grade resources. This was a trend started by the holocron grinding and it wont go away. Review it for the database purposes of how much junky harvested resources are just sitting around selling for 5 cpu. I wouldn't pay that amount and i'm sure others wont either, so it just sits there cluttering up the database.


I think the person said:


- Survey level 1 - Increased surveying range

- Survey level 2 - Personal level harvester certification

- Survey level 3 - Medium level harvester certification

- Survey level 4 - Heavy level harvester certification




Eva'ngelene AverLace
The Prancing Chef of Mos Eisley
Master Dancer / Master Chef
Mos Eisley "Jawa" Beer nite Hostess
Miss January Sunrunner 2005 Calendar
swg.deranda.com
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