Merchant Archive

Thread: The simple, easy, sane, logical, and rational way to fix your DB problem w/o making it OUR probl

XXXIceman
Wed Aug 11, 2004 4:49 pm
#1

Read the stickied post with over 1500 replies and you'll see why this is the most absurd idea imaginable, but then again people who don't EVER play the game can't be expected to fix it very well now can they... anyway, most players (myself included) have vendors set up -without- having any Merchant skills to speak of. Why? Well, as it stands now there is no incentive to keep the merchant line due to the fact that it's a horrendous waste of points once you master enough to get the vendors you need for your shop. If you simply REMOVE the vendors from players who don't have the necessary skills then you will free up so much DB space that you'll probably crap a boulder in shock. You're punishing everyone for YOUR problem, so that in itself is wrong IMHO, but if you're going to be an ass and do it anyway then at least do it right. I had to surrender my merchant skills to get the surveying tree and Master Brawler.. skills that are actually useful because they DO something. This proposed nerf will be the last straw for a great many players who have worked very hard in a broken game while paying their hard earned dollar and cents to more or less beta test. You don't care? You're tired of hearing about it? Well tough, you'll be hearing about it a LOT more in the days and weeks to come because even if you 'think' you won't be affected by this nerf you will... it's a gigantic ripple effect. The game will become more like work than it already is and the crafters that YOU buy from will quit, just like most of my crafting buddies on Lowca. Then you won't be able to find those high end weapons, or armor that you're used to, or even something simple like repair kits... and if you ARE lucky enough to find what you're looking for without wasting most of the night then be prepared to buy it in massive bulk form since there won't be any vendor space available to break items down. Right now I have over 5 million (conservative estimate) resources on my vendors, all broken down into 100k, 20k, and 10k stacks. Why? So that way the seasoned veteran with a large bankroll can swing by and buy 500k in 5 clicks, or the newer player can afford a smaller amount to get them started. It just makes sense is all, but this limit will cripple and eventually break this game as a whole due to the ripple effect.. agree with me or disagree, I really don't care. Truth is truth whether you like it or not and with each new game that comes out this one is losing more and more of its original appeal. It's like you guys are TRYING to make us get fed up and quit. We come home from a long day at work to relax... not log on to SWG and -work- for 2-4 hours just to restock our vendors so that we can group with our buddies and enjoy the world you coded.


Again, give players a 2 week notice that if they do NOT get the proper skill boxes then their vendors will go 'poof'.. see what happens and take it one step at a time. If your apple orchard has 1 tree that's rotting andinfested with bugs you don't drop a nuke on the field and wait for all of the trees to grow back, you remove the bad tree and plant a new one. But just remember, we (the playerbase) aren't gonna keep growing back... you keep dropping these bombs on us and we'll move to a game that doesn't require us to waste most of our playing time -paying- to work online.


This game was fun once, but now it's like I get home from one job (that I get paid for) only to log on to my second job (one that I pay to have).. make it fun again, or if you don't have the ability to 'enhance' the game enough to make it fun then just FOR THE LOVE OF GOD don't make it even worse. There is already a shortage of good crafters and this nerf will be the final blow ending the life of your beloved 'player enconomy'.


Just take it a step at a time and don't go crazy with it. Remove vendors from players who don't have the skill and your little problem will be solved, end of story.


Peace out. Do the right thing.
Erillion
Thu Aug 12, 2004 2:11 am
#2

Large resource blocks


Every item in a backpack counting against vendor limit (bye bye storage vendors, hello database speed increase)


Fixing all borked crafting items not coming out in crates (e.g. some architect parts).


Have fun


Novarider
XXXIceman
Fri Aug 13, 2004 1:15 am
#3

If they made the resource stack up to 1,000,000 units rather than 100k that would make a tremendous difference and reduce the DB considerably by allowing weaponsmiths, armorsmiths, chefs, etc the ability to store their resources in one stack rather than 10.. seems to me like that would be a very good step in the right direction.
mrthx
Fri Aug 13, 2004 1:27 am
#4

Removing those vendors ran by people who dont possess the skills should be the first step they take. Once that occurs they can analyze the database and see if it is necessary to have vendor caps. If it is then I am all for it but not the 110 item Master Merchant cap they proposed.





Reginald VelJohnson [LGN]
Semmi [CAKES]

RandomStatic
Fri Aug 13, 2004 7:48 am
#5

Removing vendors from those that don't have the skills to keep them is an excellent first step. I'm surprised they didn't think of this themselves.


Wait a minute... no I'm not.





Just Issovi
Master Ranger/Rifleman/Wanderer
"This is my Jawa, this is my gun;
This one's for fighting, this one's for fun"
Type /chat join Ranger to get me in game
Shade70
Fri Aug 13, 2004 1:42 pm
#6

I agree, there are alot of ways the Devs can reduce the DB without affecting the players.


Other things that would cut down DB space alot:-


Stop the useless Loot drops of Disks,CDEF pistols etc. We've all got em by now.


Increase crate stacks upto 100 and make them restackable.


Increase Resource stacks upto 1 mill


Allow Manufacturing schems touse the same subcomponent type regardless of serial number.


An evaluation of the Resource situation. Do we REALLY need all these different types of resources spawning,each new one spawning every 7 days or so with new names & stats? Why do we need 8 types of Water? 4 Different types of Hide/Meat/Bone (not counting the planet type as well)


Also some of the craft profession schems could be looked at and cut down. Do I really need 15 Subcomponents to craft a R3 Droid?. AS and architect have the same problem.


Also if DB space is a problem WHY DID THE DEVS INTRODUCE LOOT KITS??? This is a hugh waste of space. 4 loots kits each with 10 items (I think), that CAN ONLY be crafted one at time (what the hell is that all about?)


All these could be introduced and would cause very little harm to the player base (in some cases would be applauded).



Drece
Master Ship Wright, Master Rifleman and Imperial Ace

"They couldn't hit an elephant at this dist--" -- The last words of General John Sedgwick, Union Commander in the Civil War.
ZallusNuranxis
Fri Aug 13, 2004 1:53 pm
#7


RandomStatic wrote:

Removing vendors from those that don't have the skills to keep them is an excellent first step. I'm surprised they didn't think of this themselves.


Wait a minute... no I'm not.




Removing vendors from the unskilledis also part of the patch 10 besides the proposed vendor cap.


They are also going to remove empty vendors from the planet map

Message Edited by ZallusNuranxis on 08-13-2004 01:54 PM

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