Merchant Archive

Thread: Problems with Merchant!

ZallusNuranxis
Wed Aug 11, 2004 2:23 pm
#1

true that
ResourceMonkey
Wed Aug 11, 2004 2:31 pm
#2






JacobJansen wrote:



My questions are this..


1) Why cant we change the name of a vendor? You should at least do it when master!


2) Why cant we create a vendor? Having to make one 20 times till you get an ok looking one is very annoying!


3) Why cant we move them around? Once you drop them, they are there for good, or till you delete them!


4) Why cant we remove clothing form the vendors? We can put it on, but why cant we take it back!


If these 4 issues were fixed, it would make Merchant a lot better.






#1&3 have to do with mapping of the vendor to the inventory market. I won't get into coding that I do not have access to but generally, a constant name and location means that the stuff that you have on it, stays on it. Althouogh I wish we could them as well.


#2 is a feature as you advance. The more advanced you are, the more choices you are able to make.


#4 probably has to do with the fact of putting the 'skin' onto an "NPC" and those skins not having the various extras automatically linked to them (condition, quality, # sockets, etc.).





FRUGA HAS LEFT THE GALAXY - Good luck all, I'm done with this game - Account Closed 9/10/2004
with a two month visit again from 6/05-7/05


Upon launch of JTL - An Empire Deserted (no one on planet) Coming in 2005! "Star Wars Galaxies: The Jedi Empire"
JacobJansen
Thu Aug 12, 2004 12:00 am
#3



My questions are this..


1) Why cant we change the name of a vendor? You should at least do it when master!


2) Why cant we create a vendor? Having to make one 20 times till you get an ok looking one is very annoying!


3) Why cant we move them around? Once you drop them, they are there for good, or till you delete them!


4) Why cant we remove clothing form the vendors? We can put it on, but why cant we take it back!


If these 4 issues were fixed, it would make Merchant a lot better.
JacobJansen
Fri Aug 13, 2004 6:04 pm
#4

Your responce to #4 sounds like the reason to me, but having the rest fixed would help a lot..
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