Merchant Archive
Thread: MONEY the MERCHANT NERF TRUTH
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mattpost
Tue Aug 10, 2004 10:06 pm
#1
Let us make one thing perfectly clear the economies of all the galaxies will crash severly.
I personally stand to loose in excess of 3000 items. There is no way for me to sell all these items in time.
Oh and by the way simple economics 101, Supply up cost down. Supply down cost up.
OR did you SOE guys sleep in that class. I sure as hell didn't. And some people have said we should sell in bulk.
Ummm this is not SAM's Club or COSCO here folks.
And now we come to the subversive side of this nerf.
SOE knows all of us players who need vendors and can not give up skill points will buy another account.
That means they make more money. Plain and simplethis is like the Sgt. police officer telling his officers "Revenue is down boys go make some" so they go out and ticket people to death.
SOE said to the DEVS " WE can make more moeny off this game go find it boys" so they make us buy other characters to make them merchant.
AND oh yea btw MERCHANT is UBER - I saw 1 merchant take out like, I swear, Like 10 ....I mean like 15 DARK KNIGHT MASTER UBER LIGHTSABER HOLDIN JEDI
DO NOT DO THIS NERF
Message Edited by mattpost on 08-11-2004 01:23 AM
StikerRunningfly
Fri Aug 13, 2004 11:22 am
#3
Well they aren't getting any more of my money. 1 account is already cancelled, the other runs out at the end of the month. Later all.
Wire3k
Fri Aug 13, 2004 11:22 am
#4
Problem is - most folks that are inclined to do this ALREADY HAVE. I have 3 accounts - I haven't counted many I'll quit posts that say they only have one.
That's quite a gamble. Let's see - tick off the segment of the community that the game rests on that ALREADY has 2, 3, 6, 10 accounts gambling that everyone else will get one and not throw up their hands and walk away as well.
Sigrun
Fri Aug 13, 2004 11:46 am
#6
mattpost wrote:
Let us make one thing perfectly clear the economies of all the galaxies will crash severly.
I personally stand to loose in excess of 3000 items. There is no way for me to sell all these items in time.
Oh and by the way simple economics 101, Supply up cost down. Supply down cost up.
OR did you SOE guys sleep in that class. I sure as hell didn't. And some people have said we should sell in bulk.
Ummm this is not SAM's Club or COSCO here folks.
And now we come to the subversive side of this nerf.
SOE knows all of us players who need vendors and can not give up skill points will buy another account.
That means they make more money. Plain and simplethis is like the Sgt. police officer telling his officers "Revenue is down boys go make some" so they go out and ticket people to death.
SOE said to the DEVS " WE can make more moeny off this game go find it boys" so they make us buy other characters to make them merchant.
AND oh yea btw MERCHANT is UBER - I saw 1 merchant take out like, I swear, Like 10 ....I mean like 15 DARK KNIGHT MASTER UBER LIGHTSABER HOLDIN JEDI
DO NOT DO THIS NERF
Message Edited by mattpost on 08-11-2004 01:23 AM
Correction. They *THINK* that.
I have 4 accounts. Before this announcement I was contemplating a fifth.
Thing is, I added the accounts *because they enhance my game experience*.
If I feel compelled to add a new account to compensate for what I see to be a very bad decision, I'm much more likely to just find another place to spend my $60-$75 per month.
/shrug
ResourceMonkey
Fri Aug 13, 2004 11:50 am
#7
Current conjecture with limits is that all Vendors that have 'too much' stuff on them will not simply go poof. THey will remain but unless you have the skills for it, you will not be able to add anymore items to the vendor. So, your listing of 500 pet stims will be fine, you just won't be able to add anymore unless you relearn the Merchant class.
And I disagree about "needing vendors but not able to give up the skill points" adtage. That is along the lines of saying "I need MBH, MCH and TKM to be an effective Jedi Hunter but I don't have enough skill points!" Yes, it does mean that you will not be able to be a triple crafter and have 6 vendors on the planetary map anymore if you want to keep your template as it is. You'll just have to decide what is more valuable to you. Change "not able" to "not willing".
I don't agree with the cap nerf. But I wholeheartedly agree with the requirement to have the Merchant Skill to gain the Merchant benefit. Otherwise, give me back my FD, Meditation heals and Droid Crafting abilities from the profs I mastered then dropped.
Sigrun
Fri Aug 13, 2004 11:56 am
#8
ResourceMonkey wrote:
Current conjecture with limits is that all Vendors that have 'too much' stuff on them will not simply go poof. THey will remain but unless you have the skills for it, you will not be able to add anymore items to the vendor. So, your listing of 500 pet stims will be fine, you just won't be able to add anymore unless you relearn the Merchant class.
30 days from the date of listing, they move from the "Sale" area to the stockroom. 7 days after that, they are destroyed. If you're over your limit once those items hit the stockroom, you cannot re-list. If you have no storage space before 7 days in the stockroom hits, you lose the items.
You not only won't be able to add any more, you run the risk of losing any stock you cannot sell in 37 days (assuming you know when the patch is coming and re-stock the night before).
And I disagree about "needing vendors but not able to give up the skill points" adtage. That is along the lines of saying "I need MBH, MCH and TKM to be an effective Jedi Hunter but I don't have enough skill points!" Yes, it does mean that you will not be able to be a triple crafter and have 6 vendors on the planetary map anymore if you want to keep your template as it is. You'll just have to decide what is more valuable to you. Change "not able" to "not willing".
I don't agree with the cap nerf. But I wholeheartedly agree with the requirement to have the Merchant Skill to gain the Merchant benefit. Otherwise, give me back my FD, Meditation heals and Droid Crafting abilities from the profs I mastered then dropped.
OMG, I would *LOVE* to be a MCH /Master Pistoleer /MTKA / Master Pike(wo)man /Master Doc! Please make this happen!
NiBorg
Fri Aug 13, 2004 2:34 pm
#9
I am alsoputting up 248 full suits of composite for sale, that's 2232 items alone not including extras for the highdecay pieces. I also sell anywhere from 5-10 full suits a DAY. Why do I want to stock so many? Because I would like to be able to take a day off, or a small vacation without having to worry about empty vendors in a GAME. I also dont sell items in bag's either, why? Because how do YOU as a customer know that was is in the bag is EVER what it says? Wouldnt you prefer to know what you are buying up front being able to see what it is you are spending your credits on? Wouldnt you also like to be able ot have the up front choice to buy 1 single item rather then 9-10 items when you only want 1? IF I am restricted to 110 items per vendor you can be dam well sure I am going to raise my prices, and guess what people will pay it! You think vendors are empty now? Just wait.
Edited for typo
Message Edited by NiBorg on 08-13-2004 02:35 PM
Alliaya
Fri Aug 13, 2004 3:34 pm
#10
I am so disgusted w/ this issue that i don't even know where to begin. I am a tailor and a very successful tailor i might add. I constant business daily, spend at least 2 hours of game play daily restocking my vendors, and worked my way up to master tailor and master merchant. I have not dropped any skills from either of these professions, i happen to really enjoy the discounts master merchant gets and was extremely proud of that profession.
I have all six vendors up and running and 300-400 items on each vendor. I have shops running on all three major planets and was looking to expand to rori, talus, and dantooine in the near future. Now all that ends. With the 110 item cap on vendors that means i have the wonderful opportunity of offer my customers a whopping 11 pieces of clothing in an exciting array of 10 colors to choose from. Or, i can simply consolidate all my vendors into one shop and limit each vendor to a different line of clothing, have one left for shoes, and one left for belts/jewelry. Guess, what? I'm not doing either of those. I'm closing all my shops and dropping all the skill points I WASTED on master merchant. I'm not willing any longer to try to figure out how to make a shop work. I have invested the last six months of my gaming time working my butt off to make a name for myself on my server. I have acted w/ honor and integrity in my professions, holding on to my merchant skills b/c it didn't seem right to drop the skills the keep the vendors. Now, my thank you from this development team is a sharp stick in the eye.
The other part of this experience that has completely disgusted me is the feedback from would-be proponets of this nerf! Go and get a life! I have not heard one person who believes this cap is a positive thing explain how in the hell THEIR business is running! What exactely are you selling that you can afford a drop to 110 items, you must be the owners of the VAST MULTITUDE of empty and STUPIDLY vendors that are responsible for the lag in this game, frustration of customers traveling to your ridiculous vendors to find nothing of value, and the reason we are getting this nerf in the first place!
As for the person who made the comment about architects and TAILORS not being important to the gaming community, but only enhancing the gaming experience for some people, oooooooo, i can't even type what is running through my head about that lil comment! Just for the record, the overwhelming majority of my sales monthly come from my Men's Clothing vendors and the vendor i have set up next to my guild's WS! I sell anywhere for 30-50 items daily and each items i hand crafted, tailors can't use factory runs of clothing since we have to color each one individually!
Bottom line, i'm done. I'm dropping merchant, keeping tailor, and making clothes for myself and my guildies only, b/c i happen to love making clothes, now i don't have to care about what anyone else is wearing. I hope there are other tailors out there who are willing to try to work around the changes coming. I hope there are AS's who are willing to figure a way around having decent stock, same w/ WS's, DE's, Chefs, and Docs, b/c if there aren't, guess what? You aren't going to have to worry about spending skill points on merchant b/c you will have to first work up to architect to make a house so you can havea shop, then work up WS to make a gun to kill things for the resources you need, don't forget to pick up AS so you can armor yourself for protection. You are going to have to make everything yourself b/c the in game economy will not exisit, except those STUPID vendors that ad on planetary map "We sell everything" and have 5 wooden staffs, a couple of survivial knives, and a melon on them, those idiots will still be up and running b/c they will not be affected by the nerf, only the TRUE merchants it his game.
ResourceMonkey
Sat Aug 14, 2004 12:02 am
#11
Sigrun wrote:
30 days from the date of listing, they move from the "Sale" area to the stockroom. 7 days after that, they are destroyed. If you're over your limit once those items hit the stockroom, you cannot re-list. If you have no storage space before 7 days in the stockroom hits, you lose the items.
You not only won't be able to add any more, you run the risk of losing any stock you cannot sell in 37 days (assuming you know when the patch is coming and re-stock the night before).
Not to be a butthead here, but if your stuff isn't selling - who will buy it after you take it down? I mean, do you have 5000 units and they are going 30 a day?
If so - why did you make 5000 units?
Sigrun
Sat Aug 14, 2004 12:05 am
#12
ResourceMonkey wrote:
Sigrun wrote:
30 days from the date of listing, they move from the "Sale" area to the stockroom. 7 days after that, they are destroyed. If you're over your limit once those items hit the stockroom, you cannot re-list. If you have no storage space before 7 days in the stockroom hits, you lose the items.
You not only won't be able to add any more, you run the risk of losing any stock you cannot sell in 37 days (assuming you know when the patch is coming and re-stock the night before).
Not to be a butthead here, but if your stuff isn't selling - who will buy it after you take it down? I mean, do you have 5000 units and they are going 30 a day?
If so - why did you make 5000 units?
Not talking about me.
But who would put that many items up? Crafters whose goal in life is variety. Tailors with their clothing. Architects with furniture. Chefs with a variety of types and sizes of foods.
All seem legit to me, and I view it as unlikely any sells out with any frequency, but as very likely that they do sell quite a variety of things.
Edit: And we're not talking 5000 items. We're talking 110 at0004 Merchant. For some of those folks, it's significantly fewer items.
Message Edited by Sigrun on 08-13-2004 12:09 PM
joined42904
Sat Aug 14, 2004 12:16 am
#13
Sigrun,
I ran across a vendor yesterday that I consider a posterchild for this nerf.
Worthless loots at high prices.
5-10 cpu grinding quality resources.
Lots of overpriced weapons including 25k VKs, etc.
A bunch of armor on the same vendor.
The vendor was aptly called a "junk dealer."
This "nerf" is going to sweep up the junk. And there is plenty of junk that no one is buying.
I wish they would come up with some kind of exception to the listing limit if ALL the goods on a vendor are (1) 10k or under AND (2) from the same crafting profession. This would help powerups dealers, tailors, and interior decorator architects run their shops. (I still think the professions will do better overall if people are forced to ask for their personal services if they want these luxury items and then charge the other players accordingly. But if the consensus within these professions on their own profession boards is that they need these sorts of vendors I would have no problem with the devs' giving the vendors to them. Regular clothing and home decour don't have a significant effect on the game economy but do have a significant effect on some people's gaming experience.)
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