Merchant Archive

Thread: interesting mech XP experiments I did

Moge_Tira_Tru
Thu Jul 31, 2003 8:03 pm
#1

So me and my friend started doing some cool experiments on what and how much gives you merch XP.

here is what we found.

50Xp for access - no buying your vendor.
you do not get XP for things bought, only the single inital access.
50XP for access fees
you cannot continually access a merchant and get XP - we knew this already.

ok thats not really new info. But this is cool, we started doing experiments with the access fees. This is what we found.

if someone is in your building and you set a fee, they do not have to pay.
If someone gets the screen to pay entry fee and you turn off access fee before they click OK, they do not have to pay. Note: and they can walk around your house and leave the screen open.
You can have someone pay 1cr access fee and get XP, you can then have the person leave, change the access fee to 5cr and get xp again. You can do this any number of times.

Note on this: is not really an exploit if you think about it. It takes 10k for any tier I skills. You get 50xp points per access. thats 200 access' per skill. granted if you had an army of people but I seriously doubt that. That and it takes about 30-40sec to change fee, access, change fee and access again so you would be there forever. but if you want to try it go right ahead buddy . BTW I submitted it is an exploit just the same

Ok, nothing really new, but figured I would post it here so that everyone can see it.

enjoy!



Moge Tira'Tru Master Rifleman / Ace Rebel Pilot
Maili Dark Jedi
Roro
Fri Aug 01, 2003 6:39 am
#2

Booooooooooooooo



- Roro Asockogwa
SmugglerSnake
Fri Aug 01, 2003 11:06 am
#3

Moge, don't post exploitative things that people can do. I've been trying to keep that bug about access fees off the forums for about a week and a half! ><
Moge_Tira_Tru
Sat Aug 02, 2003 12:16 am
#4

geez relax guys.
I bugged and PM'd an exploit report already. Funny that you knew of it and didn't though. I seriously doubt this will cause a flood of Master Merchants anyway given the time needed and double accounts.

Next time I try and post some interesting and helpful (everything else I posted above) stuff I will just keep it to myself.



Moge Tira'Tru Master Rifleman / Ace Rebel Pilot
Maili Dark Jedi
Skedoozy
Sat Aug 02, 2003 1:30 am
#5

I appreciate your post Moge. I for one did not know people paying the acces fee gave you XP. So even if I charge 1c to get in for 1500minutes, and I get 5 people in my shop a day thats 250more XP than I was getting before. Every little bit helps. And it's not that big of an exploit. IT would take forever to do what you suggested, and besides that, who in there right mind is going to use an exploit to get to skills that dont work even faster?



U Skedoozy - Weaponsmith/Architect/Artisan/Merchant k
Skedoozy Mart - Weapons, Architectual Items, Smuggler Goods
Juganoth Valley, Tatooine
- Chilastra. Waypoint -6615 -4790

++ Krusos Darksun - Master Smuggler/Master TK/Pirate ++

Moge_Tira_Tru
Sat Aug 02, 2003 1:36 am
#6

Thanks Ske!

Yeah I have a 1Cr entry fee on my house as well. It prolly brings me 3-600xp a day. Pretty nice XP bonus for not doing anything



Moge Tira'Tru Master Rifleman / Ace Rebel Pilot
Maili Dark Jedi
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