Merchant Archive

Thread: Merchant Correspondent List (Week 2)

marqie
Wed Jul 30, 2003 9:05 am
#1


Hello all, (due to the board burp, my long post was lost to "page not found")


First Please Read This:






I am working hard for the merchants.


I have been sent PM's, people are sharing with me there issues and concerns. Some of the PM's have been rather gruff and rude. Guys, I play this class, I am a merchant, I am not a "this or that" that happens to have a shop, I am a real merchant as my choosen class, I have 2 shops and about to open a 3rd.I sit in my shop for hours on end, and speak to people that come in and helping people.


I say this because from the PMs I have recived make me want to readdress a point...


I have been tasked to come up with the TOP 5 issues for the class. We all know that there are a lot more than 5. Not ever issue can be covered every week, and issues that are "supper issues" to you, may not be one of the top 5 issues. So please, don't send me nasty PM's because your issue did not make the list, you are not doing a service to you, or your class. I read this board, almost all of it, I respond to almost every post in the merchant forum. I know what is going on, and I ask for feedback from all of you via this post. (One of the only Corrospondants that do this, at least that I know of) So please please do not take it personal if your issues is notaddressed every week.






It is hard to come up with the top 5 issues when last weeks were not addressed at all, so there is going to be a few repeats.



  1. Two show stopping defects need to be addresses RIGHT NOW.


    • The stockroom defect is killing us. We need to get what we put in the vendor out!

    • The resource defect. Details: If you take a stack of 1000 chicken legs, and split them into 10 stacks of 100 legs, and place them in the vendor. You will see all 10 stacks. When someone buys one, and goes to retrive them, they will get all 1000 chicken legs, and the other 9 are still for sale, but now can not be retrived. This means that 1 person get the 1000 chicken legs for the price of 100, and 9 people get screwed. This is a defect in NPC vendors only. I have not seen this terminal vendors.

  2. Vendor fees for droid and terminals are VERY VERY high. I have seen fees as high as 10,000 a day. Given the broken Ad Tree, and the lack of ways to show we are a shop, merchants do not have the client flow to handle this steep fee. There is also a reverse issue with NPC's Charging almost NO money.

  3. NPC vendors are being killed by griefers all over this place. Many merchants (Including me) have had to shop from a corpse. This needs to be corrected.

  4. There is an issue with items in the vendor counting aginst the max number of objects in the house. If there is 100 items in the vendor, then you can only place 150 items in the shop (Max is 250)

  5. Vendor issues (Some improvments, some bugs)


    • Remove the time limit on vendor items

    • Allow us to change the price without removing the item

That is the proposed top 5, I also want to incluse some improvments, because I think it is not fair that I have to address known bugs.



  1. We would like to see... All of a resource types should be placed in a vendor, and a price set on a per unit basis. , and the user can buy what they want. A popup comes up, with a slider. So if I have 10,000 chicken legs are in the system at 3 credits, a user can move the slider to 100, and be charges 300 credits, leaving 9,900 in the vendor.

  2. Make houses sectioned, so we can have some room for ourselfs, the entry list will be used to see who can enter all the house. This way we can place "private" vendors or just have personal space.

  3. A way to change the elevation of an item, so we can "place" things on tables. Without having to place it on the steps, and drag it all over the house.

Okay guys, let me know what you all think, I will send it in later this evening. Forgive me for spelling, I have had to type this out twice.





Marqui - Former SWG Correspondant - ][IooCam
EQ-Squared.com the most pathedic fansite in the world.
Guild Leader - Artisans of Conquest

Strikke
Wed Jul 30, 2003 9:46 am
#2

While there are many problems with the Merchant class (as you state in your post), I can live with these as a Top 5 for now. Good work!




Bloodfin: Dakkor Lightrunner - Adventurer - (Here, There, Everywhere)

Starsider: Heph Starstrider - Master Weaponsmith : Fencer - (Location Classified)

XCal78
Wed Jul 30, 2003 9:59 am
#3

My all-time #1 issue is "Vendor Access List". I need people to be able to place vendors in my shop.


#2 is item limit as 250 sucks to run a shop with 15-25 vendors in it



Zeto




Zeto (Lowca)
Master Weaponsmith / Master Merchant
Galactic Mall
Kaadara, Naboo (5825,6275)
Now offering pre-sliced weapons! New architech vendor open as well. Pets for sale and medical supplies as well as crates of items.
marqie
Wed Jul 30, 2003 10:06 am
#4

Ah yes, the vendor list, It was in last weeks as well, but it is worth readding



Marqui - Former SWG Correspondant - ][IooCam
EQ-Squared.com the most pathedic fansite in the world.
Guild Leader - Artisans of Conquest

XCal78
Wed Jul 30, 2003 10:12 am
#5

I'm doing same thing as you Marqie just I supply my own weapons to the shop Soon as the vendor list is fixed I can expand my domain to other planets but it's just not worth the time or effort till they fix that bug. I can't afford to transfer my house to someone so they can place a vendor with 3 million credits in factory crates on the floor and a very elaborate entry/admin list.I think merchants will be worth the time invested eventually if they listen to us.



Zeto




Zeto (Lowca)
Master Weaponsmith / Master Merchant
Galactic Mall
Kaadara, Naboo (5825,6275)
Now offering pre-sliced weapons! New architech vendor open as well. Pets for sale and medical supplies as well as crates of items.
TeikoSun
Wed Jul 30, 2003 10:21 am
#6

More of a nuisance than a major issue...


If you have more than one vendor in a structure and register them with the planetary map, the overlay city map becomes illegible, as the vendor names stack on top of each other.

JazzmanianDevil
Wed Jul 30, 2003 10:21 am
#7

Still a bazillion things to be fixed, but I too can live with that as the top five for this week. They are all certainly critical enough to justify such a place. Good job.



lilililililililililililililililililililililililililililililililililililililililililililil
Jakyle Lv'Taryl
Retired and soon to be deleted Master Architect
Disgruntled Bothan Rebel Pistoleer
In the player built village of Twinloch, on Talus, Tarquinas server
Shop location, SW of Dearic at Neg 1110 by Neg 5015

Khaldun
Wed Jul 30, 2003 11:25 am
#8

That's a good top five; all crucial issues.


At some point, we should have a few weeks of "top five improvements" to the profession, but obviously we have to hold off on those. I hope you're saving all the threads on that subject, though, because there have been a lot of really good ideas.




Atino Xepteed
Maker of Mediocre Weapons
Chilastra
Csin
Wed Jul 30, 2003 11:35 am
#9

Good list!


-I just gave up 200,000 units of unretrieveable resources, and refunded about the same amount in credits to disgruntled customers. For the privledge of paying 3500 credits a day I now have a terminal vendor instead of my pretty Twi NPC for resources. I'm not complaining about my business, but it seems prettypunative when the vendor right next to it costs me 0 now that I have Efficiency VI.


-Please fix vendor/admin lists so we can make Bazaars, Cantinas, and other mixed-user properties. A guildhall should be useable by a GUILD..it's unreasonable to assume that one individual is going to be responsible for 20 rooms. What if I don't want my own place?


-More impressive skills for the Merchant tree..+5 vendor for Master =not exactly worth it eh?



Csin





Csin Csity
Master Merchant

Prop. of Csin's Bargain Csity -400,-5500
Coronet, Corellia -Bloodfin
Bulk Resources, Weapons, Spice,
Medical Supplies, Droids, Deeds,
Clothing, and More every day.

"To be yourself, in a world that tries, night and day to make you just like everybody else - is to fight the greatest battle there ever is to fight, and never stop fighting." E. E. Cummings.
Grimjakk
Wed Jul 30, 2003 1:21 pm
#10

Number one issue for me is the stockroom bug.


I think we're talking the same bug here... the one where at Novice Merchant you proudly place your first vendor... initialize it and open it up to see that you (apparently) have full access to your "stockroom" and so go ahead and delete that ugly terminal that you've been looking at since business3... and discover that since your vendor UI DEFAULTS to a "This Region" view that's been invalid since the last few weeks of beta3 that you've just lost all the items that you had on your first vendor... THAT "stockroom bug"?


/pant /pant /deepbreath


Yeah, I hate that one too. Good call.




Grimjakk Ghostripper / Master Bounty Hunter - Sunrunner
Where DEATH has no price, LIFE has no value.
"You're no Jedi. You're just someone with a fancy sword and a few parlor tricks."
Grimjakk
Wed Jul 30, 2003 1:22 pm
#11

Sorry... "...proudly place your first NPC vendor..."



Grimjakk Ghostripper / Master Bounty Hunter - Sunrunner
Where DEATH has no price, LIFE has no value.
"You're no Jedi. You're just someone with a fancy sword and a few parlor tricks."
Baloraan
Wed Jul 30, 2003 1:40 pm
#12

I would like to add one.


On remove vendor add a confirm dialog box if there are items on the vendor.


I just lost over 200000 credits worth of wholesaled merchandise last night cause I went to click status and accidently hit "remove vendor" cause my mouse was dirty!


I guess I really didnt need to sell those houses and factories.


Osmol
Wed Jul 30, 2003 1:42 pm
#13

Yeah I have to say, although many Merchants may not experience it, a true issue is the vendor access and placment in houses. Basically, house permissions need to work correctly, because the Merchant class depends on them. People in the Admin list should be able to place vendors in a house that does not belong to them. People on the vendor list should be able to have admin access to vendors. This should be a high priority, and I think it's getting overlooked simply because most Merchants own their own house and don't get supplies from other artisans. This should be a top five issue....



Osmol Duran
Theed, Naboo (Kauri)
Master Artisan/Master Merchant/Master Droid Engineer/Bartender
Jedi Mind Tricks Alliance Shop, Naboo: -6620, 4300 (W of Theed)
Providing you with equipment, weapons, medical supplies, structures, and slicing services!
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