Merchant Archive
Thread: the resource problem
Tomorrow I am going to turn my shop into a resource shop, yet I have heard that there are problems with selling multiple bundles opf the same resource. What is this problem so that I can avoid it. I don't want to loose a large amount of money because of a bug.
Thank You
yah, have a thread here too you can read as well:
http://www.swgfta.com/forum/viewtopic.php?p=260#260
I have a small fix for said proplem of resource vendors. Be it a pain in the rear but it should work.
Make bags or get with a tailor and flesh out a deal rename the said bags to a description of the resource and place the resources in bags. As long as you dont scam your customer base and explain why you do this there should be no problem. I sell all my orders in bags named after the customer who requested it. I dont sell resources but the same idea applys to them as well.
When they wont fix it work around it
The standard terminal works fine for resources. This is an NPC (humanoid) vendor bug ONLY.
You aren't charged for resources in your stockroom, so I usually just put 3 or 4 2000 credit stacks of each resource on the terminal and pull more out of the stockroom as those sell. That way I can keep my terminal fees at about the same level as running 1 medium harvesters. I'm hoping that eventuallythey'll rebalance vendor costs so I can do most of my sales from my shop, but I still sell the bulk of my resources in 3000 credit lots on the bazaar.
Bit of a pain in the butt, running back and forth to town every day.