Merchant Archive

Thread: Merchant Strike

Slinar
Wed Sep 24, 2003 1:07 pm
#1

Hey... Due to the feeling I am getting from some users in the SWG Discussion I say the merchants go on strike. Put all your merchants up with 1 items on there for now at a cost of 1,000,000 credits... make it like a survey tool or something... and we all go on strike... and let the economy feel the effects of the merchants not being around...



Thanks,

Slinar Doslar
Novice Chef & Merchant
Future Politician of the Future Nothing Personal City of Trade and Services
Owner/Manager of Slinar Mart
Nothing Personal | Chef Info Sheet
marqie
Wed Sep 24, 2003 1:14 pm
#2

Slinar,


I really feel your pain, but the fact is, it is only 2 or 3 people who feel the way this guy does. I would not worry about it.


I would find out char names, and if you are on that server, put them on the ban list. I am sure he used merchants all the time, he is just mad that he has to run 1000m's to buy a gun.




Marqui - Former SWG Correspondant - ][IooCam
EQ-Squared.com the most pathedic fansite in the world.
Guild Leader - Artisans of Conquest

Slinar
Wed Sep 24, 2003 1:16 pm
#3

Still gotta wonder... Would the Dev's notice us and be alot more responsive if they notice all the vendor's are gone?



Thanks,

Slinar Doslar
Novice Chef & Merchant
Future Politician of the Future Nothing Personal City of Trade and Services
Owner/Manager of Slinar Mart
Nothing Personal | Chef Info Sheet
marqie
Wed Sep 24, 2003 1:21 pm
#4

hehe, becareful, if we did that, and the database ran smoother, they might nerf us



Marqui - Former SWG Correspondant - ][IooCam
EQ-Squared.com the most pathedic fansite in the world.
Guild Leader - Artisans of Conquest

Quinian
Wed Sep 24, 2003 1:49 pm
#5

I agree we should ban together to prove a point. But lets find a ways to motivate potential customer to come to our shops instead of trades or public bazaar. One of the biggest issues about our profession is that this game can function with out any merchants in it. You need entertainers (heal BF) you need docs/medics, crafters make the goods and the fighting professions use them. Crafters can sell to others without any merchant abilites. I don't know the solution and maybe this isn't a really a problem for most. Maybe one solution would be to separate the crafters and merchants requiring crafters to use merchants to sell their goods (just a quick thought, can the flames please, I'm a crafter too). Or maybe the community as a whole needs to be educated, how many players know what we do, or know that our shops show up on the global map?


As for the people who don't want to run 1km to buy a gun...these are the same people on the jedi forums talking about running over every cm of every planet to become FS. I see their point, after spending days in the wilderness, I would rather shop in the safety of a city.


Otiamo

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