Merchant Archive
Thread: My idea for a merchant elite-elite profession.
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Ditolus
Wed Mar 24, 2004 12:48 pm
#1
as we all know after master merchant there's nothing else to go up to. I think one way we could involve the merchant class in the gcw is to have 2 elite elite professions that branch off of master merchant. one that goes for rebs and one that goes for imps. skills and abilities would in include:
1.being able to hire recruiters/vendors to sell faction armor, and or weapons and schematics
2. being able to set entry restrictions on what kind of faction may enter a shop
3. imp shops would be placablein any location. reb shops would have to be a certain distanceaway from an imperial controlled city. ex. reb shopcouldntbe right next to the bestine border.
4. receive a small numberoffaction points everytime you sell afaction toy. armor,weapon etc.
5. the higher u go up in the skill trees the more faction items become available for u to sell.
6. give us the ability to sell more kinds of faction items than can just be purchased on the generic recruiters. exclusive faction perks only purchasable from this new elite professionwould surely aid our profession. uniforms, furniture, foods, are all possibilites
7.forreb shops. make themvulnerable to imperial raids or scans.penalitescould includesome maintenance deducted from the shop, assasinated vendors, loss in faction points.
if anyone else any ideas feel free to post them.of course an elite-elite profession might not be needed if this could be incorporated into the already existing skill trees.
Cafa
Fri Mar 26, 2004 2:35 pm
#2
Being able to get the devs to stack resources at 1,000,000 units and making all crates goto 100 count. /sigh
Fivo Asia
Songe
Fri Mar 26, 2004 8:09 pm
#3
They should put all this in the merchant tree... not add something else.
StellaBlue
Sun Mar 28, 2004 8:34 am
#4
they definatly shouldnt make rebel houses or vendors "killable" by IMPs. Would just cause IMPs to just run around destroying all reb vendors and houses.
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