Merchant Archive
Thread: Adding Cargo as a Merchant Component
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Galaxlerner
Tue Aug 24, 2004 10:28 am
#1
I'm not a Merchant but I was wondering what the view of having harvested resources and factory products be only moved by cargo vehicles?
In terms of realism, it seems kinda silly for a person to walk around carrying thousands of units of steel in their pocket.
I was thinking that they could make cargo vehicles that could operate like moving factories with unit maximums. When JTL comes out this could be used with the freighters (and special holds for smuggling).
To add challenge to the game, certain high capacity cargo vehicles could be vulnerable to attack. To help with those who can't hire PC's, make another element to Merchant to be able to hire guards. Different levels could recruit different numbers and strengths similar to the faction pets.
This could be used for all the crafting professions with the basic vehicles and guard numbers made available in the Business column of the Artisan profession.
Taorah
Tue Aug 24, 2004 10:47 am
#2
Where would you keep these vehicles? If you are able to put them in your data pad with a full load then why even bring them out except to load them up. Now you are holding even more resources then you would without them. The only way this would work is if they were like houses and can only hold items when not in your data pad or inventory.
Tirgwystraff
Tue Aug 24, 2004 11:44 am
#3
They never say how big a single unit is... maybe it's only a gram? what's the mass/weight? 100,000 grains of sand might fit in my backpack ( certainly feels like it while hiking!)... besides, jedi aren't real either. Maybe we all carry interdimentional holes in our packs, and that's how we store them
Orange anyone??
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