Merchant Archive

Thread: 8 days -- just got back from the mass bannings to much to read what is merchant scoop

Valuthorax
Fri Aug 27, 2004 5:56 am
#1

What Do i need to know what are limits, changes etc -- almost a week and alot of work to do i think --

all my vendors are on my non master merchant accounts -- and i was swoitching when i was banne din error



Please tell me the scoop



Valuthor Rax
Wanderhome
DragonFire7
Fri Aug 27, 2004 6:35 am
#2


just select your vendors and on the radial menu select delete. this should solve all future problems with your vendors and conflicts with this publish

Message Edited by DragonFire7 on 08-27-2004 08:36 AM



Ryric Krael- Master Armorsmith
Emissive Technologies
an Armor Crafting Company
Avian City, Talus -6055 377
Coronet, Corellia: -411, -5508
Crimsonsplat
Fri Aug 27, 2004 6:58 am
#3

Well, the Test center threads have full details, but here's the quick and dirty:


Patch goes in on the 31st.

You get 12 vendors, not six. You get vendors in both of the last two columns of the merchant tree.

You get anumber of items per vendor, but you can distribute them among vendors any way you wish.

You get a higher cap per vendoras you go up in the skill trees. Max is Master Merchant for 4000 items. (it's 3k without MM).

Items inside packs WILL count against the total.


That's the high points. I've heard about some changes to the Advertising column, but I'm not sure about those.

Valuthorax
Fri Aug 27, 2004 7:23 am
#4

ughh

items in packs against total

double ughh





Valuthor Rax
Wanderhome
Andymantium
Fri Aug 27, 2004 7:28 am
#5






Valuthorax wrote:

ughh

items in packs against total

double ughh








triple ugh



K

joined42904
Fri Aug 27, 2004 8:09 am
#6

quadruple cheer for items in packs counting against the total.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
rexan
Fri Aug 27, 2004 8:36 am
#7






joined42904 wrote:

quadruple cheer for items in packs counting against the total.







/agreed


This is the only way to keep people from using vendors for storage. (well mass storage at least)




Rexan Ryu
Master Smuggler
Flurry Server
Valuthorax
Fri Aug 27, 2004 9:05 am
#8

Im sure its been bought up but what about arour, loot kits, krayt tissue sets?


Im a pure buy and resel lmerchant and carry everythign you can think of -- most are in backpacks...



Valuthor Rax
Wanderhome
Elyssa
Fri Aug 27, 2004 9:29 am
#9

Each item in the pack will count against the item limit.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Yogol
Fri Aug 27, 2004 11:41 am
#10






Elyssa wrote:

Each item in the pack will count against the item limit.



Euh, but not on pub 10, will it ? Only later down the road.



000000000000
000000000000Yogol Elder Jedi.
000000000000
000000000000Yoggie Trader on Corellia -320 -5500.
000000000000
000000000000Yogu Wannebe Medic.
000000000000

Cookie Cruncher.
Andymantium
Fri Aug 27, 2004 11:51 am
#11






Yogol wrote:


And another feature : items in the stockroom do NOT count to your max.





True, but they disappear after 7 days.




K

Super_nice_jedi
Fri Aug 27, 2004 11:56 am
#12






Andymantium wrote:





Yogol wrote:


And another feature : items in the stockroom do NOT count to your max.





True, but they disappear after 7 days.





I had an item run out on me on Monday, some more went to stockroom on Tuesday. Wednesday I look in storeroom, and item that went into stockroom on Monday was gone!! So don't count on them staying for a full 7 days, or 2 days for that matter!




---------------------------------------------------------------------------------------------------
You're out of time, SOE The whole 2.5 months shouldn't have been. The game was fine up until Nov 15th. If the CU was worked on, instead of devoting time to the NGE (including the many months prior to November), the game could possibly be totally bug free by now.

My account cancels on 2nd Feb, which was a waste as only played game for 1 day to get the life day gifts, will be resubbing when creature handler, Bio-engineer, scout, and ranger return, oh and the FS village.
BigRay
Fri Aug 27, 2004 11:58 am
#13

I've just come back to SWG, but I have most Merchant skills (I figured it made most sense since I'm more of a miner than a crafter). From what I have been able to gather, it seems like you are playing your merchant the way the devs intend them to work after this patch. If the changes work as intended, there will be a space in the economy for the "middle man", or general merchant.


I like the idea. I hope it works as advertised. It's going to piss a lot of people off though.
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