Merchant Archive
Thread: 8 days -- just got back from the mass bannings to much to read what is merchant scoop
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Valuthorax
Fri Aug 27, 2004 5:56 am
#1
What Do i need to know what are limits, changes etc -- almost a week and alot of work to do i think --
all my vendors are on my non master merchant accounts -- and i was swoitching when i was banne din error
Please tell me the scoop
DragonFire7
Fri Aug 27, 2004 6:35 am
#2
just select your vendors and on the radial menu select delete. this should solve all future problems with your vendors and conflicts with this publish
Message Edited by DragonFire7 on 08-27-2004 08:36 AM
Crimsonsplat
Fri Aug 27, 2004 6:58 am
#3
Well, the Test center threads have full details, but here's the quick and dirty:
Patch goes in on the 31st.
You get 12 vendors, not six. You get vendors in both of the last two columns of the merchant tree.
You get anumber of items per vendor, but you can distribute them among vendors any way you wish.
You get a higher cap per vendoras you go up in the skill trees. Max is Master Merchant for 4000 items. (it's 3k without MM).
Items inside packs WILL count against the total.
That's the high points. I've heard about some changes to the Advertising column, but I'm not sure about those.
Andymantium
Fri Aug 27, 2004 7:28 am
#5
Valuthorax wrote:
ughh
items in packs against total
double ughh
triple ugh
joined42904
Fri Aug 27, 2004 8:09 am
#6
quadruple cheer for items in packs counting against the total.
rexan
Fri Aug 27, 2004 8:36 am
#7
joined42904 wrote:
quadruple cheer for items in packs counting against the total.
/agreed
This is the only way to keep people from using vendors for storage. (well mass storage at least)
Valuthorax
Fri Aug 27, 2004 9:05 am
#8
Im sure its been bought up but what about arour, loot kits, krayt tissue sets?
Im a pure buy and resel lmerchant and carry everythign you can think of -- most are in backpacks...
Yogol
Fri Aug 27, 2004 11:41 am
#10
Euh, but not on pub 10, will it ? Only later down the road.
Elyssa wrote:
Each item in the pack will count against the item limit.
Andymantium
Fri Aug 27, 2004 11:51 am
#11
True, but they disappear after 7 days.
Yogol wrote:
And another feature : items in the stockroom do NOT count to your max.
Super_nice_jedi
Fri Aug 27, 2004 11:56 am
#12
I had an item run out on me on Monday, some more went to stockroom on Tuesday. Wednesday I look in storeroom, and item that went into stockroom on Monday was gone!! So don't count on them staying for a full 7 days, or 2 days for that matter!
Andymantium wrote:
True, but they disappear after 7 days.
Yogol wrote:
And another feature : items in the stockroom do NOT count to your max.
BigRay
Fri Aug 27, 2004 11:58 am
#13
I've just come back to SWG, but I have most Merchant skills (I figured it made most sense since I'm more of a miner than a crafter). From what I have been able to gather, it seems like you are playing your merchant the way the devs intend them to work after this patch. If the changes work as intended, there will be a space in the economy for the "middle man", or general merchant.
I like the idea. I hope it works as advertised. It's going to piss a lot of people off though.
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