Merchant Archive
Thread: Combat Balance Sandbox: Testing Volunteers Needed
He also announced that each correspondant would be allowed to select 5 members of the community to help test the systems. If you are interested in testing these changes I need to know so I can select interested candidates for the positions. Understand before you go in the following:
1. Its going to require some time.
2. Its going to be more like work than fun.
If you are stil intersted in helping test please send me a PM with the following information:
1. Your Station login name (NO PASSWORDS) just the name
2. Your Display name (like DocSavag is mine)
3. Why you feel you would be a good candidate for testing on the combat balance (be brief please)
While the changes will all relate to combat, combat changes effect everything in the game in one form or the other. While there won't be much in the way of Merchant speicifc things to test the changes will impact us and it will be good to have some people on the server who can help give the devs feedback about how such changes will affect the economy and the merchant profession.
I don't have a date yet for the start of the testing or a date for when the candidates will be turned in to Thunderheart.
DocSavag wrote:
1. Its going to require some time.
2. Its going to be more like work than fun.
Well, both of those criteria fit my gameplaying right now, so I sent my name in. If I'm stupid enough to be playing a game that seems like more work than fun, I might as well be trying to improve the game (or, at the very least, trying to head off some of the more flagrant bugs that pop up when programming is changed). And it is fun to really try to break things in a game, turn it in as a finding, and thus prevent others from getting to use it.
Besides which, we need a few articulate people helping out with this (which most of the merchants tend to be), considering that the majority of the testers will probably be the monosyllabic combat types.
LadyGrey wrote:
DocSavag wrote:
1. Its going to require some time.
2. Its going to be more like work than fun.Well, both of those criteria fit my gameplaying right now, so I sent my name in. If I'm stupid enough to be playing a game that seems like more work than fun, I might as well be trying to improve the game (or, at the very least, trying to head off some of the more flagrant bugs that pop up when programming is changed). And it is fun to really try to break things in a game, turn it in as a finding, and thus prevent others from getting to use it.
Besides which, we need a few articulate people helping out with this (which most of the merchants tend to be), considering that the majority of the testers will probably be the monosyllabic combat types.
Now now..don't pick on the combat players. Everyone has their role to play.
Besides which, we need a few articulate people helping out with this (which most of the merchants tend to be), considering that the majority of the testers will probably be the monosyllabic combat types.
Message Edited by Yogol on 08-24-2004 03:22 PM
DocSavag wrote:
Now now..don't pick on the combat players. Everyone has their role to play.
RamhornSWG wrote:
Hmm..
The post is a joke I take it?
If the devs are including master merchants to balance the combat classes this game is in worse shape than I thought.
This is a joke right?
No, this game and every profession therein is affected in some shape or form by the combat balance. Granted there doesn't need to be excessive merchants but a few need to be present for sure.
No, this game and every profession therein is affected in some shape or form by the combat balance. Granted there doesn't need to be excessive merchants but a few need to be present for sure.
Ok Ill bite...
What change in the combat balance would effect players that place vendors that can be used to sell items?
Message Edited by LadyGrey on 08-26-2004 10:52 PM
RamhornSWG wrote:
Ok Ill bite...
What change in the combat balance would effect players that place vendors that can be used to sell items?
1) Some changes affect EVERYONE, not only fighting types (HAM bar, most notable).
2) Regression testing: if you do a mayor release in software, you got to test ALL parts of the software, even the ones hat shouldn't be changed (but often are anyway).