Merchant Archive
Thread: Give me a single good reason why non-merchants should not be able to use a vendor?
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joined42904
Wed Aug 18, 2004 11:38 am
#105
I agree with Gyopi's assessment of the tailor profession.
I think there is probably a market for high-socket wardrobes for crafters. I'm not sure of the extent to which it has been tapped. It may be in special orders.
I as a merchant would certainly never want to touch clothing as it presently exists except perhaps BE clothing.
I actually think you tailors would be better with no one being able to have a large stock available because then everything becomes a special order. And I would pay a reasonable amount for special orders.
I have actually traded special order ubese for a full suit of 3 plus socket wardrobe that looks nice for my character. I wish tailored goods were not so undervalued. But to wish that is probably bad business for myself as an armorsmith.
Duckfat
Wed Aug 18, 2004 6:48 pm
#106
Ainwyn wrote:
Duckfat wrote:
OMG who is talking about things without knowing what they are talking about now? You do know that a non-CH pet has commands taught to them that a non-CH can command the pet with right? Commands that when sold the new user who is not a CH can still use with the pet. Oh oh looks like your credibility is getting worse by the minute.
The same can be said of the proposed non-merchant vendors (getting them to sell stuff but not advertising, reducing fees, enhancing the vendors, etc).
I think you missed the point of fact that a CH has to teach the pet those skills before a non-CH can use them with the pet. Pets (animal ones) do not come with skills without being taught by a CH who currently has skills. Thus your entire analogy about why everyone should have a vendor because non-CH pets exists falls apart completely.
If you read the rest of the forum, you will see merchants begging for a way to consign vendors to other people in some way shape or form. To allow for exactly the same sort of concept of a non-CH using an animal pet. Many merchants -want- that sort of functionality.
LOL I think you miss the point of what the merchant community wants.
Ok so make the non-merchant vendor a droid that a DE can build that takes a merchant to program commands into then sell. That would be similar to the BE pets that the CH trains for the customer. Its still a non-merchant vendor but I will bet that this will still be unacceptable to the merchants because as it has already been stated by your correspondent (and apparantly whatever he says is the law since most of keep saying 'Because Doc says that the way its supposed to be') all you want is for only merchants to sell stuff on vendors. Merchants dont want the same non-CH pet functionality because it is a one time sale item. They want people to rent vendor space so that they can leech money continuously. They do not want non-merchants selling anything.
SakeO
Wed Aug 18, 2004 9:47 pm
#107
Merchants do not have a problem with others selling items, they have a problem with Non-merchants setting up shops. A shop is purely the domain of artisians and merchants and a vendor requires or includesa building, stock, advertising and a process for managing sales, in short, a shop. They have a right about being protective of vendor use, it is the basis of their profession. Smugglers would have the same issue with faction sales and slicing as it would put a dent in their income.
If you want houses to have a mailbox that people could drop off items in that would take up space in the house or allow masters of crafting professions one small vendor, that is one thing. It is a much different thing than asking for "a single good reason why non-merchants should not be able to use a vendor" that you have no interest in listening to in the first place. I am not even a merchant and support them in this. Too many people whine about spending skill points for abilities they want to use. Duckfat is just one more.
The fact is, that most of the non-skill-supported vendors are just used to sell loot for former Hologrinders and are cluttered with items that could easily be sold on the Bazaars or Trade forums.
SakeO
Gavvot
Thu Aug 19, 2004 12:26 am
#108
I'm a DE.
I use more often my BE cloth than my droids...
Tailor do have a wide variety of items to craft.
But they don't have to craft all of them.
I don't put all kind of droids on my vendor, the number of possible combinaison is much higher than the number of items a tailor can craft, and we do have color too, and no one *need* a droid except doctors and BH.
Beside, customer base for droid is more limited, the droid do last forever like clothes, but the customers are limited to have 5 droids, no more.
Tailor stuff are like all the other stuff :
Some sell much better than other.
So if I was a tailor, I would stock alot of what does sell often, make a showroom, and build other stuff on custom orders.
That's what I do with droids and it does works well.
I use more often my BE cloth than my droids...
Tailor do have a wide variety of items to craft.
But they don't have to craft all of them.
I don't put all kind of droids on my vendor, the number of possible combinaison is much higher than the number of items a tailor can craft, and we do have color too, and no one *need* a droid except doctors and BH.
Beside, customer base for droid is more limited, the droid do last forever like clothes, but the customers are limited to have 5 droids, no more.
Tailor stuff are like all the other stuff :
Some sell much better than other.
So if I was a tailor, I would stock alot of what does sell often, make a showroom, and build other stuff on custom orders.
That's what I do with droids and it does works well.
LLZero
Thu Aug 19, 2004 12:51 am
#109
Frankly, I think everyone who owns a house needs a vendor. Weather it be a rented vendor from a merchant or a vendor the way we have it now doens't matter much to me, I do, however, see how it would matter to merchants.
My main problem with vendors is not that there are too many of them, or even that there are too many empty ones.
If you really really, want to improve vendors give them a *entire galaxy* function like a bazzaar. Nothing, is more annyoing than looking on vendors for 3 weeks for one resource.
I would love to go to a vendor in my town, and search the entire galaxy for an item. If the cheap little bazzar can do it, why can't a master merchant make one? Give the MM some kind of cut if the item is bought from their vendor. I don't really mind searching for a resource if I'm going to harvest it, but If I just want to buy it, god thats annoying.
Raijen_ArDesh
Thu Aug 19, 2004 12:58 am
#110
Iago_C wrote:
I seem to remember that the box for tailoring IV used to say something about it allowing you to make better combat medicines (I wonder if that was fixed).
It hasn't For the entire tailoring line (And it doesn't help your Combat Med construction either)
EDIT: Edited text in red
Message Edited by Raijen_ArDesh on 08-18-2004 04:00 PM
Netsyphen
Thu Aug 19, 2004 5:50 am
#111
some one has to say it might as well be me......JUST BECAUSE.. thank you
Iannyen
Thu Aug 19, 2004 6:26 am
#112
Netsyphen wrote:
some one has to say it might as well be me......JUST BECAUSE.. thank you
Congradulations, you win the internet!!!
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