Merchant Archive
Thread: Vendor Items MUST be Removed and Relisted to View Detailed Information
Quick explanation about crated things. Things in a crate do not exist. There are not 25 items of code in that crate. There is one coded item that works like a 25 item limit schematic run. You pull an item, it "makes" the item. That's how the database works in this instance. So those "schematics" weren't changed. That's why they have to be relisted. Which sucks. Personally, I'd just let them expire and do it then a few at a time. /shrug Mine all have anyway.
AO-when did you start sleazing around here ![]()
Message Edited by chlaos on 05-17-2005 02:47 PM
I am a senior software engineer at Motorola and I am literally in shock over the blatant incompetence, and utter disregard for the wishes and interests of customers, that SWG Devs have displayed in the CU fiasco. The ghastly lunacy of expecting Merchants to empty thousands of items from their vendors, then relist them one by one so stats can be displayed, merely because SWG devs were too lazy and incompetent to do their jobs, defies description.
SWG was formerly the best MMORPG I ever saw, but it has been gutted and ruined by the incompetent Devs. I can recall putting in a lot of extra time playing the REAL, pre-CU SWG in the last few days before the CU conversion. I knew I was playing the real SWG for thelast time, that the game would be ruined by the CU, and felt nothing but sorrowknowing that a game with such limitless possibilities was doomed.
Amphiaraus
Message Edited by Amphiaraus on 05-27-2005 12:25 AM
ShugFlurry wrote:
Another bump for the pub 17 nerfage.
ok that is uneeded ![]()
add something construtive or futher the ideas or thread content here, but do not bump