Merchant Archive

Thread: Vendor Items MUST be Removed and Relisted to View Detailed Information

JTGAlpha
Fri May 13, 2005 5:45 pm
#66

Quick explanation about crated things. Things in a crate do not exist. There are not 25 items of code in that crate. There is one coded item that works like a 25 item limit schematic run. You pull an item, it "makes" the item. That's how the database works in this instance. So those "schematics" weren't changed. That's why they have to be relisted. Which sucks. Personally, I'd just let them expire and do it then a few at a time. /shrug Mine all have anyway.


AO-when did you start sleazing around here





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chlaos
Wed May 18, 2005 12:46 am
#67

Personally, im not going to spend 8-9 hours or longer pulling 4k plus items into my limited inventory and relisting it. I will say i simply deleted my doc vendor because everything left in there was useless. If it inconveniences people, well sorry but everyones been incovenienced by this horror. As long as im paying my money and hoping and praying for some miracle, i will post exactly what my thoughts are about the matter. Will i lose most of my customers? Of course i will. Im just having a hard time caring lately. There is just nothing fun about the prospect of doing this.

Message Edited by chlaos on 05-17-2005 02:47 PM

Amphiaraus
Thu May 26, 2005 9:55 pm
#68


I am a senior software engineer at Motorola and I am literally in shock over the blatant incompetence, and utter disregard for the wishes and interests of customers, that SWG Devs have displayed in the CU fiasco. The ghastly lunacy of expecting Merchants to empty thousands of items from their vendors, then relist them one by one so stats can be displayed, merely because SWG devs were too lazy and incompetent to do their jobs, defies description.

SWG was formerly the best MMORPG I ever saw, but it has been gutted and ruined by the incompetent Devs. I can recall putting in a lot of extra time playing the REAL, pre-CU SWG in the last few days before the CU conversion. I knew I was playing the real SWG for thelast time, that the game would be ruined by the CU, and felt nothing but sorrowknowing that a game with such limitless possibilities was doomed.


Amphiaraus

Message Edited by Amphiaraus on 05-27-2005 12:25 AM



Amphiaraus: Former Resource King of Flurry, now Retired by the NGE

Had 80 Heavy Harvs, 24 Resource Vendors

BRING BACK CLASSIC SWG (PRE-CU)

ShugFlurry
Fri May 27, 2005 11:19 am
#69

Another bump for the pub 17 nerfage.



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Ani_cul
Sat May 28, 2005 12:06 am
#70






ShugFlurry wrote:
Another bump for the pub 17 nerfage.





ok that is uneeded


add something construtive or futher the ideas or thread content here, but do not bump





stop looking at me
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