Merchant Archive
Thread: Has the elimination of 'poaching' improved your business? Mine sure has!
Elyssa wrote:
Then again, I can understand why other players might enjoy killing things.
I agree with that. There have been a few customers, for instance . . .
DingoBoi wrote:
ofim wrote:
Well if you run things they way you say Dingothen I'm personaly taken aback, a true honest (non exploiting)business man /salutethank you.
However i still fail to see how poaching hurt your business sense power is one of the things that can be easily sold on the bazaar unlike weapons and alot of elite crafted items.power is indeed sold on the bazaar and trade forums... but rarely in quantity. Most customers are high volume ones and not the small quantity... typically price is not a large factor. Many of my customers are looking for bulk.. and are willing to pay more for the convenience, so for most of them, the bazaar and trade forums are not an option to procure goods. So they turn to vendors, both legit and 'poached'... they really just care about finding stock and not wasting time. So, the conclusion is that these customers only buy from vendors (again, these are just my observations and experience). So the sales that would have gone to real merchants are being stolen by the poachers.
My opinion on open market is that it drives prices lower while drive quality higher, agree and anyone afraid of competition must have something wrong with thier product or thier pricing. not afraid of competition with legit merchants, but think it's unfair that some were able to compete with me who did not possess the skills and should not have been competition to begin with. As a master Weaponsmith I invite competition, if not for competition you would see low quality weapon at overly high prices, and thats why "open market" works.
I'm going to ask you this one thing.....instead of asking what merchant does for you, ask instead what merchant does for the game, and in my honest opinion, it hurts the game. It provides a valued profession that many people enjoy playing. You may not think so, but others do. That logic could be applied to any profession. It all depends on your point of view.
Message Edited by ofim on 09-27-2004 09:31 AM
Well My point isn't realy that people don't enjoy Merchant, because I know that isn't the case, many people enjoy it. However, what it does to the game as a whole is what concerns me. When there were "poachers" yes it did hurt some people, but as a whole my observation was that it, however muchwe may have hated it, led to a heathy economy where wealth distribution was at a high level. On chilastra sense the Merchant nerf/revamp (however you see it) the economy has fallen drasticly.
I've said this before but I'll say it again, the perfect thing (in my opinion) for SOE to have done in the begining would have been to overlay the current merchant template over the top of the elite crafting templates, this would have been more fair to elite crafters than the current system, and given Master artisan 2 vendors with 250-300 item limit, and raised the bazaar cap slightly. This would have completely eliminated "poachers" and givenamuch needed sales venue to the crafters.
I'll use you as an example of why the current Merchant system is not equitable to the crafting professions.
Dingo can master merchant, lay fussions (or pay people to lay fussions), and have combat professions (even be a "temploiter") to make himself insanly rich, while the crafter has to master his/her profession and another (merchant)to sell his/her wares. This basicly says that resource resellers are not only more important to the economy (which is a complete falsehood) but it's encurraged by the current system, which is not at all fair to the people that make 90% of the goods in this game, including the harvestors you your self use.
Like I said, I realise that people do enjoy merchant, but at what cost to others do you enjoy it. Some things, at times, have to be sacrificed (or shared)for the good of the whole. There's a law of economics (that I forget the name to ATM) that basicly says, "The best economic result is acheaved by a person not only doing what is good for himself, but doing what is good for himself and the whole group." think about that.
So i'm basicly asking you how many systems can this game support, and what systems are more important to the game as a whole?
Perhaps if miner was still in the game, Dingoboi wouldn't be so happy with his set up. Perhaps if to do the thing he likes to do.. extract resources.. he had to spend 63 skill points to do it.. he wouldn't as egotistical as he is.
Extracting resources using harvesters is a utility.. just like vendors.. and if one doesn't require a profession, I don't see why the other should.
Perhaps if miner was still in the game, Dingoboi wouldn't be so happy with his set up. Perhaps I'd be happier. Perhaps if to do the thing he likes to do.. extract resources.. he had to spend 63 skill points to do it.. he wouldn't as egotistical as he is. Perhaps I'd be even more egotistical... Perhaps I'll slap you silly too!
Extracting resources using harvesters is a utility.. just like vendors.. and if one doesn't require a profession, I don't see why the other should. One is NOT the same as the other. Harvesters require resources to make.. vendors do not.. they are not comparable.
Your not just grumpy, you are downright cranky!
/throws eggs
Message Edited by DingoBoi on 09-27-2004 06:16 PM
Message Edited by DingoBoi on 09-27-2004 06:16 PM
I deal with many types, but most of my customers are 'larger' miners who want their harvesters in mineral production and not power production, it's worth more to them in most cases to buy power rather than produce it themselves.. more convenient.. and a time savings. Plus, typically, they aren't too concerned about costs either.
Bazalan wrote:
I'm kind of surprised power works as a business. I always harvest my own between times when there are no other good spawns worth getting. If I run short I buyout the bazaar and make some noobs happy.With the profession grinding almost gone the resource market is losing its appeal except for elite resources.
DingoBoi wrote:
ofim, you really have to stop with all this logic and thinking about stuff.. It's making my head hurt
let's get back to some good egg throwing.
/throws eggs.