Merchant Archive

Thread: Has the elimination of 'poaching' improved your business? Mine sure has!

Elyssa
Mon Sep 27, 2004 8:35 am
#53

I, personally, enjoy merchant a great deal.

Combat classes, on the other hand, seem to be a waste of time to me.

As best as I can figure, the only real use for all that button mashing is so they can fetch organic resources for me and maybe clear out a lair of something that's blocking my access to prime real estate.


Then again, I can understand why other players might enjoy killing things.

That's why I avoid making broad generalizations based only on my personal feelings.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

LadyGrey
Mon Sep 27, 2004 8:44 am
#54






Elyssa wrote:

Then again, I can understand why other players might enjoy killing things.




I agree with that. There have been a few customers, for instance . . .







/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
Elyssa
Mon Sep 27, 2004 8:51 am
#55

lol.

It's times like those that I wish I could keep a shotgun under the counter and then claim "they tried to rob me."



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

DocSavag
Mon Sep 27, 2004 8:56 am
#56

Honestly officer he tripped over the bomb droid on his way out of the shop..I swear!



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



ofim
Mon Sep 27, 2004 9:40 am
#57






DingoBoi wrote:





ofim wrote:

Well if you run things they way you say Dingothen I'm personaly taken aback, a true honest (non exploiting)business man /salutethank you.


However i still fail to see how poaching hurt your business sense power is one of the things that can be easily sold on the bazaar unlike weapons and alot of elite crafted items.power is indeed sold on the bazaar and trade forums... but rarely in quantity. Most customers are high volume ones and not the small quantity... typically price is not a large factor. Many of my customers are looking for bulk.. and are willing to pay more for the convenience, so for most of them, the bazaar and trade forums are not an option to procure goods. So they turn to vendors, both legit and 'poached'... they really just care about finding stock and not wasting time. So, the conclusion is that these customers only buy from vendors (again, these are just my observations and experience). So the sales that would have gone to real merchants are being stolen by the poachers.


My opinion on open market is that it drives prices lower while drive quality higher, agree and anyone afraid of competition must have something wrong with thier product or thier pricing. not afraid of competition with legit merchants, but think it's unfair that some were able to compete with me who did not possess the skills and should not have been competition to begin with. As a master Weaponsmith I invite competition, if not for competition you would see low quality weapon at overly high prices, and thats why "open market" works.


I'm going to ask you this one thing.....instead of asking what merchant does for you, ask instead what merchant does for the game, and in my honest opinion, it hurts the game. It provides a valued profession that many people enjoy playing. You may not think so, but others do. That logic could be applied to any profession. It all depends on your point of view.

Message Edited by ofim on 09-27-2004 09:31 AM












Well My point isn't realy that people don't enjoy Merchant, because I know that isn't the case, many people enjoy it. However, what it does to the game as a whole is what concerns me. When there were "poachers" yes it did hurt some people, but as a whole my observation was that it, however muchwe may have hated it, led to a heathy economy where wealth distribution was at a high level. On chilastra sense the Merchant nerf/revamp (however you see it) the economy has fallen drasticly.


I've said this before but I'll say it again, the perfect thing (in my opinion) for SOE to have done in the begining would have been to overlay the current merchant template over the top of the elite crafting templates, this would have been more fair to elite crafters than the current system, and given Master artisan 2 vendors with 250-300 item limit, and raised the bazaar cap slightly. This would have completely eliminated "poachers" and givenamuch needed sales venue to the crafters.


I'll use you as an example of why the current Merchant system is not equitable to the crafting professions.


Dingo can master merchant, lay fussions (or pay people to lay fussions), and have combat professions (even be a "temploiter") to make himself insanly rich, while the crafter has to master his/her profession and another (merchant)to sell his/her wares. This basicly says that resource resellers are not only more important to the economy (which is a complete falsehood) but it's encurraged by the current system, which is not at all fair to the people that make 90% of the goods in this game, including the harvestors you your self use.


Like I said, I realise that people do enjoy merchant, but at what cost to others do you enjoy it. Some things, at times, have to be sacrificed (or shared)for the good of the whole. There's a law of economics (that I forget the name to ATM) that basicly says, "The best economic result is acheaved by a person not only doing what is good for himself, but doing what is good for himself and the whole group." think about that.


So i'm basicly asking you how many systems can this game support, and what systems are more important to the game as a whole?






Ofim Fote
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Agasa Stormrider Master Architect
New Camelot Mall-- New Camelot, Dantooine

DingoBoi
Mon Sep 27, 2004 10:47 am
#58

ofim, you really have to stop with all this logic and thinking about stuff.. It's making my head hurt


let's get back to some good egg throwing.


/throws eggs.



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DragonScout
Mon Sep 27, 2004 11:02 am
#59

It is just sad that they didn't remove the merchant profession in the beginning like they did the other professions that really didn't add anything to the game. Like miner.

Perhaps if miner was still in the game, Dingoboi wouldn't be so happy with his set up. Perhaps if to do the thing he likes to do.. extract resources.. he had to spend 63 skill points to do it.. he wouldn't as egotistical as he is.

Extracting resources using harvesters is a utility.. just like vendors.. and if one doesn't require a profession, I don't see why the other should.



Zerathi/Shawn -- the grumpy wookiee of Shadowfire
DingoBoi
Mon Sep 27, 2004 11:45 am
#60



It is just sad that they didn't remove the merchant profession in the beginning like they did the other professions that really didn't add anything to the game. Like miner. It's just sad that you have such a poor attitude.

Perhaps if miner was still in the game, Dingoboi wouldn't be so happy with his set up. Perhaps I'd be happier. Perhaps if to do the thing he likes to do.. extract resources.. he had to spend 63 skill points to do it.. he wouldn't as egotistical as he is. Perhaps I'd be even more egotistical... Perhaps I'll slap you silly too!

Extracting resources using harvesters is a utility.. just like vendors.. and if one doesn't require a profession, I don't see why the other should. One is NOT the same as the other. Harvesters require resources to make.. vendors do not.. they are not comparable.


Your not just grumpy, you are downright cranky!



/throws eggs


Message Edited by DingoBoi on 09-27-2004 06:16 PM

Message Edited by DingoBoi on 09-27-2004 06:16 PM



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MightyDeuce
Mon Sep 27, 2004 2:52 pm
#61

I just don't understand all the negativity towards merchant in general. I am a master merchant and a master crafter, but I focus more on the selling of items than the crafting. I enjoy merchant. I like being able to offer what people are looking for. I like merchant being a seperate prof because crafting and selling are different activities and not necessarily mutually exclusive/inclusive or whatever the term is. My biggest sales come from a butcher vendor I operate, which I buy stacks at 2 cpu and resell for other prices. Requires no crafting skills at all. So why should I then have to be a crafter to be what I consider successful at sales? I guess that's my biggest argument against making merchant skills dependant on crafting like so many continue to argue for. If we go that route, then let's also make all scout skills an overlay for combat skills, maybe medic too.


I can't honestly say that I am seeing an increase of sales due to fewer poached vendors or because I've been moving around a bit to a loc with more traffic. I will say this, however. I've seen tons fewer vendors all over the place, and those I still see around tend to have what they advertise on more of a regular basis. I am very happy with the merchant fix, and I'm looking forward to a few other changes I hope get implemented, like vendor id and consignment interfaces and such.


And let's hope they never limit lots per account. My husband and I share accounts, just play on different servers. That would just be awful for our play.


-Belili Selene-Scylla-Master Merchant/Master Artisan/Master Chef
Bazalan
Mon Sep 27, 2004 10:45 pm
#62

I'm kind of surprised power works as a business. I always harvest my own between times when there are no other good spawns worth getting. If I run short I buyout the bazaar and make some noobs happy. With the profession grinding almost gone the resource market is losing its appeal except for elite resources.



Bazzalan

Master Doctor(12pt)/ Combat Medic(12pt) / Swordsman(97spd) / Ranger
Fencer(100spd)/ Rifleman(100spd) / Musician / Armorsmith(12pt) / Merchant / Artisan
Medicine/Weapon/Armor/Food Shop - Chilastra.Coronet 740 -4090 (Buffs/LOOTS/Armor vendors are mine)

SWG: the most expensive game of monopoly I've ever played.
LadyGrey
Tue Sep 28, 2004 12:50 am
#63

Dingo, you're just upset because Dragon is absolutely right in this. Why should merchant require skill points, and putting in a harvester doesn't? You say that a harvester has to be crafted by someone, and a vendor doesn't. But a rifle has to be crafted, and if I don't have the skills to use it, then I can't use it. If harvester usage had been limited to crafters, then resources would be worth more, and crafted goods would be more expensive, and maybe crafters as a whole would make as much money as the combat types do as a whole. Creature resources can only be harvested by people who have those skills. We can't make traps to enable us to get a lot more creatures resources, or enable people without scouting to harvest those resources. And because of that, creature resources are rather rare and expensive, and things made from them are rather expensive.


When I was first in the game, personal harvesters had BER of 1, mediums went to 4, and heavies went to 9 (or numbers about like that). I'm not even sure why those numbers were increased. We didn't see a proportionate increase in what scouts could harvest.


This game sometimes seems like a very large ship, with nobody at the helm. We just float aimlessly, with random things happening to the game play. Sometimes they seem like good changes, but usually end up with some sort of hidden problem that makes up for whatever good the change was.


I think we're trapped in either a Franz Kafka or a Stephen King novel. Or is this game based on the movie "Catch-22?"




/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
DingoBoi
Tue Sep 28, 2004 5:12 am
#64






Bazalan wrote:
I'm kind of surprised power works as a business. I always harvest my own between times when there are no other good spawns worth getting. If I run short I buyout the bazaar and make some noobs happy. With the profession grinding almost gone the resource market is losing its appeal except for elite resources.



I deal with many types, but most of my customers are 'larger' miners who want their harvesters in mineral production and not power production, it's worth more to them in most cases to buy power rather than produce it themselves.. more convenient.. and a time savings. Plus, typically, they aren't too concerned about costs either.




~ EPC SHIPYARDS ~
_________________________________________________________________________________________________
Premium Ships & Components Featuring 5 Master Shipwrights * Powering the Eclipse Galaxy
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ofim
Tue Sep 28, 2004 7:14 am
#65






DingoBoi wrote:

ofim, you really have to stop with all this logic and thinking about stuff.. It's making my head hurt


let's get back to some good egg throwing.


/throws eggs.






lol





Ofim Fote
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Agasa Stormrider Master Architect
New Camelot Mall-- New Camelot, Dantooine

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