Merchant Archive

Thread: Bunker House as a Mall: Your Thoughts

Elyssa
Tue Oct 18, 2005 12:02 am
#53

I guess Ani can work for tips.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

DocSavag
Tue Oct 18, 2005 6:55 am
#54



Elyssa wrote:
We were gonna give you the concessions franchise.





That sounds too much like work. I think I logged into my merchant character two weeks ago..maybe...

/sigh



----------------------------------
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Andymantium
Tue Oct 18, 2005 8:22 am
#55






Elyssa wrote:
We were gonna give you the concessions franchise.




I thought we had agreed on giving him the tip jar.




K

Elyssa
Tue Oct 18, 2005 8:58 am
#56






Andymantium wrote:
I thought we had agreed on giving him the tip jar.






Shhh!!


Now you've ruined it.





------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Saera
Thu Oct 20, 2005 7:26 pm
#57

supposedly it changed back to 5 lots *sigh*


This doesn't effect me, I'd be replacing my PA hall which is 5 lots anyways, my only concern is the huge footprint. It's my understanding PA halls are 7x8 and the bunker is 8x8... I'm just hoping the 7 of that is the length and not the width but I'm sure it is the width...


I have a factory right next to my PA that I don't own, so I can't move.. and I'm right on the no build line.. I think my chances of dropping the bunker in my PA spot are shrinking *cry*







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Ahazi



CalArsou
Thu Oct 20, 2005 8:33 pm
#58

Well the nice thing is it CAN be packed-up now (from the Dev Chat last night). It still doesn't make up for the elevator, but at least it won't need to be redecorated .



Aen'ene Escaa
g Master Medic // Royal Security Forces Ace

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NamedJughead
Fri Oct 21, 2005 12:39 am
#59

OK, well i cant wait to get this bunker and move my shop into it!! I will put all vendors on the 3rd floor in the bar area with my storage vendor in the entrance near the elevator barking "Vendors on 3rd floor but feel free to wander my house". That should solve the problem with finding the vendors. rest of the house will be living area or storage for my alt. Im lovin the looks of the place and am ready to move now!!



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Andymantium
Fri Oct 21, 2005 6:57 am
#60






CalArsou wrote:
Well the nice thing is it CAN be packed-up now (from the Dev Chat last night). It still doesn't make up for the elevator, but at least it won't need to be redecorated .



That's good to know.




K

Ani_cul
Fri Oct 21, 2005 9:42 am
#61






CalArsou wrote:
Well the nice thing is it CAN be packed-up now (from the Dev Chat last night). It still doesn't make up for the elevator, but at least it won't need to be redecorated .





I'll trust Dev chat when it goes live.


c'mon two yrs here..we know until it is in live it doesn't really count. {and even then it may not }





stop looking at me
DawnTreader777
Fri Oct 21, 2005 11:24 am
#62

back to 5 lots? how do the devs expect us to get anything done? this is ridiculous. some reward that is. it shouldnt take more than 1 lot. after all it is all underground except the top part. or maybe the devs have decided to give us more lots? that would be nice.but ofcourse the devs are going to cut the amount of my harvesting capabilty in half if i use this bunker. ARRRRGGHGHHGHHH!



Understanding is a three edged sword, your side, thier side and the TRUTH
- Captain John Sheridan, Babylon 5

So much for a Smuggler revamp, maybe they should just rename us, it would take less time and be easy to do.
"Useless" would be my first choice as a name suggestion.


of course at this point there is no reason to revamp anything. SOE should just shut the game off.

_________
Mon Oct 24, 2005 7:36 am
#63

an idea is to have a food and drinks/drink/food vendor in the bar... would make a goo impression on customers (trust me... im not merchant but when i see thing like that.. i go into "WHOA! awesome"-mode)



Arachon
You do not know what lurks in the shadows.
Imperial spy
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The Emperor knows, For we are his eyes
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Ani_cul
Mon Oct 24, 2005 7:40 am
#64






_________ wrote:

an idea is to have a food and drinks/drink/food vendor in the bar... would make a goo impression on customers (trust me... im not merchant but when i see thing like that.. i go into "WHOA! awesome"-mode)






not in my shop


I sell clothing, not food and drinks.





stop looking at me
Elyssa
Mon Oct 24, 2005 8:48 am
#65

That's because if everybody got drunk at the bar they wouldn't want clothes.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

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