Merchant Archive

Thread: Focus Thread: Galaxy-Wide Vendor Search

DocSavag
Fri Feb 11, 2005 4:07 pm
#40

Edited: Ok I understand you are saying its even worse than just the bazaar and I agree.
Now if someone does happen to view my vendor they can just buy my competitions itesm right from my own tent!

Message Edited by DocSavag on 02-11-2005 06:08 PM



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Crimsonsplat
Fri Feb 11, 2005 4:07 pm
#41






AlaManQ5 wrote:


ahem...


It is Optional!!!!


Each vendor owner can decide whether to allow his or her vendors to be searchable in the market. There is an option for vendor owners to turn on/off the search option on his or her vendor. The vendor owner will be able to find current search option settings for each of his or her vendor(s).



  • When a vendor owner turns off the search option, the vendor is no longer listed in the galaxy-wide network search. With this search option turned off, vendor owners have the ability to conduct private auctions. Players will need to physically go to the vendor and click "Use Vendor" to list items from this vendor.

  • My point was made...


    /largefont off


    Message Edited by AlaManQ5 on 02-11-2005 05:46 PM






    Yes. It was made in your signature, where Master (crafting profession) and Master Merchant didn't appear. Master of three combat professions did, I notice.


    \\\ Sethrak Felbovv ///
    \\\ Master Carbineer - Master Fencer - Teräs Käsi Warrior ///
    \\\ Corbantis Mercenary and Freelance Pilot ///

    The greed is yours sir. You want to buy top quality merchandise at the cheapest price, then sell us the schematics you loot at top dollar. Forget it.


    This change is a disaster. If it goes through as concieved, I am not going to rebuild my architect business-- I won't be ABLE to; quality doesn't matter for 95% of our stuff, and I only have to hit BER13 on the rest. It's either be some guild's b***h, or broke.


    Message Edited by Crimsonsplat on 02-11-2005 05:11 PM

    Agauro
    Fri Feb 11, 2005 4:07 pm
    #42

    Well with this change I most likely will drop merchant and crafting. Afterall there will be no need to work to do advertising, building a reputation, and creating a shop for people to stop by.


    The Devs really need to rethink this idea. The search function might be a good thing still thinking about that. But the instant delivery with no real need for multiple vendors (just will have to keep stocking one now)totally devalues the need for being a Merchant. There is no incentive with these changes to work hard at being a Merchant that people will come to and trust. Especially since they way it is will not be optional since as manyhave said you either particpate or you don't have any sales.



    **** Warning Warning.... Sarcasm in the following Paragraph ****


    So with that in mind I say if this change is going forward then they should just keep the looping macros in also so that we can still have Entertainer BuffBots. Afterall why should only the Merchant Profession be playable with no work. Oh the heck with it... just let me one-shot kill Krayts and be able to loot as many scales off each one that I want. Don't give me a challenge to the game just spoon feed me everything and I will not have to lift a finger except to click ok on the login screen. Better yet.... make it so that I don't even have to do that and just send me an email each day telling me all the things that I did not have to work at that I accomplished that game day.


    **** End of sarcasm ****


    I do not see this as being a good idea. Effects players game experience (especially those that enjoy non-combat professions), Player city economies (which effects groups of players as a whole) and just overall game experience (no real need to travel or meet & develop relationships with new people).


    Truly hope this is not in effect yet and that DEVs rethink this idea and decide to not implement it. Except to maybe add Galaxywide advertising on bazaar to Master Merchant abilities and throw out the instant delivery system. Afterall current bazaar you can buy any item from anywhere in the galaxy but you still have to go and get it once you make the purchase.


    THINK ABOUT THIS HEAVILY DEVs .... .PLEASE PLEASE PLEASE PLEASE



    Kaasi
    Fri Feb 11, 2005 4:11 pm
    #43



    Agauro wrote:
    Well with this change I most likely will drop merchant and crafting. Afterall there will be no need to work to do advertising, building a reputation, and creating a shop for people to stop by.
    The Devs really need to rethink this idea. The search function might be a good thing still thinking about that. But the instant delivery with no real need for multiple vendors (just will have to keep stocking one now) totally devalues the need for being a Merchant. There is no incentive with these changes to work hard at being a Merchant that people will come to and trust. Especially since they way it is will not be optional since as many have said you either particpate or you don't have any sales.
    **** Warning Warning.... Sarcasm in the following Paragraph ****
    So with that in mind I say if this change is going forward then they should just keep the looping macros in also so that we can still have Entertainer BuffBots. Afterall why should only the Merchant Profession be playable with no work. Oh the heck with it... just let me one-shot kill Krayts and be able to loot as many scales off each one that I want. Don't give me a challenge to the game just spoon feed me everything and I will not have to lift a finger except to click ok on the login screen. Better yet.... make it so that I don't even have to do that and just send me an email each day telling me all the things that I did not have to work at that I accomplished that game day.
    **** End of sarcasm ****
    I do not see this as being a good idea. Effects players game experience (especially those that enjoy non-combat professions), Player city economies (which effects groups of players as a whole) and just overall game experience (no real need to travel or meet & develop relationships with new people).
    Truly hope this is not in effect yet and that DEVs rethink this idea and decide to not implement it. Except to maybe add Galaxywide advertising on bazaar to Master Merchant abilities and throw out the instant delivery system. Afterall current bazaar you can buy any item from anywhere in the galaxy but you still have to go and get it once you make the purchase.
    THINK ABOUT THIS HEAVILY DEVs .... .PLEASE PLEASE PLEASE PLEASE





    And think about the many of us who have 2 accounts just to have a crafter/merchant toon. If these changes go into effect you can say good bye to one of my accounts.




    Master Droid Engineer, Master Artisan, Master Buffer

    McSassy
    Fri Feb 11, 2005 4:15 pm
    #44


    I agree -- I'd probably leave the game if this goes through.


    Geez -- why don't they just remove the price cap on the bazaar and delete the merchant profession altogether? Isn't that where we're headed?





    Well, I'm better than dirt! Well, most kinds of dirt.
    I mean, not that fancy store-bought dirt.
    That stuff's loaded with nutrients. I can't compete with that stuff.

    Ani_cul
    Fri Feb 11, 2005 4:18 pm
    #45

    I am spreading word and have posted on every craft forum I am so against this it aint funny (well it is but it isn't ..ya'know?)



    stop looking at me
    Swalex1100
    Fri Feb 11, 2005 4:19 pm
    #46

    C & P from the In Development Post:



    Firstly I can see how a non crafter would like this. I mean... The ability to pick up the best stuff there is from the bazaar. Super Duper.


    However. I can see that this is really going to kill off a LOT of crafters. And I'm not surprised that both high level and low level crafters are annoyed at it.


    I am a 10 point WS. This means that whilst I can max the damage stat on a weapon my condition/HAM/Range stats suffer compared to 12 point WS. I don't really want my weapons being compared to theirs, side by side,simply because although the damage is on a par, my Range/Condition/HAM stats aren't as good. However, as it stands,I get around this by being reliable. I like my customers to know that they can get whatever weaponry they need from my vendors. I stock a full range, including the disposable Commando Weapons and low level DLT20 Rifles etc. This is something I pride myself upon and makes up for not having those 12 points.


    I am ALWAYS stocked. Simple as.


    Under this new system, where is my motivation to stay stocked? Since no one will be visting my vendor, I needn't worry about being out of DH17 Pistols because noone is going to notice as all my weaponry is lumped in with everyone elses. They'll not think "Wow. I'llsave this WP. Dalla has everything!" they'll think. "Great. A DH17 pistol. Oh! But <Insert 12 point WS name here> has a better condition. I'll buy his instead"


    And don't even get me started on 12 point Chefs and Armoursmiths where the extra 2 points can make a huge difference to the finished product. You may as well nerf all 10 point Chef's back to Novice Artisan.


    SOE have made the mistake of believeing that all Crafters are in it justto make money. Many of us are not. We enjoy the challenge of running a competative business, making high quality items and providing a service to our customers through our outlets and most importantly trying to be in some way shape or form better than every other crafter out there. Whether that's through a max damage stat, a well stocked vendor or a friendly service.


    We want people to come to our shops, admire the lengths we have gone to to decorate and marvel at the range of goods we offer. We want to see a 5% increase in salesdue toour ad campaigns. We want to win new customers with special offers. We want to be regarded as good at what we do. We want people to make an effort specifically to come and buy an item from us. We want to advise our customers on the item that suits them. We want to promote ourselves, our vendors and our cities through special events.


    WE WANT TO RUN A BUSINESS.


    We don't want to be some faceless "Ebay" company.


    In short: If this goes live, I'm leaving. And I don't think I'll be alone.



    Dalla [Honor]
    Bounty Hunter
    "This sig is worth 5m credits..."
    zineotic
    Fri Feb 11, 2005 4:23 pm
    #47

    In best comic book guy voice... "Worst change ever"

    Way to kill merchant, and twist the dagger further into Player cities.



    Genesis k Pixel
    Rage Against The Empire


    NikkiT
    Fri Feb 11, 2005 4:24 pm
    #48






    Happymob wrote:





    AlaManQ5 wrote:

    Greed.


    Plain and simple.


    That's what its all about.




    No, it's about protecting multiple playstyles in the game. If crafting weren't important, we'd just buy stuff from NPCs instead of crafters.




    QFE. No matter how good a change may be for one part of the player base, it must never go through if it severely hurts another part of the player base. One feature that lifts SWG far above most other MMORPGs is its ability to support multiple playstyles. WoW is just combat with some insignificant amount of crafting. EQ2 is combat...with a bit more crafting but not attractive to crafters since items do not decay and all items are created equal. DAOC...the same. CoH doesn't even have items.


    The crafter/trader playstyle would totally be destroyed by this. In real life, internet shops are great. Total price transparency, you can buy wherever the prices is lowest. But this is not good for a game where there are players who want to have fun by selling in their own shops. Many merchants would probably even prefer dealing with (most of :smileywink their customers in person, so the existing vendor system is already a compromise made for the convenience of both players and merchants.


    Please protect our playstyle. SWG already has become so much easier than when it started with speeders, travel time reductions, shuttleports everywhere. Do you really need to give combateers even more convenience if it hurts us so much? If so, then SWG may no longer be the right game for us, I'm afraid.




    --
    Noctew Wo-o, Medic (Combat Med / Carbineer) on Gorath
    Di'ew Wo-o, Melee Officer (Chef / Fencer) on Gorath
    "I tend to agree that it makes little sense to damage the experience for current customers for the sake of improving it for the many." (Raph Koster)
    Bhasayate
    Fri Feb 11, 2005 4:32 pm
    #49

    SOE, you need to read an economics book or something.

    This will drive people out of business, number one, no one will have any incentive to keep stores nice, no one will have a reason to have nicely decorated stores to attract business. It'll drive prices so low that small shop owners will sell nothing at all, and will most likely get bought out by 'big money' types.

    And the service is free? Sheesh. Players should have to pay a lot for this service, then i might be worth having for rush orders. But it shouldn't be for every darn thing.

    This is the dumbest, most game killing change I've ever seen.



    OMG I'M BACK ON SWG!
    Meplorium
    Fri Feb 11, 2005 4:34 pm
    #50






    AlaManQ5 wrote:


    ahem...





    It is Optional!!!!


    Each vendor owner can decide whether to allow his or her vendors to be searchable in the market. There is an option for vendor owners to turn on/off the search option on his or her vendor. The vendor owner will be able to find current search option settings for each of his or her vendor(s).



  • When a vendor owner turns off the search option, the vendor is no longer listed in the galaxy-wide network search. With this search option turned off, vendor owners have the ability to conduct private auctions. Players will need to physically go to the vendor and click "Use Vendor" to list items from this vendor.

  • My point was made...


    /largefont off


    Message Edited by AlaManQ5 on 02-11-2005 05:46 PM





    That feature is for those with storage vendors, not those wanting to sell a product.



    - Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
    Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
    Visit the commerce district, Crystal Hollow, Dantooine.
    The Armored Wookiee - Kashyyykian Armor Specialist
    The Bacta Tank - Food, Drink and Stims
    Grimy Shack - Tools, Vehicles and Ships
    Special Orders Welcome, Send Mail.
    MasterARP
    Fri Feb 11, 2005 4:35 pm
    #51

    I have to think that while it *sounds* good, i dont believe this will be a good thing in the end. Going to actual malls and shops has a charm involved. I have decorated my shop and take great pride in keeping stock of good quality items--which means the presentation is all lost in the new system. It totally removes the interaction from the merchant profession

    not to mention the whole new slew of bugs this will probably bring with it--vendor lag, lost items etc etc

    Message Edited by MasterARP on 02-11-2005 03:36 PM




    Arp

    SouthSide Medical Center--- RIP

    Fave quote: "Execute Order 66. Do what must be done, do not hestiate, show no mercy." --Emperor Palpatine to Arp

    Kevynn
    Fri Feb 11, 2005 4:36 pm
    #52


    OK, as a customer at this point, and a wanting to be vendor, there is a lot of good, and a lot of bad in this.


    Firstly, the good. It is _great_ to be able to see everything available at the vendors, not just on Bazaar terminals. It is a huge boon when you are looking for something specific. This is a huge benefit to the players who are new (which is who I think this change is for).


    The bad: Makes obsolete a large chunk of Merchant as I understand it.. prolly only available to higher level merchants anyway, so like crafters, no one will buy anything from anyone less than a master or tier 4 (who can list their vendor on the list)... How does one grind through to master Merchant anyway? Additionally, I do not agree with _NOT_ visiting the vendors. Heck, you even had to change planets to pick up something up when you purchased it from another planet at a bazaar terminal..


    But, you have heard all sorts of bad things about it... here is an idea that might be a better way to implement it.


    Let vendors be searchable, let the prices NOT be listed. Instead take a 20 credit fee for reserving the item on the specific vendor, and provide a WP to the vendor. Then the customer needs to travel to the vendor, and physically complete the sale of the item....


    This way the player cities still get the sales tax, and the shuttle income, the player base gets to search the galaxy for the things it wants.


    Now, its impact on Mechant can be reduced by allowing ANY merchant (not artisan) to list their items on the galaxy vendor list... but the further up the Merchant tree you go, the cheaper such a listing becomes. Make this a %age taken for the empire to facilitate intergalactic trade (say 10% of the sale price). Make this percentage reduce as you get farther up the Merchant tree. 10% at novice merchant, 9% and Tier 1, 7% and tier 2, 5% at tier 3, 3% at tier 4, and free at master merchant.... This isnt perfect, but it is an idea that could be implemented fairly easily (I think, I havent written the code) and is, IMNSHO, a bit better than the curent implementation.


    Kevynn
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