Merchant Archive
Thread: Focus Thread: Galaxy-Wide Vendor Search
Now if someone does happen to view my vendor they can just buy my competitions itesm right from my own tent!
Message Edited by DocSavag on 02-11-2005 06:08 PM
AlaManQ5 wrote:
ahem...
It is Optional!!!!
Each vendor owner can decide whether to allow his or her vendors to be searchable in the market. There is an option for vendor owners to turn on/off the search option on his or her vendor. The vendor owner will be able to find current search option settings for each of his or her vendor(s).
When a vendor owner turns off the search option, the vendor is no longer listed in the galaxy-wide network search. With this search option turned off, vendor owners have the ability to conduct private auctions. Players will need to physically go to the vendor and click "Use Vendor" to list items from this vendor.
My point was made...
/largefont off
Message Edited by AlaManQ5 on 02-11-2005 05:46 PM
Yes. It was made in your signature, where Master (crafting profession) and Master Merchant didn't appear. Master of three combat professions did, I notice.
\\\ Master Carbineer - Master Fencer - Teräs Käsi Warrior ///
\\\ Corbantis Mercenary and Freelance Pilot ///
The greed is yours sir. You want to buy top quality merchandise at the cheapest price, then sell us the schematics you loot at top dollar. Forget it.
This change is a disaster. If it goes through as concieved, I am not going to rebuild my architect business-- I won't be ABLE to; quality doesn't matter for 95% of our stuff, and I only have to hit BER13 on the rest. It's either be some guild's b***h, or broke.
Message Edited by Crimsonsplat on 02-11-2005 05:11 PM
Agauro wrote:Well with this change I most likely will drop merchant and crafting. Afterall there will be no need to work to do advertising, building a reputation, and creating a shop for people to stop by.The Devs really need to rethink this idea. The search function might be a good thing still thinking about that. But the instant delivery with no real need for multiple vendors (just will have to keep stocking one now) totally devalues the need for being a Merchant. There is no incentive with these changes to work hard at being a Merchant that people will come to and trust. Especially since they way it is will not be optional since as many have said you either particpate or you don't have any sales.**** Warning Warning.... Sarcasm in the following Paragraph ****So with that in mind I say if this change is going forward then they should just keep the looping macros in also so that we can still have Entertainer BuffBots. Afterall why should only the Merchant Profession be playable with no work. Oh the heck with it... just let me one-shot kill Krayts and be able to loot as many scales off each one that I want. Don't give me a challenge to the game just spoon feed me everything and I will not have to lift a finger except to click ok on the login screen. Better yet.... make it so that I don't even have to do that and just send me an email each day telling me all the things that I did not have to work at that I accomplished that game day.**** End of sarcasm ****I do not see this as being a good idea. Effects players game experience (especially those that enjoy non-combat professions), Player city economies (which effects groups of players as a whole) and just overall game experience (no real need to travel or meet & develop relationships with new people).Truly hope this is not in effect yet and that DEVs rethink this idea and decide to not implement it. Except to maybe add Galaxywide advertising on bazaar to Master Merchant abilities and throw out the instant delivery system. Afterall current bazaar you can buy any item from anywhere in the galaxy but you still have to go and get it once you make the purchase.THINK ABOUT THIS HEAVILY DEVs .... .PLEASE PLEASE PLEASE PLEASE
And think about the many of us who have 2 accounts just to have a crafter/merchant toon. If these changes go into effect you can say good bye to one of my accounts.
Way to kill merchant, and twist the dagger further into Player cities.
Happymob wrote:
AlaManQ5 wrote:
Greed.
Plain and simple.
That's what its all about.
No, it's about protecting multiple playstyles in the game. If crafting weren't important, we'd just buy stuff from NPCs instead of crafters.
QFE. No matter how good a change may be for one part of the player base, it must never go through if it severely hurts another part of the player base. One feature that lifts SWG far above most other MMORPGs is its ability to support multiple playstyles. WoW is just combat with some insignificant amount of crafting. EQ2 is combat...with a bit more crafting but not attractive to crafters since items do not decay and all items are created equal. DAOC...the same. CoH doesn't even have items.
The crafter/trader playstyle would totally be destroyed by this. In real life, internet shops are great. Total price transparency, you can buy wherever the prices is lowest. But this is not good for a game where there are players who want to have fun by selling in their own shops. Many merchants would probably even prefer dealing with (most of :smileywink
their customers in person, so the existing vendor system is already a compromise made for the convenience of both players and merchants.
Please protect our playstyle. SWG already has become so much easier than when it started with speeders, travel time reductions, shuttleports everywhere. Do you really need to give combateers even more convenience if it hurts us so much? If so, then SWG may no longer be the right game for us, I'm afraid.
This will drive people out of business, number one, no one will have any incentive to keep stores nice, no one will have a reason to have nicely decorated stores to attract business. It'll drive prices so low that small shop owners will sell nothing at all, and will most likely get bought out by 'big money' types.
And the service is free? Sheesh. Players should have to pay a lot for this service, then i might be worth having for rush orders. But it shouldn't be for every darn thing.
This is the dumbest, most game killing change I've ever seen.
AlaManQ5 wrote:
ahem...
It is Optional!!!!
Each vendor owner can decide whether to allow his or her vendors to be searchable in the market. There is an option for vendor owners to turn on/off the search option on his or her vendor. The vendor owner will be able to find current search option settings for each of his or her vendor(s).
When a vendor owner turns off the search option, the vendor is no longer listed in the galaxy-wide network search. With this search option turned off, vendor owners have the ability to conduct private auctions. Players will need to physically go to the vendor and click "Use Vendor" to list items from this vendor.
My point was made...
/largefont off
Message Edited by AlaManQ5 on 02-11-2005 05:46 PM
That feature is for those with storage vendors, not those wanting to sell a product.
not to mention the whole new slew of bugs this will probably bring with it--vendor lag, lost items etc etc
Message Edited by MasterARP on 02-11-2005 03:36 PM