Merchant Archive
Thread: Players want vendors without having the skillz
Duckfat wrote:It's called the bazaar with a 6k limit. It is true thatyou can't drop stuff off, but then they could put you on the Admin list of a house. Always ways to solve the porblem besides giving away free vendors. You know, I can't get 30K missions, I don't piss and moan about it in the combat forums, that is my choice. Move on and go grind your jedi
Non-combat players can use use weapons uncerted although it is less effective.
Non-CH have creatures they can use without any CH skills with limited effectiveness.
Non-artisans can stilluse harvestors even though they have no survey skills.
Etc...
What makes merchant so damned special that the average player cannot have a limited use vendor that they can use for personal sales and a place where people can drop stuff off for them.
DingoBoi wrote:
I just love that now the vendor fix is actually in.. the proposal include raising the bazaar items limit and 6k credit cap to effectively make them vendor which would just destroy the merchant profession
Not gonna happen. There must always be clear differences between the skills granted to merchants and the abilities non-merchants can have... The abilities non-merchants have are the bazaar, the in-game tradechannel, the forums and shouting.
You cannot have and will not get a vendor... The whole point of this fix was to take away your exploited vendors. They are not just going to give them back to you in a different manner.
And if i have to read one more analogy about how merchants shouldn't be allowed to shoot stuff, i'll barf. that anology is so flawed it is preposterous. Merchants can invest skillpoints into combat skills. combatants can invest skillpoints in merchant skills... i have just destroyed your analogy completely. have a nice day.
While you Have, as you say, destroyed an anology, you have not, shall we say, offered a solution to the disappearing vendor problem.
I can agree that players that drop their vendor skills should not continue to use their vendors. But those of us that had legitimate skills and used our vendors within the intended guidelines are now losing our outlet to sell. How many Merchants do You know that will pay me 300K for a PA hall? How many can you afford to buy from me? How many vehicles will you buy from me for resale? I had over 2000 items on my vendor. As the due date kicks them to the stockroom I am stuck with items I cannot restock. Will you buy them from me and sell them? Can you be trusted to keep track of sales and send me my cut?
Be Happy with your skill set as a Merchant. My questions to you are
1. What do you sell?
2. How much stock do you have for sale on any one vendor?
3. Do you have any product made by someone else for sale on your vendor(s)?
I am interested in the answers to these questions.
Spryte [Haven] - Haven - Corellia - Scylla
Master Artisan / Master Architect
Dabbler
Perelay wrote:
While you Have, as you say, destroyed an anology, you have not, shall we say, offered a solution to the disappearing vendor problem.
I can agree that players that drop their vendor skills should not continue to use their vendors. But those of us that had legitimate skills and used our vendors within the intended guidelines are now losing our outlet to sell. How many Merchants do You know that will pay me 300K for a PA hall? How many can you afford to buy from me? How many vehicles will you buy from me for resale? I had over 2000 items on my vendor. As the due date kicks them to the stockroom I am stuck with items I cannot restock. Will you buy them from me and sell them? Can you be trusted to keep track of sales and send me my cut?
Be Happy with your skill set as a Merchant. My questions to you are
1. What do you sell?
2. How much stock do you have for sale on any one vendor?
3. Do you have any product made by someone else for sale on your vendor(s)?
I am interested in the answers to these questions.
Spryte [Haven] - Haven - Corellia - Scylla
Master Artisan / Master Architect
Dabbler
Maybe you need to lower your asking prices. You can't expect a merchant to buy something off you for market value. Now that is a RL situation.
I would suggest the trade forums or start barking at the starports.
ZallusNuranxis wrote:
Perelay wrote:
While you Have, as you say, destroyed an anology, you have not, shall we say, offered a solution to the disappearing vendor problem.
I can agree that players that drop their vendor skills should not continue to use their vendors. But those of us that had legitimate skills and used our vendors within the intended guidelines are now losing our outlet to sell. How many Merchants do You know that will pay me 300K for a PA hall? How many can you afford to buy from me? How many vehicles will you buy from me for resale? I had over 2000 items on my vendor. As the due date kicks them to the stockroom I am stuck with items I cannot restock. Will you buy them from me and sell them? Can you be trusted to keep track of sales and send me my cut?
Be Happy with your skill set as a Merchant. My questions to you are
1. What do you sell?
2. How much stock do you have for sale on any one vendor?
3. Do you have any product made by someone else for sale on your vendor(s)?
I am interested in the answers to these questions.
Spryte [Haven] - Haven - Corellia - Scylla
Master Artisan / Master Architect
Dabbler
Maybe you need to lower your asking prices. You can't expect a merchant to buy something off you for market value. Now that is a RL situation.
I would suggest the trade forums or start barking at the starports.
My point is this, I have stuff for sale and I expect to make some profit for it. I sell Most of MY stuff between 4 and 5 cpu. That means that either a Merchant has to buy from me at that price and mark it up to get a cut or I have to take a loss. I GET 4 and 5 cpu for items I make. But now I cannot put many up for sale because my vendor just got put through the crusher. So, I am having to make sacrifices to dump my items and keep the high credit items in storage. Besides, with the limiting factor of 'Hard to find' getting that much harder now that vendors are dropping out of the game, what will 'Fair market price' be?
Spryte [Have] - Have - Corellia - Scylla
Master Artisan / Master Architect
Dabbler
P.s. Just WHEN did RL situations become a relavent factor in SWG?
DingoBoi wrote:
ZallusNuranxis wrote:
Be Happy with your skill set as a Merchant. My questions to you are
1. What do you sell? I sell power. I contract up to 26 employees.. direct or contractors to harvest power for me. I provide all employees with the harvesters and pay the first maintenance. My average employee earns 1 million credits per cycle.
2. How much stock do you have for sale on any one vendor? a more difficult question as stock varies... at the largest, I had 90 million credits worth of power for sale.. right now, I have about 30 million credits for sale due to hurricane issues in florida which prevented me from logging in.
3. Do you have any product made by someone else for sale on your vendor(s)?I don't sell any crafted goods on my vendors now.. only power.. however, i am a master crafter, but i just don't enjoy crafting yet.. with ships, i will. The concept remains the same though.. I buy low from my employees and sell higher. If the went into business for themselves, they could earn what I do, but I invest the skillpoints and the time to manage the vendors, which is condsiderable.
I am interested in the answers to these questions.asked and answered.
You might wanna check that Quote button of yours.
So, all you sell are raw resources. That explains why you don't understand how those of us that sell multiple types of finished goods are being affected. If all I sold were resources I'd have plenty of room in my vendor. I Am a crafter that Does enjoy crafting. Therefore I had a Lot of inventory up for sale. Now I have no stable or trustworthy outlet for my product that can meet my needs. At least now we know why you are so hot for Merchants being the only one with vendors. Since You spent the skill points to sell only ONE product type, by God, EVERYONE had better be a Master Merchant or have no vendors at all. Makes perfect sense now. Thank you for your answers.
Spryte [Haven] - Haven - Corellia - Scylla
Master Artisan / Master Architect
Dabbler
ZallusNuranxis wrote:
Be Happy with your skill set as a Merchant. My questions to you are
1. What do you sell? I sell power. I contract up to 26 employees.. direct or contractors to harvest power for me. I provide all employees with the harvesters and pay the first maintenance. My average employee earns 1 million credits per cycle.
2. How much stock do you have for sale on any one vendor? a more difficult question as stock varies... at the largest, I had 90 million credits worth of power for sale.. right now, I have about 30 million credits for sale due to hurricane issues in florida which prevented me from logging in.
3. Do you have any product made by someone else for sale on your vendor(s)?I don't sell any crafted goods on my vendors now.. only power.. however, i am a master crafter, but i just don't enjoy crafting yet.. with ships, i will. The concept remains the same though.. I buy low from my employees and sell higher. If the went into business for themselves, they could earn what I do, but I invest the skillpoints and the time to manage the vendors, which is condsiderable.
I am interested in the answers to these questions.asked and answered.
Perelay wrote:
Now I have no stable or trustworthy outlet for my product that can meet my needs.
Spryte [Haven] - Haven - Corellia - Scylla
Master Artisan / Master Architect
Dabbler
amh9876 wrote:
Perelay wrote:
Now I have no stable or trustworthy outlet for my product that can meet my needs.
Spryte [Haven] - Haven - Corellia - Scylla
Master Artisan / Master Architect
Dabbler
So we're responsible for the fact that you haven't made an effort to build an in-game relationship with someone you trust to sell your stuff?
This game has always been about choices - you make the choices as to how to run your character. If you choose to make 87 different items for sale and leave yourself no viable way to distribute those, how is that our fault? Sounds like a bad business decision to me.
Spend the points to have your vendors legally or don't whine about not being able to sell anything.
"This game has always been about choices"
It would help if SOE didn't keep taking our choices away. Why would I bother a merchant to keep up with my product? I have over 2000 items kicking out of my vendor. I, for one, have been 'distributing' my goods using the provided means for several months now. But Guess what? Now that means has been crippled. Taking away the vendors from those that no longer have the skills for them can be argued. Stopping people from storing stuff on the vendor was addressed in the 30/7 cycle. But where is the justification for removing MY ability to use the vendor, for SELLING stuff, that *I* have the skills for? Did they remove the 30/7 cycle? Did they add tools to insure I don't get cheated by a Merchant? Can crates be used to sell items on vendors as singles or multiples? By removing my use of my vendor they have removed a choice. This game is about choices? It's amazing how many choices we no longer have. They chose to make merchants the only ones to have large inventories. They did Not choose to give Me any incentive to Trust merchants or any tools to check up on merchants to verify that they Can be trusted. At this time the only viable choice I have is to force a merchant to buy my goods and let them worry about selling those goods. How many merchants are going to be willing to buy milions of credits of merchandise from me (or any other crafter) ? There *might* be a guild member who will work up merchant to master. But I am running out of time to save my existing inventory. SO, while I am making choices on what to do, you guys can decide how you are going to get something to sell.
Elioi wrote:
Essentially what it boils down to is - if you want to have fun crafting/selling as well as haing fun hunting and doing content with your friends (and you don't want to sell resources or Artisan items but REAL Elite Crafting Items) you need to purchase a second account. Only a second account will alow you to have the same amount of fun as you had before. Sorry man, I was against it before, but it went through anyway. Its either Second account or quit time for many people.
I am a master combatant (tka), a master artisan and a high level merchant with some politician skills.
While master artisan may not be an 'elite' profession, it's still a crafting profession. I will be dropping that though and picking up master shipwright at JtL launch. I anticipate no problems only having my single account being a master elite crafter, merchant and master combatant.