Merchant Archive
Thread: The Economy post Patch 10...
IssogiKa wrote:
Nowhere in my post did I say that Merchants weren't making money. In my post I stated that it was crafters (which to me included Merchant) that make the items that save his rear end. He was insulting Merchants AND Crafters if you read his post.
Arrya wrote:
From what I've seen, people are talking about having to grind 3 hours per day for 15 weeks straight in order to get to jedi. For powergamers that are going to grind for 8 hours a day, I guess they will be doing some waiting, but I think most people will have a hard time keeping up with the village phases even spaced apart 3 weeks as they are.
Hmmmm, whats the fastest way to get crafting xp across all professions? ore + gemstone?
You don't have to keep up with the village phases so far as the XP is concerned. The only thing you have to do each phase if don't want to miss out on a phase, is unlock one branch each phase. Once the branch is unlocked you are free to use XP to train the branch anytime you want. And unlocking the branch is just a matter of doing a series of quests that really aren't all that difficult.
In terms of the grind, I don't think this will be as bad as the previous system. With the previous system, people were forced to grind professions they didn't even want to play. With this system you can continue to grind your chosen profession doing the thing you like to do whenever and whereever you like to do it. When you cap your xp, you return to the village and trade it in for FS xp. But otherwise, once the quests are done, there's no reason for a player to return to the village at all. Yes, some people are spending all their time in and around the village grinding their chosenxp and doing nothing else, but most people aren't doing this, and the system doesn't require that you do this. If the phase passes before you've trained the entire branch, nothing substantial is lost, because you are free to keep training that branch after the phase is over.
KopaL wrote:
IssogiKa wrote:
Nowhere in my post did I say that Merchants weren't making money. In my post I stated that it was crafters (which to me included Merchant) that make the items that save his rear end. He was insulting Merchants AND Crafters if you read his post.That isn't what i was talking about. Most merchants are merchants because they are crafters. There are some merchants that don't craft at all but very few. Merchant skills should just be incorporated into the crafting professions. Or at least some merchant skills should be.
hehe, I never argued that point. =P
KopaL wrote:
IssogiKa wrote:
Nowhere in my post did I say that Merchants weren't making money. In my post I stated that it was crafters (which to me included Merchant) that make the items that save his rear end. He was insulting Merchants AND Crafters if you read his post.
That isn't what i was talking about. Most merchants are merchants because they are crafters. There are some merchants that don't craft at all but very few. Merchant skills should just be incorporated into the crafting professions. Or at least some merchant skills should be.
Then go to your respective crafting boards and makethe pitch there. Coming to the merchant boards, telling us our profession is ultimately worthless and should be given out to <insert name here> has been done before, and did absolutely nothing besides turn into a flame fest.
Just as a word of advice, if you do go start said post, offer up some valid reasons instead of just making broad generalizing statments. It will give some weight to your argument if you can come up with them.
Message Edited by mhal9000 on 09-17-2004 11:38 AM
mhal9000 wrote:
KopaL wrote:
IssogiKa wrote:
Nowhere in my post did I say that Merchants weren't making money. In my post I stated that it was crafters (which to me included Merchant) that make the items that save his rear end. He was insulting Merchants AND Crafters if you read his post.
That isn't what i was talking about. Most merchants are merchants because they are crafters. There are some merchants that don't craft at all but very few. Merchant skills should just be incorporated into the crafting professions. Or at least some merchant skills should be.
Then go to your respective crafting boards and makethe pitch there. Coming to the merchant boards, telling us our profession is ultimately worthless and should be given out to has been done before, and did absolutely nothing besides turn into a flame fest.
Just as a word of advice, if you do go start said post, offer up some valid reasons instead of just making broad generalizing statments. It will give some weight to your argument if you can come up with them.
Message Edited by mhal9000 on 09-17-200411:38 AM
First off, I am a merchant so I have all the right in the galaxy to flame the profession as I see fit. Second, I don't recall ever calling merchant worthless in thi sthread although I have in the past. Also, I have not said that merchant should be done away with, only that some merchant skills (such as vendor items) be incorporated into the 'elite' crafting lines. My suggestion is 250 vendor items at novice 'elite' crafter and an additional 250-500 at master. The crafter should still have to maintain at least business 3, with the option of picking up business 4. By the way .. the business line of art should be a prereq for any 'elite' crafting profession anyway, but that's another subject. The crafter will now be able to sell 600-1000 items on a vendor (my math may be a bit off). As for a valid reason;I think anyone with an IQ greater than his shoe size can see that once someone has mastered one of these 'elite' professions he should be able to make a living selling his wares without have to take up a 3rd profession or seek out someone to sell for him. Every other professioncan make money by perfoming services or running missions with complete independence, why can't the crafters? Finally, it doesn't matter where you post a disagreement. No one cares anyway! Things will never change. I'm a merchant because I am forced to be a merchant to sell my weapons. As such, I will continue to complain about it here, even if I am the only one who hears me. I'm willing to bet that no more than 5% of the players in this game are merchants. Of that 5%I would bet that half are only merchants because they are crafters who want to actually sell what they make. My vendor used to have a regular stock of about 1500. I am now down to half of that. And I know that there are crafters out there with much larger numbers of items on thier vendors.
Look, toss out your veiled insults and opinions all you want, I'm not going to argue the point with you. This subject has been beaten to death on these boards by some pretty dedicated trolls over the months.
I offered you a suggestion, you declined, end of story.
I'd really like to steer this thread back to the original subject, that being the state of the economy. I'm still not seeing any detrimental effects on Kettemoor.
Immediately after publish 10 hit i had a single person buy out almost all of my stock of StimCs.
Figured it out to be 7½ hours of applying stims every 4th second.
So there is a shift in mentality since publish 10, but its up to us to find ways to counter it.
We monitor all sales and quickly tracked down the customer for a friendly chat, and stock was sold back to us.
Theres no way i can supply to those that want to grind out FS XP - simply impossible.
For us the solution has been to keep tracking sales, and impose limits on purchases.
If you break the policy, we get in touch for determining proper measures to take.
For us i dont consider publish 10 or JTL for judgement day, i think well manage, but then again we have a fairly attractive location for our shop, in a major player city right next to a new and upcoming mall.
mhal9000 wrote:
Look, toss out your veiled insults and opinions all you want, I'm not going to argue the point with you. This subject has been beaten to death on these boards by some pretty dedicated trolls over the months.
I offered you a suggestion, you declined, end of story.
I'd really like to steer this thread back to the original subject, that being the state of the economy. I'm still not seeing any detrimental effects on Kettemoor.