Merchant Archive
Thread: Draznar's Merchant Guide v 2.6
I was trying to see what the merchant tent colors looked like, so I clicked on your links to them. Unfortunetaly:
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The XP cap is supposed to be the same for everything.
50% of the way to the next highest box.
So if you are at level 1 and heading to level 2 and need 2000 XP, and the next level beyond that is 5000XP, you would take 1/2 of 5000or 2500 and add it to the xp for the box before that (2000), which would leave you with a max at that point of 4500XP.
Now... I have noticed that not all caps seem to follow this rule. So while I cannot answer your EXACT question, hopefully this will give you a ballpark of where it SHOULD be. =)
KruntaKente wrote:
do u get xp for entering your own house that has an entry fee?
nope.
Obati wrote:
Youneed a total of 546 hours. That is approx. 23 days.
Take into consideration the daily downtime, patches, the time you spend to find
trainers when climbing the Management tree, xp bugs etc, and you can probably
raise that to 30 days.
Then, take into consideration that you will get xp from visitor and browers, and
you can lower that to 25 days. That of course depends on how active you are
marketing your vendors, how many friends you have, if you pay newbies to
visit your vendor every so often etc. Can differ a lot. But I would say 25 days
average.
The cool thing about this, is that while getting xp for doing just about nothing,
at least compared to many other profession, you can grind 1 or maybe 2
other basic profession and maybe an elite. Just simply awesome
This isway better thanany crafting or entertaining. I just finished dancer, and
that was a pain. I was hoping for a combat profession from my Holo, but hey...
If you get merchant xp offline, this isnt so bad at all.
First of all, outstanding guide that clearly deliniates how Merchant XP is accumulated.
I apologize for the partial thread hijack, but I must strenously disagree with the above statementon this prof being a good grind profession. I do respect those merchants that are able to produce and sell products but the profession is the worst in the game for grinding. 23 days to grind a profession is a good thing? Think about it, that is time that those boxes cant be used for anything other than (for grinders) placeholders. Also, other than using tricks with houses, it is not possible to accelerate progression through this prof.
Of the 32 profs in the game, this prof will be number 30 in the grind sequence, not becuase I don't like it, but because it will take that long.