Merchant Archive

Thread: SWG: 305,890 houses : 388,165 vendors

DragonScout
Wed Jun 09, 2004 4:06 pm
#27

It doesn't matter when was the last time I saw a bulky droid. I have yet to see a post from a DEV saying that if you master merchant, and then drop to business 3, and delete all but one vendor, that you then have to go back to a ugly vendor. All it says is that if you don't have a vendors +1 for each vendor you have, it is a no no. Nothing about how pretty said vendor can be.

"They could, but don't". Please. While some might not, I would suggest that the majority does. Even DocSavag said something similar in another topic. I seriously doubt that the majority of players are vendor poaching. Especially not to the degree that is suggested by saying 350 thousand vendors are all poached. get realistic here. Even saying 200 thousand are poached vendors you are really assuming a lot.



Zerathi/Shawn -- the grumpy wookiee of Shadowfire
Haruspex77
Wed Jun 09, 2004 4:41 pm
#28






DragonScout wrote:
[snip]
"They could, but don't". Please. While some might not, I would suggest that the majority does. Even DocSavag said something similar in another topic. I seriously doubt that the majority of players are vendor poaching. Especially not to the degree that is suggested by saying 350 thousand vendors are all poached. get realistic here. Even saying 200 thousand are poached vendors you are really assuming a lot.




That's what the math shows, unless you make unlikely assumptions like most of those vendors were created by Artisans (hence the Bulky Terminal), or belong to departed players whose houses have poofed.


BTW, there is a very old Dev statement that it is not even an exploit. See Marqie's goodby letter. Their opinion may have changed over the months of continued complaint, but if a majority of crafters are doing it they do have some support for their action.


Deregen
Wed Jun 09, 2004 9:34 pm
#29

Interesting discussion.


On Naritus I find that the majority of the player vendors on any given planet are still in the shop ring that surrounds major cities like Theed, Coronet, or Anchorhead/Bestine. These are also the places where you find empty vendors all the time.


I also know some folks that have gotten Management IV and used it to place vendors inside their house/PA hall for decoration (one guy has his set up as armed and armored guards, another person I know has droid butlers). Obviously they dropped the skills afterwards.


I wonder how widespread this practice is?





Trace Silverhawk ~ Smuggler & RSF Ace Pilot
(Elder Weaponsmith)

Darice Starshadow ~ Elder Shipwright
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Rogue1970
Thu Jun 10, 2004 3:18 am
#30






DingoBoi wrote:

From the friday feature there are 305,890 houses in all the galaxies.

There are 388,165 vendors in all the galaxies.


No wonder so many vendors are empty with there being more than one vendor per actual person playing.





The astromech stats conveniently left out the following....


Number of empty vendors: 295,789


Empty vendors being Advertised: 243,675


We all KNOW the only reason they even ran these stats to find out the number of empty vendors.I am soglad at least that is on the publish list to be fixed soon. Removing thebulk of the data from the Astromech stats they gave us made this a completely lame Friday Feature....


(Yes, I am guessing at numbers - but you get the idea)




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Cephalo
Fri Jun 11, 2004 1:38 pm
#31



NancyJ wrote:
assuming that the players without houses make up for the players with multiple houses we're saying that there are 305,890 players.
2% of players have novice merchant (if we're generous and say that all those novice merchants at least have management 4) then we have 6117 merchants with 6 vendors each = 36706 vendors

36706/388,165 *100 = 9.4% of vendors are legal (at the very most)




Thank goodness this exploit exists, or there'd be no economy. Requiring skill points to run a vendor would do nothing but depress the economy and make shopping even more tiresome. I see no reason to judge a merchant by the skill points he spends, but rather the environment they present and the service they provide.
DingoBoi
Fri Jun 11, 2004 1:44 pm
#32






Cephalo wrote:

Thank goodness this exploit exists, or there'd be no economy. Requiring skill points to run a vendor would do nothing but depress the economy and make shopping even more tiresome. I see no reason to judge a merchant by the skill points he spends, but rather the environment they present and the service they provide.




The economy would be fine without the exploit. Because then you would have more dedicated merchants, you know the ones who actually keep their skills and enjoy being a merchant selling things. Dedicated people = stocked vendors = less frustration with dabblers who are always empty and don't have skillpoints


What I'm stating is that those who invest skillpoints are much more likely to be the 'good' vendors you seek rather than somebody who exploits a vendor just because they can.





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DragonScout
Fri Jun 11, 2004 2:00 pm
#33

Sorry Dingoboi, but I completely disagree.

If there had never been this exploit, you would find nothing BUT dabblers in merchant. The numbers of 'true' merchants would be even rarer, and the number of people with just say advertising 3, would be huge. Hell, the number of people with just business 3 would be huge (though I already think it is).

Merchants act like this is the only reason people aren't merchants because they can get the skill for free. Well, if it was a 'perfect merchant world' and everything connected to vendors was fixed, you still wouldn't see that many merchants because it just isn't that useful. It is nice for people to sell their own goods. but most people would just go up enough to get the number of vendors they feel they require, and then they would put the rest of their skillpoints where it would do them the most good. The thing you would have seen more of is alternate accounts since that main character would be less free to dabble in non-crafting professions.



Zerathi/Shawn -- the grumpy wookiee of Shadowfire
DingoBoi
Fri Jun 11, 2004 2:54 pm
#34






DragonScout wrote:
Sorry Dingoboi, but I completely disagree.Then you would be completely wrong.

If there had never been this exploit, you would find nothing BUT dabblers in merchant. The numbers of 'true' merchants would be even rarer, and the number of people with just say advertising 3, would be huge. Hell, the number of people with just business 3 would be huge (though I already think it is). Dabblers are good. You invest the points you want for the skills you want. Merchants don't have to be masters to be merchants. The difference being that the people who invest the skillpoints would be making that oh so important judgement on what is most valuable to their character template. I fail to see why the numbers of true merchants would be rarer, because us true merchants already have the points invested in this. So your point is? I'm a bit of a tka who may or may not master... I don't have the skill points to do so right now unless i give upsomething. If i stay 0142 tka.. i'm still a tka... if i want to be a master I'll drop something else not as important to me.

Merchants act like this is the only reason people aren't merchants because they can get the skill for free. Well, if it was a 'perfect merchant world' and everything connected to vendors was fixed, you still wouldn't see that many merchants because it just isn't that useful. It is nice for people to sell their own goods. but most people would just go up enough to get the number of vendors they feel they require, It's nice to shoot things to, but most people just go up as much shooting skills as they require. Your point is? The game IS all about dabbling. and then they would put the rest of their skillpoints where it would do them the most good. Funnily enough, that's exactly what merchants are saying to. The thing you would have seen more of is alternate accounts since that main character would be less free to dabble in non-crafting professions.








~ EPC SHIPYARDS ~
_________________________________________________________________________________________________
Premium Ships & Components Featuring 5 Master Shipwrights * Powering the Eclipse Galaxy
u A R B O R E A L H O R I Z O N S u L A R G E S T S H I P Y A R D S I N T HE G A L A X Y u Naboo -6500 3300u
u M E G A C O R P u P O W E R u Talus -546 -2767u
Vrond
Sat Jun 12, 2004 12:13 am
#35

I suppose its possible that there are more players then vendors not every player has a house



Vrond Novawolf
Get onboard the Falcon kid this game is gonna blow
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