Merchant Archive

Thread: Have we heard any update on vendor item limits?

DocSavag
Thu Mar 11, 2004 2:53 pm
#27






Naufragus wrote:





DocSavag wrote:


we wouldn't have a problem with people who decided they wanted to do something else with their skill points.









i still fail to see where there is a PROBLEM...


i just can not grasp how this effects any of you....


lets for a moment assume that none of those people dropped the skills...would this change your business in any way? No


so why does it matter if they no longer have the skill box...


i just dont worry what other people have and have not as far as skill goes....my real concerns now are the freaking skill tapes....you have to have those now to really compete as a crafter..those are my concern...not if someone has a skill box for a tent


A TENT!...how does a TENT benefit anyone anyway...its just eyecandy






Your opinion is well known here, its just that many of us don't agree with you.






----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



JTGAlpha
Thu Mar 11, 2004 3:01 pm
#28

actually, nauf, it DOES affect my business. perhaps I can't track it, but I could probably walk around and take a survey or something.


It affects my business because crafters can just go up my profession, drop it all, and keep all the benefits, ergo they do not need ME as a merchant any longer. I don't just use my vendors to sell my drugs, mate, I use'em to sell other people's goods as well. Guildies, friends, whatever, whoever. I get the discounts, I got the employees, and I can get location.


But what does that matter if any smacktard with novice artisan can grind out some GCXP, and wait a month, train to master, drop the skills and keep all the benefits I have? The ONLY thing that makes merchant a waste of skill points is that you can DROP the skills, KEEP the skill points and keep ALL the benefits. That's wrong.





Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Naufragus
Thu Mar 11, 2004 3:40 pm
#29

there are so few true merchants...


people dont want merchants and dont want to be merchants...people want vendors to sell what they craft or what they loot.


this system is working fine for everyone one but a few malcontents here who want "their profession" to have value...


what you guys want is a monopoly.


might as well be in some socialist universe where people can only buy and sell goods at some state run store.


we have a healthy free market economy going on...


so just dont worry about every one elses vendors...if the devs ever get around to adding anything decent then you will be the only ones with those skills and ahead of the game...


but i doubt it will be within 6 months if ever.

Naufragus
Thu Mar 11, 2004 3:42 pm
#30






rexan wrote:


There is not roll playing.





ahaaaaaaa....


i think thats it....you are all just EQ refugees
JTGAlpha
Thu Mar 11, 2004 4:14 pm
#31

Nope..PnP'er. First MMO. This is after all an mmoRPG. Many of us ARE role players.


Also, perhaps there would be MORE true merchants if all the merchant skills weren't available free of skill points.


Do we want a monopoly? Yes. Merchants want a monopoly on merchant skills. You get one vendor if you're not a merchant. That should be enough without investing in the elite profession.





Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Haruspex77
Thu Mar 11, 2004 4:24 pm
#32

I am going to post this here too, despite its appearance in another thread.


If item limits are implemented, then the limit for characters below Bus 3 should be zero.


Thirty days after the patch, any vendors held by characters who had dropped their business skills would be empty and un-refillable. It would at least eliminate the worst abusers of "drop the skills and keep the benefits".


DocSavag
Thu Mar 11, 2004 4:25 pm
#33






Naufragus wrote:





rexan wrote:


There is not roll playing.





ahaaaaaaa....


i think thats it....you are all just EQ refugees






I played EQ a long time ago (3 years or more) for a few months.


A large portion of the SWG player base never played EQ because this is their first MMO. There was a poll to that effect a while ago. But RPG is supposed to be a big part of the game.




----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



PadreBook
Thu Mar 11, 2004 4:40 pm
#34

So if we are limited to one Bulky vendor at business 3, that takes 10+ tries to initialize and has limited capacity how is that good for the Merchant profession? There still will be the terminal initialization nightmare, of which no known fix works even half the time. More importantly, there will still be NO commission or vendor leasing abilities for those that say have only one character and would like to be able to do stuff in this 'casual player friendly' game (haha). Well, I guess the Merchant professions opinion is that killing things is the only avenue for the casual or even anything less than multi-account hardcore type players are directed to kill stuff as hey guess what there aren't any tools for Merchant-nonMerchant interaction.

Padre
JTGAlpha
Thu Mar 11, 2004 4:53 pm
#35

Padre-I'm a casual, one accounter. I play less than you do. Merchant works fine for me. But if I wanna do something else I gotta get rid of a skill set. That's just how it works. Everyone can't be good at everything. /shrug



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

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