Merchant Archive
Thread: Have we heard any update on vendor item limits?
Naufragus wrote:
DocSavag wrote:
we wouldn't have a problem with people who decided they wanted to do something else with their skill points.
i still fail to see where there is a PROBLEM...
i just can not grasp how this effects any of you....
lets for a moment assume that none of those people dropped the skills...would this change your business in any way? No
so why does it matter if they no longer have the skill box...
i just dont worry what other people have and have not as far as skill goes....my real concerns now are the freaking skill tapes....you have to have those now to really compete as a crafter..those are my concern...not if someone has a skill box for a tent
A TENT!...how does a TENT benefit anyone anyway...its just eyecandy
Your opinion is well known here, its just that many of us don't agree with you.
actually, nauf, it DOES affect my business. perhaps I can't track it, but I could probably walk around and take a survey or something.
It affects my business because crafters can just go up my profession, drop it all, and keep all the benefits, ergo they do not need ME as a merchant any longer. I don't just use my vendors to sell my drugs, mate, I use'em to sell other people's goods as well. Guildies, friends, whatever, whoever. I get the discounts, I got the employees, and I can get location.
But what does that matter if any smacktard with novice artisan can grind out some GCXP, and wait a month, train to master, drop the skills and keep all the benefits I have? The ONLY thing that makes merchant a waste of skill points is that you can DROP the skills, KEEP the skill points and keep ALL the benefits. That's wrong.
there are so few true merchants...
people dont want merchants and dont want to be merchants...people want vendors to sell what they craft or what they loot.
this system is working fine for everyone one but a few malcontents here who want "their profession" to have value...
what you guys want is a monopoly.
might as well be in some socialist universe where people can only buy and sell goods at some state run store.
we have a healthy free market economy going on...
so just dont worry about every one elses vendors...if the devs ever get around to adding anything decent then you will be the only ones with those skills and ahead of the game...
but i doubt it will be within 6 months if ever.
rexan wrote:
There is not roll playing.
Nope..PnP'er. First MMO. This is after all an mmoRPG. Many of us ARE role players.
Also, perhaps there would be MORE true merchants if all the merchant skills weren't available free of skill points.
Do we want a monopoly? Yes. Merchants want a monopoly on merchant skills. You get one vendor if you're not a merchant. That should be enough without investing in the elite profession.
I am going to post this here too, despite its appearance in another thread.
If item limits are implemented, then the limit for characters below Bus 3 should be zero.
Thirty days after the patch, any vendors held by characters who had dropped their business skills would be empty and un-refillable. It would at least eliminate the worst abusers of "drop the skills and keep the benefits".
Naufragus wrote:
rexan wrote:
There is not roll playing.
ahaaaaaaa....
i think thats it....you are all just EQ refugees
Padre