Merchant Archive
Thread: Master Merchant/Crafter should get more lots
". I'd like a little extra land cause I don't have friends "
Ur problem is not extra lots.
Hakari wrote:
". I'd like a little extra land cause I don't have friends "
Ur problem is not extra lots.
Please don't do that. It isn't necessary.
Well the main reason we will never get more lots folks is database problems. The databases are already choking on many US servers do to too many buildings and items in the games.
Geez when I played on gorath it would sometimes take 20 minutes for buildings just to show up. Then you get some bonehead that thinks "wow how cool! no buildings in this prime spot 1000m from Coronet, I need to set my house here!" And then your house finally spawns and now there are 2 houses inside of each other. Not cool.
So until they can find a much better to track the enormous amount of items in the game, don't plan getting anymore lots.
Hakari your an idiot, you obviously didnt read the post. I clearly stated that people can't be trusted. Friends in any game have been known to doublecross. Why? who knows maybe it gives them that extra edge maybe they are trolls like you. My point is next time you post be sure to read and fully understand what you are reading. And by some chance you are unable to understand this message I will put it in a form that.. yes even you can understand.
<---you (Troll)
<-----me (human)
I really like the idea of being able to sell extra lots to people (assuming it would be possible to code). However, I see two problems:
1. Demand would likely outstrip demand, making prices incredibly high.
2. The extra lots you buy would have to go away if the character that sold them is deleted... otherwise, you'll end up with a higher average number of lots per character, something we're trying to avoid.
Adding one or two special-purpose lots (Harvester, Factory, Tent, PA Hall, etc.) at specific skill levels would be a better answer, I think.